Sidewalk Empire by TTLabs

[raw]
made by TTLabs for LD35 (JAM)
[HTC Vive only -- THIS GAME CAN ONLY BE PLAYED ON THE HTC VIVE]

Use the side grip buttons to grab things!

It's Lemonade Stand in VR! You can juice lemons into a jug, pour the juice into a cup, add sugar and water from the floating cubes by putting your hand inside the cube. If you put the cup onto the sensor it'll tell you how tart / sweet it is. Then throw the cup at your waiting customers to serve them!

Progress:
Day 1: http://gfycat.com/BitterMixedIridescentshark
Day 2: http://gfycat.com/CircularOrnateGuineapig
Day 2: http://gfycat.com/InnocentDampBrant
Day 3: http://gfycat.com/CoordinatedVastAmericantoad
Day 3: http://gfycat.com/DismalHorribleEquine

We live streamed the whole thing on our twitch channel if you want to hear us talk about the process of creating a VR game: https://www.twitch.tv/ttlabs

Follow us on Twitter:
https://twitter.com/TTLabsVR

Created by: Tomorrow Today Labs
Adrienne Hunter (@snickersnax), Keith Bradner (@zite00), Brian Van Buren (@brian_van_buren), Nick Abel (@n_abel)

Feedback

Arvydas
19. Apr 2016 · 19:55 UTC
Wanted an ui or requests from the pandas, they accept whatever, but with more work, is solid!
ocarson
19. Apr 2016 · 20:11 UTC
I'll bookmark this for when I get a Vive, it looks great though, love the concept, and execution looks good from what I can see.
Ken Ichi
19. Apr 2016 · 20:22 UTC
Nice game!
kvanderlaag
21. Apr 2016 · 16:10 UTC
Like anything made with Newton VR (thanks for that, by the way), I can never resist just picking up and throwing objects around. Having a backup set of knives and things under the table was a clever bit. Overall, this was fun to play! Thank you!
hitchh1k3r
27. Apr 2016 · 15:24 UTC
I never new I liked running a lemonade stand for pandas so much. The town and movement created a very compelling environment.

The first time I played I cut the lemon into pieces smaller than I could pick up... and I had a hard time figuring out how to juice them. For some reason even after cutting another lemon I couldn't pick it up (I played a second time and was able to get everything working). I think the white controller model didn't write to the depth buffer and some parts of it rendered through others, which was pretty disorienting to look at closely. My biggest issue playing this game was the bounds though. Right now I have a small setup (near the minimum size), and I'm not sure if you setup the stand to have all the objects just outside the border or if it was set to a fixed size. Either way half the time when I was reaching for something I would crash into something on my desk, or shelves, or wife, all while there was this wide open space for me to walk around between the stand and the sidewalk. The lower border seemed to float slightly off the ground too. If I dropped my knife, because it lies flat and was just under the real floor, I was unable to pick it back up. I did enjoy the tart/sweet-o-meter, but with a system that cool it would be nice to see it elsewhere (maybe the Pandas could have a taste preference to match). Lastly I think some audio would have really helped this game. I believe that 3D audio + head tracking will probably be one of the coolest VR features that not a lot of people see coming. Hearing pandas grumble and lemons squash would have added another layer to this already rich game.

All in all, great work, I really enjoyed playing this.

PS. I really like the liquid cubes and how they stay in cups, but "melt" on other surfaces! ^_^