The Saver by dunin

Lost people at the bottom of a cave, bring them back!
(made with GameMaker, Aseprite, Paint of persia and Pro Tools)
(Gamepad support)

| Source Code | https://dunin.itch.io/the-saver |
| Windows | https://dunin.itch.io/the-saver |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-saver |
Ratings
| Overall | 97th | 3.738⭐ | 44🧑⚖️ |
| Fun | 275th | 3.167⭐ | 44🧑⚖️ |
| Innovation | 185th | 3.345⭐ | 44🧑⚖️ |
| Theme | 81th | 4.012⭐ | 44🧑⚖️ |
| Graphics | 29th | 4.238⭐ | 44🧑⚖️ |
| Audio | 89th | 3.551⭐ | 41🧑⚖️ |
| Humor | 307th | 2.472⭐ | 38🧑⚖️ |
| Mood | 46th | 3.875⭐ | 42🧑⚖️ |
| Given | 37🗳️ | 47🗨️ |
Really cool game you have here friend, congratulations!
Edit: The theme was implemented in a really cool way. You really feel those sacrificies. Can't praise it enough :)
Graphics are great, and it fits the theme well. I like how you left the question open at the end ;)

Figuring out the route and which mechanics I could do without was the best part but the actual physical nature of pulling off the jumps and things was a little frustrating. But when I got super far into it and realized I had to start all over it didn't feel worth it. Might have been better to be able to rewind to more than one person you gave your stuff to.
@gevernus : I'm starting to get used to ludum dare and I know what I can and can't do, it saves me time (even if I lost time here using a different language than the one I'm used to (javascript)).
@hangacs, @shendev, @virtual-turtle-studio, @planschi, @01fe7e, @vatigo : first time I implement a wall jump. I thought about putting some additional frames when you drop the wall, but not when you come to stick against it, it must be related to the way I play I guess... Have to improve this next time.
@joqlepecheur : Congratulations! YOU are the saver. Or something like this. I guess. It depends on your last decision. And only you know it.
@xesenix : there is some lava, but I forgot it, and you just have a red tile placeholder. it may not be very clear...
@xlambein : I think your game is different and more original than this one. But here is an other game closer, but different all the same : https://ldjam.com/events/ludum-dare/43/sacrificial-wool
@shweep : Actually you can use space to jump (there is a control scheme in the first room, but not very clear and perhaps too discreet). And yes, my favorite part, in the design, was also to find accessible parts with some abilities on the way, and without on the way back
@fasterthanlime : The funny thing is that a part is done with a software that I called "Paint of persia" ! Infact, I used it only for the faces and a little decor, but it proves that it's a reference I really like. Thanks.
@all : Here some hints if you want retry you need to give up the double jump soon enough, wall jump is only available for the lower part, a person is reachable just with simple jumps
Good job! (I saved everyone yay!)
The graphics are very simple but very atmospheric and effective. I really think its was a great style choice visually and fits the gameplay.
I like the audio on the whole, and I get that it was likely again a pared-back style choice which works well, but I think the music was too sparse for me, I wouldve liked a bit of the blank space filled in maybe, like it mightve made my replays feel less repetitive if there was more music going on?
The gameplay fits the theme really well, it can be frustrating like all jumping puzzles but that is part of it :) I liked learning the order of who to rescue first and which skill to give up etc, which made it fit the theme and better than a flat jumping puzzle.
My main observation is that I found the actual wall-jump input a bit challenging, because I felt Q is badly placed and Space is not easily responsive enough (hardware related probably) it wouldve been nice for a mouse click option.
On the whole really nice though :)