NeonTropics by neontropics

Move with Arrow keys or WASD
Attack with Space
R to restart level
* ESC to quit game
*FOR MAXIMUM SCORE, EAT AS MUCH FRUIT AS POSSIBLE BEFORE KILLING THE ENEMIES *
Solo Jam game by me. It's self-titled I guess, the name seemed to fit!
Theme was "The more you have, the worse it is". I didn't follow it super literally, but basically it is a bunch of interconnected levels where you try to get as good of a score as possible on each one by collecting fruit.
So, theme: Killing enemies makes fruit disappear, so to have MORE fruit you have to move around a bunch of enemies without killing them to get a good score. This makes the levels more fun to play as a score attack kinda game if you're into that!
Also the more you have explored, the harder it is? I dunno I mainly wanted to make a NES Zelda style game on a cool island. I was gonna make more enemies appear after each eaten fruit but didn't really have time to balance that element enough to release it.
To open the blue walls and advance to the next screen you need to kill all the (killable) enemies in one screen - after doing this once this level is open forever though.
Best scores + how far you have advanced is saved between sessions.
EDIT: I rebuilt the Web version with higher quality settings so it should be the same as the downloadable builds. Best played full-screen. The downloadable versions are probably more stable but the web version seemed fine!
The music theme can be found here: https://soundcloud.com/neontropics/neontropics-theme-for-ludum-dare-40-jam-entry
Tools used:
Unity
Bitwig + SH-01A Synth (plus a Korg Arp Odyssey for the background wave sounds... pretty stupid use of it!)
bfxr for sound effects
MagicaVoxel
PyxelEdit
Tiled
Ratings
| Overall | 707th | 3.308⭐ | 28🧑⚖️ |
| Fun | 657th | 3.222⭐ | 29🧑⚖️ |
| Innovation | 791th | 2.923⭐ | 28🧑⚖️ |
| Theme | 1068th | 2.574⭐ | 29🧑⚖️ |
| Graphics | 498th | 3.611⭐ | 29🧑⚖️ |
| Audio | 220th | 3.611⭐ | 29🧑⚖️ |
| Humor | 782th | 2.477⭐ | 24🧑⚖️ |
| Mood | 549th | 3.308⭐ | 28🧑⚖️ |
| Given | 25🗳️ | 27🗨️ |
I think you need some UI prompts to help with navigation and understanding where the player needs to go. I restarted the first room three times before I understood I needed to go left. And in the second room I tried going up, because I thought that was where I needed to go.
Why move left though? Moving right seems like it'd be more intuitive...
It definitely needs a couple better tutorial levels to ease the player into the game, and the fruit/enemy mechanic is not really very obvious from playing the game.
@nardanas: hah yup, peahats, octoroks and moblins are the first 3 enemies you meet in the NES Legend of Zelda as well. They're all pretty basic enemy archetypes of the Archer, Fighter and Unpredictable Annoying Flying Thing though. Will probably try and add some more original enemies as I expand on this game.
@Minemes - hmm, do you get to the site at itch.io and it doesn't load, or does it just say the page is missing? It's https://neontropics.itch.io/neontropics-ld40-web-high-quality right? It works for me in Safari and Chrome
I would've liked some attack power-ups; as I progressed, the game became harder but also monotonous. The difficulty is increased mostly by increasing the quantity of enemies so it becomes a chore to clear them all out one headbutt at a time.
You still won't unlock the walls around the levels or save your scores unless you beat them properly so err if you want the real game experience I would not use the transport cheat.
Controls are a bit hard (or is it the point of view?), going to the next area wasn't obvious and I stand a long time in the first level without knowing what to do...
And is it normal that you can go back to the previous level? It is annoying when you try to dodge and you suddenly are in the previous screen..
* movement between zones needs to be explained better
* some of the light dark cycle made it really hard to see the details.
* some of the enemy models were hard to differentiate
* graphics were nice over all
* SFX and music were pleasant.
* not sure exactly how the game followed the theme
Also it's really easy to clip out of bounds by exploiting the respawn mechanic:
