Icarus by Jaakko

[raw]
made by Jaakko for LD 39 (JAM)

icarus.jpg The Icarus Project that crashed and burned. Amazingly intense space combat in 3D!

Ratings

Overall 746th 2.842⭐ 21🧑‍⚖️
Fun 616th 2.842⭐ 21🧑‍⚖️
Innovation 638th 2.684⭐ 21🧑‍⚖️
Theme 572th 3.263⭐ 21🧑‍⚖️
Graphics 675th 2.789⭐ 21🧑‍⚖️
Audio 382th 3.053⭐ 21🧑‍⚖️
Humor 633th 1.667⭐ 20🧑‍⚖️
Mood 552th 2.947⭐ 21🧑‍⚖️
Given 22🗳️ 15🗨️

Feedback

splashshadow
01. Aug 2017 · 09:37 UTC
Not a friendly control but good game. Add screenshots to post.
meatmachine
01. Aug 2017 · 11:44 UTC
Liked the elite-style sun scooping for fuel, very cool mechanic. It seemed easier to lead the enemies into the sun (at least I think that's why they were dying) than try and kill them with my lasers. Enemy design was pretty neat!
rEaX
01. Aug 2017 · 21:25 UTC
Interesting concept, I like it.
Spice135
02. Aug 2017 · 07:30 UTC
I like the style, music is majestic!!! Doesn't really suit the game but its nice
tkuusis
02. Aug 2017 · 12:47 UTC
Nice interpretation for the theme! The webGL version is bugged on my pc, the minimap is covering the whole screen.
Surovyi
02. Aug 2017 · 17:52 UTC
Hey! Little bit confusing controls but, man, I like your music and idea :thumbsup:
coomzy
02. Aug 2017 · 18:08 UTC
Most of the UI went off screen, when I went into fullscreen.
Keyboard controls weren't great, and shooting didn't work on controller for me :(
I know it's a jam and time can be tight, but if you have a game that uses controller you should consider having a controller button to start the game so I don't have to grab the mouse to restart.
I'm really sorry but I just couldn't kill an enemy! I tried lots of times but everytime I went to shoot I'd either be wildly inaccurate or it just wouldn't shoot.
Not sure I full understood the mechanics either.

I really like your interpretation of the theme, if the game had been a little smoother I'm sure it would have been great fun, well done. Also music added a lot to it
ultrarat
03. Aug 2017 · 00:22 UTC
Icarus, Sun powered game, clever title. I think the charging mechanic maybe be clearer if the slider icons changed when charging vs when they going down maybe. I figured it out by accident really.
CTTFOW
04. Aug 2017 · 10:25 UTC
Didn't have any bugs even though I played the webGL version. Great concept, good job!
Cole and Jordan Studios
09. Aug 2017 · 22:07 UTC
Thanks for controller integration but there was no way to fire with a controller? Right trigger doesn't seem to work although I am emulating a 360 controller with a PS3 controller that could be my fault. I like the idea of orbiting the planet at the right angle except that the sweet-spot is extremely small. Also the controls are weird. Nicely done though.
TheAspiringHacker
13. Aug 2017 · 01:44 UTC
Great game! Your game is the most impressive out of all of the games that I have seen so far. I wish that the keyboard controls were easier to use, though.
Valphera
13. Aug 2017 · 13:56 UTC
Played it with a controller and actually switched to PC controls on my second run
I liked the graphics, good job there, the music and all, the objectives arn't really clear but we figure out what to do so we're not stuck, good entry :)
Irishbruse
13. Aug 2017 · 14:32 UTC
Interesting game liked playing it.