Stones by jihem
This game has be made for Ludum Dare 43 : "Sacrifices must be made". You're the Spirit of the stones and have to collect (and sacrifice) them.
Will you find the path ? Could you resolve the gods challenge? Is 1min16 is enough for you to succeed ?
Ratings
| Overall | 232th | 3.452⭐ | 44🧑⚖️ |
| Fun | 177th | 3.44⭐ | 44🧑⚖️ |
| Innovation | 309th | 3.036⭐ | 44🧑⚖️ |
| Theme | 415th | 2.905⭐ | 44🧑⚖️ |
| Graphics | 228th | 3.417⭐ | 44🧑⚖️ |
| Audio | 296th | 2.813⭐ | 42🧑⚖️ |
| Humor | 374th | 2⭐ | 37🧑⚖️ |
| Mood | 389th | 2.705⭐ | 41🧑⚖️ |
| Given | 52🗳️ | 18🗨️ |
You're the Spirit of the stones and have to collect (and sacrifice) them.
Will you find the path ?
Could you resolve the gods challenge?
Is 1min16 is enough for you to succeed ?
You can try it in your browser : http://picoscope101.fr/downloads/stone-ld43.html
You can donwload executable for windows, linux or osx : https://jihem.itch.io/stones
This is a PICO-8 cartridge, so you can play and edit it.
Have fun ;-)
jihem

In game footage:



- X button is X key
- O button is C,Z or W key (depending on your keyboard : azerty/qwerty)
I made a ' let's play ' (without sound) so you can watch it at work (O_o") : http://picoscope101.fr/downloads/stone-ld43.mp4
I apologize for the number of levels (only 6 right now) but I haven't time.
I had to take my yearly bath ;-) which is the 70-483 exam... (filling the fridge is a priority)
(picoscope is a french not for profit organization helping people, mostly childs, to learn programming)
The concept is really unique.
Congrats on the entry!

don't think it fits the theme very well though
What I liked the most:
- The way you taught the game in just a few seconds, very straight to the point, I appreciate it.
- The mechanic of finding the right route, it's fun and mentally engaging.
- I appreciate that I didn't feel rushed at any moment.
Suggestions:
- I feel like the movement was a bit weird. Sometimes you went a bit off-center and kept hitting the collision box, instead of moving to the intended position. I think that you should've used grid movement, it would be more accurate, since the cells are soooo tiny!
- The camera was a bit off as well. It wasn't centering the character properly, but it was following it, and that made it a bit confusing.
- I think that if you split the level in smaller chunks and make the past chunks invisible, it will be more readable and easier for the player to understand what's going on.


I really liked this puzzle game, one of the I played from the compo so far I must say!
There was only 1 confusion for me which started on level 3. After sacrificing blue stone I get teleport at the start of level 3. I didn't know you can teleport back while carrying other stones.
Apart from that, perfect! Visuals and audio are going well with the gamplay :thumbsup:
I'm not sure that it evokes sacrifice exactly; giving up keys to get through a door is pretty common practice in this style of game. Perhaps if the stones had more emotional weight(e.g. melting the companion cube in portal) it would fit the theme better without changing any actual mechanics.
The camera is a little bit disorienting, it seems to pan pretty far away from the character in a way that I don't intuitively understand.
The old-school blips and beeps fit well with the visual style. Moving around feels nice.
Great work overall!
Well done for your times !!! (my best result is 1:16).
I'll take things in charge and continue to work on this game (after the LD and update it on itch.io).
I move the camera to show more on front (where you're going)... but it seems it's confusing.
I will add a choice of camera mode : as-is, centered, follow... ?
Have good time,
I wish you the best :-)
To give it more of a puzzle feel, maybe let the player move only onto each tile exactly rather than allowing some slop? I'd replace the gray stone with a yellow stone or something because the player and the world are both grayish. I think spending more time on polish would go a long way towards making this feel fun! Perhaps some more animations like when you teleport with the blue square, or graphical flourishes like a particle explosion when you finish a level. That way the player better understands their effects on the world.
Good job jihem :)
Download the provided cartridge and open it with PICO-8 or use 'SPLORE' (and search for 'STONES').

I enjoyed that all the levels were visible at all times since it gave you a good sense of progression but maybe dimming the "inactive" or completed ones would have made the game a bit more clear. All in all, it was a lovely game. Took me 2 minutes so it was a perfect bite-sized experience. :thumbsup:
Timer at the end is a nice touch!
UPDATE
Realized there was no sound in the web version so I downloaded the desktop version and there was controller support! That's awesome. I also improved my time to 0:49 :D :D :D

I kept getting confused about which tiles were the pickups and which ones were the sacrifice tiles. The background effect was trippy. I really like how everything was in one scene, but the camera would often be playing catchup with me when I die!
Would have loved to see more levels, and some audio, but this is otherwise a really solid entry! :thumbsup: