Die or Die (or not, whatever) by samaranin

[raw]
made by samaranin for LD 43 (JAM)

In this game you can die, or kill, or sacrifice, or do nothing - it's totally your problems.

No balance, deadly hard, horde of monsters, pretty bad princess - this all for you :heartpulse:.

And One More Thing ((c) Steve Jobs) - anyway you will lose (SPOILER ALERT!).

1.jpg 2.jpg 3.jpg

Ratings

Overall 910th 2.903⭐ 38🧑‍⚖️
Fun 930th 2.618⭐ 36🧑‍⚖️
Innovation 990th 2.371⭐ 37🧑‍⚖️
Theme 719th 3.157⭐ 37🧑‍⚖️
Graphics 641th 3.276⭐ 40🧑‍⚖️
Audio 593th 2.641⭐ 34🧑‍⚖️
Humor 710th 2.452⭐ 33🧑‍⚖️
Mood 866th 2.742⭐ 35🧑‍⚖️
Given 51🗳️ 5🗨️

Feedback

Ilseroth
04. Dec 2018 · 03:26 UTC
I didn't really "get it" and just lost interest a few floors in. The music was repetitive and there was no way to turn it off besides just muting.
04. Dec 2018 · 03:26 UTC
I really liked how all of the enemy sprites looked. I had an issue when I was right mouse button an enemy.[blue.png](///raw/197/3/z/1e6b1.png)
Dancinoman
04. Dec 2018 · 03:27 UTC
I've been spawn outside the map. Despite the fact of this bug, it is great.
Lazertrax
04. Dec 2018 · 03:27 UTC
I'm not sure if that's a bug or not. I found myself outside the level tiles after one of the level transitions
![bug.PNG](///raw/468/4/z/1e6b9.png)
🎤 samaranin
04. Dec 2018 · 03:30 UTC
Guys, try to sacrifice yourself ;)
Vasco Borges
04. Dec 2018 · 03:32 UTC
Cute and funny pixelart, would have loved a better ui.
MyAlias
04. Dec 2018 · 03:33 UTC
interesting game and fun game. Btw, I found a bug. My character got teleported to the outside of the room after stage 4 or 5(forget which one)
skettyNmeebs
04. Dec 2018 · 03:34 UTC
The text was a little bit small, everyone could walk through walls except me, and what I was supposed to do was a little unclear. I kept getting teleported to another room and I couldnt figure out why, and sometimes I would wind up outside of the map lol. That said, I loved the art!
burnedkirby
04. Dec 2018 · 03:40 UTC
The Linux version doesn't work as its missing a data directory apparently.

Seems kind of endless? Stopped when the map changed and I was suddenly out of bounds and could not go back inside because of the walls. Other than that, seems to work well. Melee attacks seem risky because you usually get hurt from touching an enemy (I think).
Edward Dassmesser
04. Dec 2018 · 03:52 UTC
I also didn't really get it. There seemed to be no goal. I see some potential though, with a (quite) a bit more polish. I feel like this more fits a theme of "Sacrifices _may_ be made". I didn't find it necessary to do so in the amount of time I spent.
Samuel Porter
04. Dec 2018 · 04:02 UTC
linux version is incomplete, i get the following output:
no boot config - using default values

(Filename: Line: 453)

There is no data folder
HayArt
04. Dec 2018 · 04:11 UTC
interesting the proposal, taking the bug out of the screen haha, but i like the mechanics as well as the art
Stevie Bushman
04. Dec 2018 · 07:00 UTC
Really cute pixel people!
BoopsGames
04. Dec 2018 · 07:04 UTC
I really enjoyed the art and presentation. I didn't understand the sacrifice as a loss, more just a form of currency. I, also, got stuck outside stage 2. Nice job, though!
SlizzBen
04. Dec 2018 · 08:42 UTC
Interesting idea, but needed more options for sacrifice, to get another stats or something else. Unfortunately i spawned outside of arena on level 3 and 4. As i see you already know about this bug. Good luck!
Mike Mihe
04. Dec 2018 · 09:25 UTC
Great idea with ghosts! But a bit boring, you need more difficulty playing
morriss
04. Dec 2018 · 13:51 UTC
I like the graphics and the overall feel ,I think you need a background to replace the default background
JohnnyGinard
04. Dec 2018 · 18:06 UTC
Awesome, great work! :smile: :top:
co181127
06. Dec 2018 · 09:24 UTC
i like this
MrLeePerry
07. Dec 2018 · 23:15 UTC
I super love the bouncy little animations :) Well done.
Team-on
12. Dec 2018 · 16:45 UTC
Game looks unbalanced(in bad meaning). Enemies can be eliminated easy and without any damage, so sacrifices really **may** be made.
Jevgeni Orehhov
13. Dec 2018 · 10:04 UTC
That was very clever not to balance the game but instead of marking it as a bug declaring it as a feature :)
Animations and art is just great.
Since we all had so little time it's really cool that you managed to do that much.
I think you can make it even better if you update the game after LD.
Good work!