SuperZero by Durveg
You are a super hero who's powers are failing you. You're tasked with saving as many citizens as possible before your powers run out. Luckily you have your charge station, to keep your power charged up.
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Instructions: - WASD or arrows to move - Shift to sprint - K L ; ' or 1, 2, 3, 4 to use abilities
Abilities don't drain power it only drains over time, however as your power drains the higher abilities lock out until you regain your power.
Kill the attacking thugs to save the citizens. Thugs will kill the citizens if left for too long. X marks citizens in need on the mini map.
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Made in 48-hours for Ludum Dare Compo 39 by Cameron Robinson (Durveg).
Tools: - Unity - Photoshop - BFXR - Spine
Libraries
- A* Pathfinding Project
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Change Log:
4PM 7/31/17: - Ported and published web version. - Minor UI Tweaks for web build. - Fixed a minor bug where the charge station would't charge when the player stood on it.
| HTML5 (web) | https://itch.io/embed-upload/551147?color=514343 |
| Windows | https://durveg.itch.io/superzero |
| macOS | https://durveg.itch.io/superzero |
| Source code | https://github.com/Durveg/SuperZero |
| Original URL | https://ldjam.com/events/ludum-dare/39/superzero |
Ratings
| Given | 5🗳️ | 4🗨️ |
However, that was really sad that there is only one type enemy and they don't have any anim! I think if they touch me, i lost power more faster(actually I am not sure), if you make the damage of enemy more higher or make
something like hit damage TEXT, that will be more clear and let me think the enemy is dangerous.
I feel the arena was too wide, there was a lot of dead gameplay time spent running to the next spot and didn't feel like it added to the game. I would have enjoyed more visual feedback when hitting the enemies to know if I was being effective.
Good job!
The basic ability seems to not hit sometimes
P.S. Normally if people want controls like yours they use arrow keys and z, x, c, v.