Dungeon Exploder by wizard sino
Space Shooter meets Dungeon Crawl! A spaceship finds itself in a deep, labyrinth-like dungeon, with a fairy as it's guide. You are the spaceship, and you must deal with each obstacle as only a spaceship can.
This my third Ludum Dare and my nephew Gui's first Ludum Dare. He learned how to do voxel art just for this game, and I think he did a great job.
Screenshots






Tools
Unity, Voxel Shop, and bfxr.
Credits
Code & Levels: Ben Whittaker
Sounds, Art & Music: Guillame Cousino
Fairy Voice: Valerie Vaz
Updates
- Fixed bug where music would start playing multiple times when returning to title screen
- Fixed minor lighting issues
- Optimized rendering performance
- Released WebGL, macOS, and Linux builds
- Released post-jam version, with an easier to control ship, a health bar, and checkpoints. If you're planning on rating my game, play the jam version, not the post-jam version!
Ratings
| Overall | 150th | 3.93⭐ | 45🧑⚖️ |
| Fun | 236th | 3.721⭐ | 45🧑⚖️ |
| Innovation | 458th | 3.512⭐ | 45🧑⚖️ |
| Theme | 222th | 4.048⭐ | 44🧑⚖️ |
| Graphics | 199th | 4.119⭐ | 44🧑⚖️ |
| Audio | 331th | 3.476⭐ | 43🧑⚖️ |
| Humor | 79th | 3.988⭐ | 44🧑⚖️ |
| Mood | 311th | 3.613⭐ | 42🧑⚖️ |
| Given | 56🗳️ | 25🗨️ |
The camera could be a bit more zoom-ed out however, as I sometimes missed dialogue because I just kept shooting, killing stuff to far in front of me and triggering the next dialogue part.
Also, my biggest gripe: I don't mind at all that the game is a bit long (and is rather repetitive) but why is there no floor check-points? As mentioned you play because you want to hear the next part of the fairy, but if you die have have to hear it all over again! Not that fun.
In the end, a great way to give me story bits without stopping the gameplay, the theme itself works well, and the humour is rather on point. Goof job!
It's really fun to go across the dungeon blowing stuff up.
The only thing I would fix is the rotation speed of the ship. It so fast its hard to go past doors.
Good work!
It was better than what I expected. You should post a gif to make it more attractive !
About the gameplay
I'm not sure I have a HP... It's fun to smash things around and see all of the cubes are falls.
Movement is kinda too slippery making easy to turn and shoot but its hard to move around. Color are nice,
Wish you can add all of shooting six, pew pew pew, urrhg urrrgh die die die..
Anyway, Great job !
I really enjoyed this one. To the point that after dying right before the end (as I found out later) I redid everything. That was really annoying though to redo the entire game after dying. (Dying is also a bit too hard oddly enough.) The amount of enemies was really great, and the amount of hasty bugs I encountered was really low.
__Innovation__
Most innovation was from the graphics I think, which I have seen before, but not too often. More on that later. Also the story, more on that at humor.
__Theme__
We have a winner. Someone who actually showed how to genres are incompatible. This is what I was looking for.
__Graphics__
I love this style. Why is this so rare. Also does the Unity WebGL player support this many cubes? Nice!
__Audio__
Music and effects were pretty decent. But the voice, while low in quality was really awesome, and very rare for a LD entry.
__Humor__
I really liked how there was a comment on everything. X this X that. And the actual effects of X spawning an evil enemy when killing the potion, really nice.
__Mood__
The mood was really nice, and the transition between Astroids and Zelda(?) felt really great.
__Overall__
Very well done. I don't have much to add.
https://ldjam.com/events/ludum-dare/41/sneakbeat