Glitch by WhoDKnee
http://i.imgur.com/J9RsRBY.gifv
Play the game at:
http://gamejolt.com/games/glitch/272983 (Windows or Browser, 16:9 resolution recommended)
Controls:
AD or arrow keys to move
Space to jump
Left mouse click to advance dialogue
Credits:
Simon Reuter: Shader and gameplay programming
Laura Mauterer: Animation, art and design
Music: http://ericskiff.com/music/
| HTML5 (web) | http://gamejolt.com/games/glitch/272983 |
| Windows | http://gamejolt.com/games/glitch/272983 |
| Original URL | https://ldjam.com/events/ludum-dare/39/glitch |
Ratings
| Overall | 451th | 3.318⭐ | 24🧑⚖️ |
| Fun | 688th | 2.727⭐ | 24🧑⚖️ |
| Innovation | 612th | 2.727⭐ | 24🧑⚖️ |
| Theme | 761th | 2.773⭐ | 24🧑⚖️ |
| Graphics | 135th | 4.227⭐ | 24🧑⚖️ |
| Humor | 551th | 2⭐ | 20🧑⚖️ |
| Mood | 211th | 3.619⭐ | 23🧑⚖️ |
| Given | 28🗳️ | 10🗨️ |
I agree about the resolution making the game hard to read (plus gamejolt made playing the game even harder). Also the glitch effects happened far to often and left me with a bit of a headache afterwards :)
It's basic platforming, dodging bullets here and there. I can't get excited about these types no more. Some sort of gimmick is gravely needed.
The theme is only apparent in the setting and plot, not in the interactions. The glitches don't really make the platforming any harder, for me at least.
Ok entry, it works.
PS: i didn't understand where the theme was!