Icarus by Jaakko
The Icarus Project that crashed and burned. Amazingly intense space combat in 3D!
| HTML5 (web) | https://salaninja.itch.io/icarus |
| Original URL | https://ldjam.com/events/ludum-dare/39/icarus |
Ratings
| Overall | 746th | 2.842⭐ | 21🧑⚖️ |
| Fun | 616th | 2.842⭐ | 21🧑⚖️ |
| Innovation | 638th | 2.684⭐ | 21🧑⚖️ |
| Theme | 572th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 675th | 2.789⭐ | 21🧑⚖️ |
| Audio | 382th | 3.053⭐ | 21🧑⚖️ |
| Humor | 633th | 1.667⭐ | 20🧑⚖️ |
| Mood | 552th | 2.947⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 15🗨️ |
Keyboard controls weren't great, and shooting didn't work on controller for me :(
I know it's a jam and time can be tight, but if you have a game that uses controller you should consider having a controller button to start the game so I don't have to grab the mouse to restart.
I'm really sorry but I just couldn't kill an enemy! I tried lots of times but everytime I went to shoot I'd either be wildly inaccurate or it just wouldn't shoot.
Not sure I full understood the mechanics either.
I really like your interpretation of the theme, if the game had been a little smoother I'm sure it would have been great fun, well done. Also music added a lot to it
I liked the graphics, good job there, the music and all, the objectives arn't really clear but we figure out what to do so we're not stuck, good entry :)