Rocket Artist by DekuJuice

[raw]
made by DekuJuice for LD 41 (JAM)

You thought drawing was tough already? Try doing it with a horribly inconvenient control scheme! The goal of the game is successfully draw the image presented in each level with your spaceship.

Features: - 15 Unique levels - Beautiful MS-Paint tier assets - Poorly coded scoring systems

Controls:

  • Use arrow keys to rotate your ship
  • Press Z to fire your thrusters
  • Press X to pull on your space-brakes
  • Press C to lay down paint
  • Press E to submit your masterpiece

Standalone downloads are provided for windows. For those running other platforms, the source code is available, which can be run with the love2d runtimes here: https://love2d.org/. This game was made for love 11.1.

Space Background by LuminousDragonGames - https://opengameart.org/users/luminousdragongames Music by soleil-musique - http://soleilmusique.web.fc2.com/

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Ratings

Overall 559th 3.475⭐ 22🧑‍⚖️
Fun 406th 3.475⭐ 22🧑‍⚖️
Innovation 277th 3.7⭐ 22🧑‍⚖️
Theme 363th 3.875⭐ 22🧑‍⚖️
Humor 389th 3.211⭐ 21🧑‍⚖️
Mood 911th 2.875⭐ 22🧑‍⚖️
Given 28🗳️ 5🗨️

Feedback

schsam
24. Apr 2018 · 02:47 UTC
This game was super fun and hectic! Extremely difficult though. I'm not sure whether that's a bad thing because it kept me coming back for more. Maybe making the thrust a little less aggressive?
Meijerson
24. Apr 2018 · 02:48 UTC
I really liked the idea of this game!
I'm unsure if you meant for the difficulty to be this hard or if I'm just bad at the game, but I found it to be very frustrating (like my first time playing flappy bird). It's so frustrating, but I can't stop trying the same thing over and over. Also, I struggled with the level select screen. It never worked immediately, and I couldn't get the buttons to become highlighted for some reason, so I just pressed random buttons, and closed/reopened the game until it miraculously worked. A part of me wishes the controls were a bit easier so I could beat the game!
RobinbyZhou
24. Apr 2018 · 02:54 UTC
Like the idea. The control is kind of hard hahah.
🎤 DekuJuice
24. Apr 2018 · 03:02 UTC
Thanks for the feedback, I agree that the controls are a bit funky, a circle of friends I showed the game to all thought the same :)
Wrestling with the way the spaceship is controlled is sort of the point of the game though, so there's *probably* not too much that can be done about it.
sleepyGrin
24. Apr 2018 · 14:37 UTC
Apart from the controls who are a bit clunky, i thought the concept is great ! It's the execution who's a bit more mitigated, but all in all, it felt like a nice game.
Sun Parlor Studios
24. Apr 2018 · 14:44 UTC
That was great! Even though the controls were absolutely horrendous, when you take the time to learn them it really adds to the experience. I was actually hooked for a while! I played until the second kawaii face ;)

Very simple, very fun, good job! Great interpretation of the team, probably the best I've seen so far.
Bentekiller
24. Apr 2018 · 14:48 UTC
I got to Mona Lisa, before I got stuck! Apparantly 91.3 % is not enough to pass the class!
A hard game at first, and hard controls, that I found had wierds placements, as I forgot which key did what! But really sweet game!
zaguer
24. Apr 2018 · 15:07 UTC
It is as fun as it is hard, haha. Nice game, keep the good work!
Aviland
25. Apr 2018 · 01:43 UTC
dude! I made a thing in Scratch 8 years ago that involved a rocket making art with its smoke trail. Funny to see that concept used in a game mechanic. :p

\+ I'd consider rebinding the thrust to the up arrow, and brake to the down.
Karai17
26. Apr 2018 · 06:08 UTC
I think the game would be a lot more fun without the time limit, but the concept is really cool. :)
Bad Idea
26. Apr 2018 · 11:21 UTC
Before this game, drawing was easy for me, now, I don't know if I still can tell myself a video game artist, can't get rid of lvl 2... But well, really good game sir, I'm still training at it !