SuperZero by Durveg

[raw]
made by Durveg for LD 39 (COMPO)

You are a super hero who's powers are failing you. You're tasked with saving as many citizens as possible before your powers run out. Luckily you have your charge station, to keep your power charged up.

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Instructions: - WASD or arrows to move - Shift to sprint - K L ; ' or 1, 2, 3, 4 to use abilities

Abilities don't drain power it only drains over time, however as your power drains the higher abilities lock out until you regain your power.

Kill the attacking thugs to save the citizens. Thugs will kill the citizens if left for too long. X marks citizens in need on the mini map.

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Made in 48-hours for Ludum Dare Compo 39 by Cameron Robinson (Durveg).

Tools: - Unity - Photoshop - BFXR - Spine

Libraries

  • A* Pathfinding Project

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Change Log:

4PM 7/31/17: - Ported and published web version. - Minor UI Tweaks for web build. - Fixed a minor bug where the charge station would't charge when the player stood on it.

Ratings

Given 5🗳️ 4🗨️

Feedback

GoldRanger
31. Jul 2017 · 22:08 UTC
It's a pretty fun game! There is 4 ability and you will lost some of that when you going lower power.
However, that was really sad that there is only one type enemy and they don't have any anim! I think if they touch me, i lost power more faster(actually I am not sure), if you make the damage of enemy more higher or make
something like hit damage TEXT, that will be more clear and let me think the enemy is dangerous.
Gris
01. Aug 2017 · 15:01 UTC
Complete game with cool mechanics. The mini-map is a nice touch. As @goldranger says I would add some text or some type of feedback to know that I'm hitting the bad guys because I was not always sure. Good job overall. Congrats!
Wizard.Exe
02. Aug 2017 · 02:52 UTC
Sweet idea, a superhero that is gradually losing their powers is a fun concept and works well in this theme. Graphics and sound were decent and served the game well. Various superpowers are always fun, though I wanted more! And having them lock out when you get lower power was a nice touch.

I feel the arena was too wide, there was a lot of dead gameplay time spent running to the next spot and didn't feel like it added to the game. I would have enjoyed more visual feedback when hitting the enemies to know if I was being effective.
Good job!
ronan13
02. Aug 2017 · 07:24 UTC
webGl version don't have audio.
The basic ability seems to not hit sometimes
CMLSC
04. Aug 2017 · 07:32 UTC
The game felt a bit clunky and the art style wasn't very consistent. I really like the idea you were going for, but next time maybe try something that you're confident you'll be able to pull off a bit better. The map was a bit too big and it took to long to get from place to place. It also seemed like the explosions didn't do much. I found the fourth ability useful for transportation. It never really felt like I needed to worry about running out of power, I just needed to stop at the charging area whenever I passed by it. It was a good try though!

P.S. Normally if people want controls like yours they use arrow keys and z, x, c, v.