Pirates may Cry by themarioga
In this game the player will play the role of a corsair who pilots a pirate ship. As the captain of the ship, you have to manage the resources by sacrificing important elements such as rum, wood, food or even the crew itself in order to reach the port with as much booty as possible:
Welcome pirate, you're about to embark on the biggest story you've ever had. You come from a long line of famous pirates and you should sound your name in the 7 seas The task of a good captain is not only: drink a lot of rum, shout to the sea and shoot your cannons to seagulls. You must control the happiness of your crew, equip your boat with the best guns, equip it with the toughest wood you can see, fill your reserves of the most luxurious food you have and keep the rum under lock and key.
The pirate community trusts you. This is your moment of glory and do not forget that an ARR It can save yaarrrrr life.
Signed: King of the pirates.







You can play it in english or spanish language!
Team: https://twitter.com/SandFishGames
Code: https://twitter.com/the_marioga // https://twitter.com/Dabuide // https://twitter.com/imartinezmate
Art: https://www.artstation.com/laurareplinger
Music: https://twitter.com/Probensing // https://soundcloud.com/eligens
Play Store link: https://play.google.com/store/apps/details?id=com.SandFishGames.PiratesMayCry
Ratings
| Overall | 825th | 3.029⭐ | 54🧑⚖️ |
| Fun | 844th | 2.775⭐ | 53🧑⚖️ |
| Innovation | 847th | 2.735⭐ | 53🧑⚖️ |
| Theme | 657th | 3.245⭐ | 53🧑⚖️ |
| Graphics | 714th | 3.118⭐ | 53🧑⚖️ |
| Audio | 478th | 3.082⭐ | 51🧑⚖️ |
| Humor | 276th | 3.34⭐ | 52🧑⚖️ |
| Mood | 639th | 3.17⭐ | 52🧑⚖️ |
| Given | 70🗳️ | 46🗨️ |

But it's now running!
- I was confused at first about what I was meant to be doing - some tutorial messages would have been handy.
- I would have liked more clarity regarding what each choice meant so I could make an informed decision.
- The font was hard to read.
- The music was great!
I like the music, though it does get repetitive after a while (having the same problem with my music ;)). I feel like there should be a better response to the actions which the player chooses. You lose resources, however it doesn't feel like it's leading to either winning or losing the game.
I appreciate the graphics, you have put a lot of effort in.
Overall still a decent game, the graphics look pretty nice.
Very nice entry you have here!
I'd reduce the no-choice events because they don't really fit the theme.
The music and art is just amazing. Congrats!
1. Some of the options are not intuitive - Crew if unhappy - fire; are you going to kill them or entertain?
2. The events are not organizing some kind of story. You may implement - say - one event can enable another event - then there would be some flow of narrative.
3. Animations are nice, I liked them.
4. Music is nice!
5. 6 resources may be too much - you will need a lot of events to balance them.
Overall, I like it!
Sadly music isn't looping but the sailing sound is realy nice too! Would have loved if i could see my strength and the strength of the next enemy and have decisions like "do i want to take the cannons because i need them to kill that other ship or do i take the food in case i have to surround another storm?" intead of just taking the lowest and spending the highest. But very nice idea overall!
It's the kind of game that plays itself and you make choices at times, which isn't bad, but I do wish there was more to do between each prompt. I lasted long enough until the song stopped playing. The art was cute, and some of the choices added humour. Good work~
I think this type of game would work well with a few more elements like Oregon Trail such as a few mini games, although I could understand if you didn't want to go that direction.
Overall I really enjoyed the entry, hopefully you will continue working on it!
The web-version worked fine for me btw.
It's getting a little bit borring after a while because you just click buttons to make decisions, but nevertheless - it was nice to play it!