They Attack At Night by randomphantom
A first person shooter and ~~power~~ tower defense game.
Defend the city's power core in the darkness of night. Draw upon its energy to power up your mech's every action, but be careful of draining too much power and having your city in the dark, as you would need to tread carefully while enemies arrive in stealth in the quiet of night!
Convert buildings to turrets, activate the power generators for more juice and upgrade your mech with powerups. Use your light spears to illuminate your path and attack enemies.
Can you survive the night? (It's an endless mode game btw, just see if you can get all generators)
Tools used: UE4, PyxelEdit and Inkscape
Sound FX: BFXR and leshy SF Maker
Font: Bebas Neue
Note: Press Escape to Pause the game, there are options to adjust the graphics settings as well:
Post Jam game fixes some bugs, usability issues and has a better in-game tutorial

Teaser https://www.youtube.com/watch?v=X9TGLVOCkWk Footage of prelease gameplay https://www.youtube.com/watch?v=prStwPiC80Y
Ratings
| Overall | 273th | 3.414⭐ | 60🧑⚖️ |
| Fun | 265th | 3.293⭐ | 60🧑⚖️ |
| Innovation | 283th | 3.207⭐ | 60🧑⚖️ |
| Theme | 229th | 3.69⭐ | 60🧑⚖️ |
| Graphics | 248th | 3.483⭐ | 60🧑⚖️ |
| Audio | 337th | 2.792⭐ | 55🧑⚖️ |
| Mood | 185th | 3.327⭐ | 57🧑⚖️ |
| Given | 76🗳️ | 73🗨️ |
The combat was enjoyable enough, although it didn't feel really challenging since they all came in a straight line. But the sfx and animations were good enough it didn't really matter.
I didn't really understand the resource management. I took that first blue box in the beginning and by wave 4 i still hadn't seen anything else so I ventured to where the pink guys were spawning and saw another box which I ran to and then fell into some ditch and then by the time I got back my base was destroyed. So I was a bit confused there.
Good work!
I did find the main combat loop fairly basic but there were some interesting elements like turning buildings into turrets.
I did like how distinct the enemies were from the environment, really made them pop.
The gameplay is pretty good balance between managing your power and defending your base.
@vodzik wow you made it further than me at wave39! It gets boring after all the generators are on, mad kudos for powering through the game:D
Audio, soundeffects but no music track. 3/5.
Innovation and Theme. On the surface it's a basic shooter, but using your ammo to fix generators as well as lighting your path and then as regular bullets, was very clever. Also lowering the main base hp everytime you recharge your gun. You took the theme and made some innnovative gameplay out of it cant ask for more. 5/5 for both theme and innovation.
Fun.
I had fun with it all I can say, 4/5.
Over all great job on this game.
Think there is a bit of a bug where if you run out of power while standing in the recharge circle, you won't recharge.
The game also feels unfairly balanced (or I just suck). Even after getting a few turrets running, I never felt safe making a run on others. This was compounded by the fact that if I fell into the trenches, I was pretty much boned.
I like the concept a great deal and the controls work fine, but I think the odd are stacked against me too much.
Just pushed out a "post jam" version that fixes this issues. Thanks again for the feedback!
Absorbing the power of the city, it shutting down and the vision range dropping is marvelous. The enemy graphics are less great, but serviceable at least.
The turrets should be more powerful, their damage and range are very low. Constructing them is quite slow too. Maybe they could build up on their own after right clicking, draining energy from the main core directly.
Them trenches. I get the idea of lighting your path with "light spears", but that doesn't make it any less annoying. An old-school flashlight would do better in this regard.
Last little niggle: Runs pretty badly on my computer. The options you put in allowed me to get it up to 40 fps, looking very pixely though. More of a UE4 problem this.
Inventive stuff really. Good job.
Congratulations on making a complete game!
@local-minimum yeah the game's not very clear, I guess you played the jam version as I fixed the falling-off map crash in the post-jam version (just a game over screen). Agree that too many players were lured into the trenches too quickly. One potential fix would be to add more lights in those areas that could be powered up.
@loadsofmana - Awesome that you made use of the bullet time - at least coding that feature wasn't in vain! I'll try to figure out how to make better maneuverability of the jetpack.
@huvaakoodia - Will need to have a think about balancing it if the building continues automatically (now it just takes time to build which can be kind of boring). Once constructed they are a constant flow of damage though. Perhaps if it cost more power to build. I'll need to figure out how to optimize UE4 as well.
@johnny-turbo - After playing the postjam I find the floating text to be annoying as well - will take note of your suggestions, perhaps a separate tutorial session rather than smacking the tutorial in the main game loop.
I kept falling into the pits though...those are pretty devious :) Having to scope out the area using your shots as the light source was a really cool idea. So was spending your health/power to repair generators. Overall really good job.
The towers dont do much so u should make em a bit more powerfull.
The theme is there and its pretty well thought out :) but the gameplay becomes a bit dull since it take a lot of time to bit turrets with very little reward.
Also I got a powerup once but i dint understand what it did.
A fun 10 minutes of gameplay

Not sure why that happend (I downloaded the post-jam version of the game) but it ruined my experience somewhat but still I enjoyed the gameplay of the game.
Neat idea but I was a bit confused about what to do first because I didn't really know where to look. There was a lot of floating text billboards but I think they should have been displayed as UI components in order and maybe even be interactive so that it would display the next text when you accomplished the specific goal and element that you explained in the current text, if you get what I'm trying to say.
Still, very cool game and very impressive for a LD game. It felt like a full game that I had a lot of fun with. Great job!
I was hoping for a moment of rest to go exploring and setting up the generators, but the enemy kept coming. I survived until wave 5; perhaps setting up more turrets would've helped.
I couldn't see the trenches around the city and fell into them few times. I couldn't reach other reactors to increase base power recharge.
Anyway, I liked the general idea, and it was a pretty good sign that I played for about half an hour, so as far as gameplay and fun go, you've done quite well!
I have to say though, it was very hard to see things at first. I got adjusted to it eventually, but just about everything being glossy black didn't bode well for contrast, and I had to see the images just to find out where building text was. I also did not expect the black enemies either, and they were hard to notice for a while. In addition to this, I also couldn't see the trenches until I fell into them.
I had a little trouble with enemies at first, but I quickly found out that if you rush to get a third generator during the first few waves, you can get it up and running and be a much better spot for the rest of the game. I'm rather certain had I tried, I could've gotten a fourth up at some point and quite possibly found myself nigh-invincible.
Solid entry overall. I plan to try the post-compo for myself to see what you've done, as I liked this a lot.
Thanks for playing all! Yes @lukezaz third generator is crucial and its important to get it in the early stage when the enemy waves are relatively easy.
Kind of regret making the trenches as they make the game too difficult too soon (perhaps a power generator nearer to base would help ease the challenge)
I mostly kept to building generators and stuff, since the lag made normal combat impossible. So it was probably harder than it should have been. I like the artstyle, but it's a bit too dark. Especially those trenches at the outer parts of the map, they just hide in the pitch black ground. Also the sound when the buildings are powering down is a bit loud, and startled me the first time. I wasn't really sure what was going on at first.