Sense Shift by mambojambo
A game that plays with the concept of sacrificing ones senses.
Sacrifice hearing to gain vision

Sacrifice vision to gain hearing

Note. Requires audio, headphones are recommended.
Ratings
| Overall | 469th | 3.477⭐ | 24🧑⚖️ |
| Fun | 550th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 140th | 3.696⭐ | 25🧑⚖️ |
| Theme | 526th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 708th | 3.13⭐ | 25🧑⚖️ |
| Audio | 189th | 3.636⭐ | 24🧑⚖️ |
| Humor | 847th | 1.952⭐ | 23🧑⚖️ |
| Mood | 303th | 3.587⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 21🗨️ |
@pelicanodepico Was it something in particular that didn't work, or was it lagging? Thanks for playing
@silvae I understand. You have to step on the "clue tile" first to trigger the event. It's very clumsy, but we basically ran out of time at this point. At least there is a progress bar at the top middle of the screen. Thank you for the feedback
I will say though that, for a game that has a very significant focus on audio, the footstep sound effect was shockingly loud and sharp to the point where I spooked myself every time I went into blind mode. :P Perhaps consider toning it down to match the smooth, relaxing vibe you got goin' on with the rest of the audio?
Other than that, I quite enjoyed this Antichamber-esque first person puzzle game. :) Great work, and a neat idea!
I liked the music :)
I think that if this works with controller input, you could even add haptic feedback to the mix which could be very interesting in my opinion.