Duck-Tank by Pizzasgood

Duck-Tank
The Swineviets have redistributed Fiat Greenfeather's considerable wealth! All he has left is his trusty money-burning tank. Help him reclaim what is rightfully his by crushing the socialist pigs beneath the indomitable treads of capitalism!
Known Issues: * Background tiles flicker sometimes; probably just some Z-fighting I missed. * Pressing Esc while a dialog is open will open the main-menu behind it; if you do this, just push Esc again to restore normality. * The HTML5 build requires a more powerful computer than the native builds, so if performance suffers, try one of those. * The Windows and Mac builds are untested, but they should work. Let me know if they don't and I'll see what I can do.
Post-finish change disclaimer: I removed the horizontal slop in the camera, and I added a couple lines of code to disable Thugs further than 2000px away. These were necessary to make the HTML5 port playable.
Ratings
| Given | 24🗳️ | 1🗨️ |
* Everything you do (moving, shooting, flying, flagging checkpoints) costs at least a little money.
* The wads of cash your cannon shoots can be recovered to recoup 90% of their cost.
* The wads of cash can shoot through multiple enemies in a row. They're a little OP.
* If an enemy walks over a wad of cash that's come to a rest, it will... trip and die, I guess. :)
* Respawning at a checkpoint will always leave you with at least $500, and all enemies and pickups also respawn. (So, backtracking to get more wealth before a difficult section is viable.)
* Only one checkpoint is flipped at a time, so you can re-use old checkpoints when backtracking. This is probably exploitable to make retarded amounts of money. We'll just file that under "Fun with capitalism."
Great Game!
Good use of the theme, fits really well :thumbsup:
Like the old school music. Wish I'd had enough money to buy something in the shop.

The mechanics are well realized though, good job! :)