Pogo Stick Granny by good.enough
Play as Granny, the parkour pogo lady. Being 72, she uses a bounce-assist pogo stick, the ElectroBounce. Unfortunately, the ElectroBounce, as too often is the case, has a very limited battery life, and Granny doesn’t want to wait the twelve hours for them to charge. Help Granny bounce around the town collecting batteries before her pogo stick runs out of power.
You can download it from my page on Gamejolt: http://gamejolt.com/games/pogogranny/273025
Here is the source: https://drive.google.com/open?id=0B7lLlHVco_HiemI2QXpMZ0V4Y2M

Changelog: Changed bounce force, increased handling speed, improved car collisions, and fixed backwards cars.
Ratings
| Overall | 506th | 3.238⭐ | 23🧑⚖️ |
| Fun | 333th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 198th | 3.474⭐ | 21🧑⚖️ |
| Theme | 466th | 3.429⭐ | 23🧑⚖️ |
| Graphics | 528th | 3.238⭐ | 23🧑⚖️ |
| Audio | 366th | 3.1⭐ | 22🧑⚖️ |
| Humor | 42th | 3.952⭐ | 23🧑⚖️ |
| Mood | 399th | 3.263⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 21🗨️ |
The core mechanic (aka jumping) was great. I would have liked to see an end game stat screen showing how many batteries I collected and how long I survived (and maybe how many times I got run over by a car). In this case, I think it would have given me a reason to replay the game; namely so I could beat my best score.
Regardless, I enjoyed randomly bouncing around your level quite a bit. Thanks for making the game.
I loved everything that was here - the controls, movement, art and music. However, I would have loved to see this game expanded further than what it is currently - with some levels to complete or objective to reach, this game would be really amazing (but I understand how hard it is to add a ton of content within such a limited time frame). Anyway, good job!
What make the core of this game is the mechanics/physics envolved in the jumping and you did it very well. The graphics were also good enough to immerse ourselves in this crazy funniness.
The downside really was missing objectives, or some records to keep the player interested and engaged enough to play the second time. Also, when you jump there's some problems when bumping into the walls, but nothing more time and a better map layout couldn't fix.
After all the technical stuff, it was a very original game. Congratulations!
Solid game, well done.
Going into this, I was envisioning a pogo parkour urban ninja granny just out there having fun, doing tricks, and bouncing all around the city.
However, I just couldn't get the bouncing mechanic right, and I wasted way too much time on it before I gave up and just went with a simple method. By that time, there wasn't even time to put in proper menus or anything that a real game needs.
So yeah, maybe I'll add some cool stuff like high scores, progressive difficulty, tricks, etc. I've got a post jam version on my gamejolt page that I've already updated with several great fixes to make playing better.
Jajajaja I love the physics of the pogostick :D but you must put an objetive to the game... :v I don't know, something like won points and highscore or just complete some levels... plus and hp bar when a car collide with you to lose... nice game and funny. Good job!
Here is my entry: https://ldjam.com/events/ludum-dare/39/runoutofenergy-the-game rating me please! :D
There my game link for Windows… enjoy https://www.dropbox.com/s/dpapwuoscuiu9eq/RunOutOfPower.zip?dl=0
I also use Unity to make it, It's a platform game...
Jajajaja I love the physics of the pogostick :D but you must put an objetive to the game... :v I don't know, something like won points and highscore or just complete some levels... plus and hp bar when a car collide with you to lose... nice game and funny. Good job!
Here is my entry: https://ldjam.com/events/ludum-dare/39/runoutofenergy-the-game rating me please! :D
There my game link for Windows… enjoy https://www.dropbox.com/s/dpapwuoscuiu9eq/RunOutOfPower.zip?dl=0
I also use Unity to make it, It's a platform game...
That said, the music was really nice.
(seriously, so much fun!)