{"author_link":"\/users\/tylerstraub","author_name":"tylerstraub","author_uid":"1124608","comments":[{"author_name":"BloodyOrchidDC","author_uid":"1120382","time":"2018-12-03T07:12:05Z","epoch":1543821125,"modified":1543821126,"text":"Cant find the page on the itch.io link. Take a look at the page setting is it \"Draft\" or \"Published\"","likes":1,"format":"md"},{"author_name":"Darylsteak","author_uid":"1052965","time":"2018-12-03T07:26:52Z","epoch":1543822012,"modified":1543822012,"text":"^^","likes":1,"format":"md"},{"author_name":"tylerstraub","author_uid":"1124608","time":"2018-12-03T16:53:16Z","epoch":1543855996,"modified":1543855996,"text":"@bloodyorchiddc @darylsteak My bad, it should be working now. Thanks for the heads up!","likes":0,"format":"md"},{"author_name":"Antt5053","author_uid":"1123194","time":"2018-12-03T19:18:44Z","epoch":1543864724,"modified":1543864724,"text":"Nice game i have to admit that the best part for me was to create huge pack of monster and destroy them all at once just to be destoyed by the respawn pretty cool .I tried to make my first jam in c++ with sfml and it was a huge mess we did not submit anything so extra point for that! ","likes":1,"format":"md"},{"author_name":"okuar","author_uid":"1133117","time":"2018-12-04T00:03:10Z","epoch":1543881790,"modified":1543881790,"text":"Great game actually. It's not an Engine and it's quite challenging to write from the start by your own. Nice work!","likes":1,"format":"md"},{"author_name":"hypersnow","author_uid":"1017869","time":"2018-12-04T00:18:09Z","epoch":1543882689,"modified":1543882689,"text":"Easy to cheese by having all the enemies in front of you, but good effort overall - I like using SFML as well!","likes":1,"format":"md"},{"author_name":"LastLeaf","author_uid":"1102500","time":"2018-12-09T09:09:05Z","epoch":1544346545,"modified":1544346545,"text":"Seems hard for me (I am bad at this kind of game), but still fun. I found a strategy - try stacking enemies together. Great job!","likes":1,"format":"md"}],"format":"md","images":["ld43\/124609-39eaccf8e1ee292cd3ba977c8cf9f3e5.png"],"links":[{"url":"https:\/\/tylerstraub.itch.io\/the-arena","text":"Windows"},{"url":"https:\/\/github.com\/tylerastraub\/the_arena_ld43","text":"Source code"}],"metadata":{"g_key":"43855","g_author":"1124608","g_event":"LD43","g_eventkey":"71","g_subevent":"COMPO","g_urlkey":"226358","g_title":"The Arena","g_status":"USEAR3","g_place":"99999","g_commentcount":"7","g_site2_node_id":"124609","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"124609","n_urlkey":"226358","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/the-arena","n_slug":"the-arena","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"124608","n_created":"1543339580","n_modified":"1543856924","n_version":"389796","n_status":"COMMIT"},"node":{"id":124609,"parent":120415,"superparent":9,"author":124608,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-12-03T02:30:03Z","created":"2018-11-27T17:26:20Z","modified":"2018-12-03T17:08:44Z","version":389796,"slug":"the-arena","name":"The Arena","body":"# The Arena: A Ludum Dare 43 Compo Game\n\nOur main hero, magenta box man, must fight off waves of enemies as he endures great sacrifices to continue to fight for his life. Each wave, some downgrade is applied that weakens the player or strengthens the enemies, culminating in 8 deadly waves that the player must beat.\n\n![screenshot1.png](\/\/\/raw\/0c6\/e1\/z\/1c9d9.png)\n\nThe development of this game was unfortunately shortened by real life distractions, so total development time is only around 15 hours, which mainly cut into the creation of art and music. The entire game framework was designed from scratch as well (besides base SFML libraries), so a majority of development went towards creating a functioning engine. Regardless, this was a lot of fun to create and a lot was learned.\n\n## Tools used\n\n-C++\n\n-SFML 2.5.1\n\n-Visual Studio 2017 Community Edition\n\n-Paint.net\n\n## Controls\n\n-Arrow keys to move\n\n-Space to attack\n\n-R to restart","meta":{"author":[124608],"link-01-tag":"42337","link-01":"https:\/\/tylerstraub.itch.io\/the-arena","link-02":"https:\/\/github.com\/tylerastraub\/the_arena_ld43","link-02-tag":"42332","cover":"\/\/\/content\/0c6\/e1\/z\/1c9cf.png","grade-06-out":"1"},"path":"\/events\/ludum-dare\/43\/the-arena","parents":[1,5,9,120415],"love":0,"notes":7,"notes-timestamp":"2018-12-09T09:09:05Z","grade":{"grade-01":9,"grade-02":9,"grade-03":9,"grade-04":9,"grade-05":9,"grade-07":9,"grade-08":9},"magic":{"cool":104.44659357342,"feedback":10,"given":7.5,"grade":9,"grade-01-average":2.714,"grade-02-average":2.929,"grade-03-average":2.857,"grade-04-average":2.5,"grade-05-average":2.571,"grade-07-average":2.357,"grade-08-average":2.571,"smart":17.851130197758}},"text":"# The Arena: A Ludum Dare 43 Compo Game\n\nOur main hero, magenta box man, must fight off waves of enemies as he endures great sacrifices to continue to fight for his life. Each wave, some downgrade is applied that weakens the player or strengthens the enemies, culminating in 8 deadly waves that the player must beat.\n\n![screenshot1.png](\/\/\/raw\/0c6\/e1\/z\/1c9d9.png)\n\nThe development of this game was unfortunately shortened by real life distractions, so total development time is only around 15 hours, which mainly cut into the creation of art and music. The entire game framework was designed from scratch as well (besides base SFML libraries), so a majority of development went towards creating a functioning engine. Regardless, this was a lot of fun to create and a lot was learned.\n\n## Tools used\n\n-C++\n\n-SFML 2.5.1\n\n-Visual Studio 2017 Community Edition\n\n-Paint.net\n\n## Controls\n\n-Arrow keys to move\n\n-Space to attack\n\n-R to restart","title":"The Arena"}