Follow the Leader by CraftLord
First time participating and I broke my first rule; "Keep it small!". In a sense, it is very small, but on the coding side of things pretty complex. Too much for the 35 hours I had!
But here it is, probably the shortest game you played in a while. :-)
Hey, I had to enter something....
| Source code | https://craftlord.itch.io/follow-the-leader |
| HTML5 (web) | https://craftlord.itch.io/follow-the-leader |
| Original URL | https://ldjam.com/events/ludum-dare/43/follow-the-leader |
Ratings
| Overall | 490th | 2.513⭐ | 40🧑⚖️ |
| Fun | 479th | 2.359⭐ | 41🧑⚖️ |
| Innovation | 446th | 2.538⭐ | 41🧑⚖️ |
| Theme | 404th | 2.949⭐ | 41🧑⚖️ |
| Graphics | 428th | 2.564⭐ | 41🧑⚖️ |
| Audio | 307th | 2.769⭐ | 41🧑⚖️ |
| Humor | 362th | 2.132⭐ | 36🧑⚖️ |
| Mood | 430th | 2.5⭐ | 41🧑⚖️ |
| Given | 36🗳️ | 39🗨️ |
Thanks for taking the time!
- Why am I able to put a bomber on the button when it kills one of my snipers?
- Why are the walls opening on the top, but I can't go through?
But I run out of time which is sad.
The music is creating a good atmosphere. Really like it.
The player controller could be better. Maybe look up some tutorials on Youtube. Looks like you used forces to control the player which makes it really squishy (right word?).
I understand your questions.
How the game works at the moment isn't really logical at all.
5 hours for closing time, I had the choice to not enter at all or to change things up so atleast I could finish 1 level. Originally there were turrets behind the opening walls. Unfortunately I had to remove them. And originally the bomber only 'sacrifices' himself.
While making this game, I had a lot of cool ideas. So I definately are going to work on this game in the near future. :-)
And the first thing I'm going to do is make the player controller better!!
Thanks again for your great input in this game.
Anyway, good that you finished something in time. I hope you participate in the next Ludum Dare with a better time management :wink:
I don't want to nit pick a compo entry too much though; I like that you have everything 'on one screen' for the player to see what to do; it might be worth adding the controls to the ingame help screen too so its immediately pick up and play.
If you were going to expand on this after the jam, it would be nice to give some context to who your followers are and why they are different, rather than just having one a terrible choice to use when given the option; like snipers being able to shoot through gaps in the walls to clear the way after they're placed, or something? Just so I get that they're 'snipers' from more than that I'm told they are?
Pretty good compo entry, especially for a first timer!
I made a follow script. Wich doesn't work as I intented to.
This morning I found your tutorial wich I'm going to implement: "2D FOLLOW AI WITH UNITY AND C# - EASY TUTORIAL".
I love your chanel, there is good stuff on it!
Thanks for submitting! This jam is a good way to force yourself to deliver something, anything. And I'm glad you took this opportunity!
* I like that you added music, sometimes this gets skipped for first timers but just a simple tune like this does wonders! Great job
* I can give a lot of feedback and puzzle ideas for this game, but the way you described I guess you have a good picture of what you wanted in your head. It was just the execution that needs a bit of exercise.
So my main advice: continue with your work, take what you learned in this jam and try to scope a little better next time!
As others have said, the controls could use some improvement. The turrets could potentially make the game more fun if you add them back in.
Started totally from scratch!