Super Space Meltdown by EatAtJoes
You are an astronaut on the precipice of death, due to your failing space suit that endured the cataclysmic fallout of a collapsing star.
A long series of arduous and conspicuously placed platforms stand between you and your rocket of relative safety.
Your suit only has enough power for the oxygen module if you periodically jettison key components from your suit, such as the thrusters, the anti-gravity boots, or the HUD.
But in what order should you jettison these powerful tools?
That is up to you to decide. Make the right choices, or face the cold vacuum of space for all eternity in:
Super Space Meltdown.
This is our first LD, we have learned a lot and hope you enjoy our game.
*Update: We realize we might like frustratingly annoying platformers too much, but thanks for trying our game and giving us your feedback and bug reports, we really appreciate any comments, and we are loving playing everyone's games.
| HTML5 (web) | https://eatatjoes145.itch.io/super-space-meltdown |
| Original URL | https://ldjam.com/events/ludum-dare/43/super-space-meltdown |
Ratings
| Overall | 421th | 3.534⭐ | 31🧑⚖️ |
| Fun | 324th | 3.5⭐ | 31🧑⚖️ |
| Innovation | 411th | 3.276⭐ | 31🧑⚖️ |
| Theme | 243th | 3.879⭐ | 31🧑⚖️ |
| Humor | 736th | 2.393⭐ | 30🧑⚖️ |
| Mood | 437th | 3.414⭐ | 31🧑⚖️ |
| Given | 35🗳️ | 17🗨️ |
BUT
I think the platform are wayyyyy to slow once you'r on.
The "invert control midair" mechanic is too frustrating and difficult imo, at least comparing to the others "sacrifices"
Good job, it is very fun to play and well done !
As @tadpolily said, makes you understand how powerless you are without the powerups.
Camera change and control change really are a pain in the *** !
Loved it, even it become really hard in the end.
And half of that time was spent on waiting for elevators. Yeah, they were way too slow. Just having to wait for things is never fun. Probably best way would be to make them go lot faster when the player isn't on and a bigger delay on each end. The elevators sometimes also straight up refused to take me with them so I had to keep walking on them to stay on the ride.
Losing those all those skills felt a bit much but I guess that was the point. Didn't even try the reverse one because that would have screwed with my brain too much. The air mobility one was the second one I sacrificed and it was just right at the end I realized what it actually did (the final bit where you had to go left). Not sure if you explained it in the help section but at least I forgot it if you did. Would have been better to squeeze the descriptions to the selection screen. The choices could have been made with keyboard also, not too intuitive to need to switch between mouse and keyboard for those choices only.
The vision sacrifice was a huge annoyance for a first time player. Had to make so many jumps of faith because of it. The only thing that didn't seem like much of a issue to lose was the floatiness one. It was the first to go and never missed it, I think it actually felt better without it.
Dunno why but I loved that landing pose. It had that mega man jumping like "YEEEAAH" attitude. It was hindered a bit by that weird jittering before actually hitting the ground and the slowdown while jumping forwards and trying to keep going but still cool. The music was cool also, obviously could have used some sound effects to go with it.
Anyways, good job and welcome to LD!
I did not manage to win the game yet, but I've really enjoyed trying. I am not very patient but it felt like the game kept on giving me many chances. Oh, also, I never knew how much I would miss the ability to jump "backwards"!
It's a great game. :)
But! Putting a sacrifice trigger straight after the checkpoint is EVIL :laughing:
Especially, when the game doesn't reset you downgrades and ask you to remove something else considering that you have failed 10 seconds ago.
The rest is cool, have a nice voting !