Simon Shoots by Crown Games

[raw]
made by Crown Games for LD 41 (COMPO)

LD41 Demo 7.gif

What is Simon Shoots?

Simon Shoots is a game in which you are fighting off hordes of rhythm blocks, upon an arena which is styled similarly to a Simon game.

How does this fit the theme?

I decided to combine two games I’ve never made before. A memory game, Simon in this case, and a top down shooter. The result, is Simon Shoots!

Why should I play Simon Shoots?

Good question, glad you asked. You see, Simon Shoots is a game where your reflexes are pushed to their limits. As the game gets progressively more difficult, you have to be quicker and quicker. There will be a point where your reaction time limits you, forcing you to adapt and improve if you want to get a higher score.

Who made Simon Shoots?

Me! Christopher Harris, a freshman at Midway High School. Though I'm young, I've grown up playing video games my entire life, and have been making them for almost 4 years now!

What are the controls?

Simon Shoots uses a very innovative control scheme. You move your mouse to where you want the player to look, and the player looks there. Once you've got your eyes set on that sweet spot to move to, press W to move forward to that spot. You can also press S to move in the opposite direction (This is more useful than it first seems). You can also click to shoot at the spot you're looking at.

Was this done completely alone?

No! No game is! Every game has feedback from someone in some way!

That said, here is a list of the people and websites who helped by giving feedback and inspiration: - @Pixelhurricane

Gave feedback on the game in its early stages - Bfxr Helped produce sound effects by random generation :wink: - The Unity Docs For always being there in my time of need


Alright alright you've convinced me! How do I download this game?

Just go down to the bottom of the page and click the link that corresponds to your operating system :smile:

Changelog:

  • Version 1.0: Initial Release
  • Version 1.1: Removed high score to fix game
  • Version 1.2: Re-added high score functionality, Added high score button

IMPORTANT NOTE: PLEASE USE A 16:9 ASPECT RATIO

Ratings

Overall 631th 2.789⭐ 21🧑‍⚖️
Fun 631th 2.605⭐ 21🧑‍⚖️
Innovation 510th 3.026⭐ 21🧑‍⚖️
Theme 531th 3.158⭐ 21🧑‍⚖️
Graphics 401th 3.132⭐ 21🧑‍⚖️
Audio 424th 2.579⭐ 21🧑‍⚖️
Humor 503th 2.118⭐ 19🧑‍⚖️
Mood 517th 2.684⭐ 21🧑‍⚖️
Given 8🗳️ 18🗨️

Feedback

Harry Light
23. Apr 2018 · 04:19 UTC
i cant download it because you didnt upload a zip file and apparently i need mediafire premium to download a folder
good.enough
23. Apr 2018 · 04:21 UTC
Mediafire won't let me download unless I upgrade to a pro account...
InventorOfStuff
23. Apr 2018 · 04:23 UTC
@CrownGames Mediafire wont allow you to download multiple files at once so downloading the datafile is impossible. Hopefully this can be fixed so the game can be played? :D
mao
23. Apr 2018 · 04:40 UTC
Put everything into a .zip and upload that, and I'll play it!
🎤 Crown Games
23. Apr 2018 · 04:48 UTC
@harry-light @good-enough @inventorofstuff @mao The problem has been fixed!
Memel06
23. Apr 2018 · 05:06 UTC
The idea behind is awesome, it really fits the theme and it's enjoyable!
I didn't like the music, but is ok for a compo game.
Loved also the transition effect between scenes!
Nice work dude!
mao
23. Apr 2018 · 05:07 UTC
It seems like there's a bug. The transparent walls don't interact with bullets, and they push the player instead of ending the game.

Probably not the intended behavior, although it did give me an interesting idea for a game...
Oxygenium
23. Apr 2018 · 05:12 UTC
I have the same bug.
good.enough
23. Apr 2018 · 05:12 UTC
Nice! Thanks. Lol, those controls are annoying! I have to look away from the incoming lazer walls to move away, but I have to face them to hit them! If those aren't two conflicting themes, I don't know what are! =P jk
It gets really hard really fast!
Pixelhurricane
23. Apr 2018 · 05:30 UTC
same here, something seems to have gone wrong in your build. I'm going to wait to review it so that if you want to give it a fix I can rate it after
O T E C H
23. Apr 2018 · 05:54 UTC
with the bug, I'm experiencing. I can get an easy high score since I don't take damage from the walls and I can spam my bullets at them :P. Still nice concept tho
🎤 Crown Games
23. Apr 2018 · 12:57 UTC
Another bug .-. I’ll fix it when I get home and notify y’all
Alexander Danilovsky
23. Apr 2018 · 19:17 UTC
A bright and fun game! Good idea for the game!
Swarrly
23. Apr 2018 · 20:02 UTC
It was cool idea. Sadly when I tried to play it I was getting a bug where the walls were transparent and not interacting with the player or the bullets. I was getting lots of points but the game wasn't ending.
🎤 Crown Games
23. Apr 2018 · 21:46 UTC
@harry-light @good-enough @inventorofstuff @mao @memel06 @pixelhurricane @alexander-danilovsky @swarrly The problem has been solved. That wall bug should be fixed, and the game should be able to be downloaded properly now. Thank you for your patience!
CapnAT
23. Apr 2018 · 22:10 UTC
Groovy style man, very smooth and fun
🎤 Crown Games
23. Apr 2018 · 22:12 UTC
@capnat thanks :smile: ! Did it work correctly by any chance?
Pixelhurricane
23. Apr 2018 · 23:33 UTC
@Crown Games it's still broken for me actually
mao
23. Apr 2018 · 23:37 UTC
Yeah, still broken for me also.
Q-ro
23. Apr 2018 · 23:54 UTC
Hey, thanks for your feedback in our game, I have to say I tried yours and managed to glitch it almost right away, i cannot lose the game and now I'm stuck, like the walls push me to the edge of the map and then i don't die,also my bullets can't kill the walls either so I suppose i'm now going to be the sole holder of the most brutal high score in the history of your game xD, while the Simon says idea seems really cool although I don't understand why the squares on the floor light up, I thought at first that was a safe area for me to stand and avoid the walls, but it seems like it's just for decoration (?), either way, it seems like a fun fast paced game although it could use some rocking tunes ;).

UPDATE; !! OMG i just glitched it even more and managed to escape the map, I am now outside the box, so i guess what i'm saying is, I guess I win !? xD

![Capture.PNG](///raw/37d/e/z/125d4.png)
Jaime Paz Lopes
24. Apr 2018 · 00:10 UTC
i really don't understand how to play this game, people are talking about bugs, is it really bugged?
mao
24. Apr 2018 · 00:25 UTC
@jaime-Paz-Lopes The walls are supposed to kill you, and vanish when you shoot at them, but they don't.
HKoisumi
24. Apr 2018 · 00:46 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
🎤 Crown Games
24. Apr 2018 · 01:43 UTC
@q-ro What version are you using? Are you using the latest one?
🎤 Crown Games
24. Apr 2018 · 01:46 UTC
After some minor testing, I think I've worked out the issue. Now the question is how I solve it :worried:
Q-ro
24. Apr 2018 · 02:01 UTC
@Crown Games I believe i was using the latest one yeah, ad for solving it, I suppose you could restrict the player Z position to be fixed/never change, i think that's what caused the issue, I probably managed to bump myself up and that's how i broke the game, something else that could be done is adding a "dead plane" so that if the player gets bumped up or thrown out of bounds it ends the game intermediately
🎤 Crown Games
24. Apr 2018 · 02:12 UTC
@q-ro The problem was the high score system. I was saving the file to the resources folder, which worked fine in the editor, but broke everything in the build. Unfortunately that feature's been scrapped now :disappointed:

However, if you still wanna play with the high score system, you can download the source code and play it in the editor. It's all been updated now, so it should work fine. @harry-light @good-enough @inventorofstuff @mao @memel06 @pixelhurricane @alexander-danilovsky @swarrly @jaime-paz-lopez @hkoisumi it's all fixed now. Have fun :smile:
Q-ro
24. Apr 2018 · 02:24 UTC
uhm, did you load and save the file using the unity Resources.Load function ? remember that while in development the folder structure of the project is different to that of the build, I had a similar issue before and learnt that one had to load stuff using the Resources.Load function rather than the C# File library as this won't work during build.
🎤 Crown Games
24. Apr 2018 · 02:54 UTC
Yeah, I was using Resources.Load for it, and it would give me an error saying that it couldn't find the file, even after I created a new folder and file at the specified path. Not sure why it wouldn't work, and I'm too exhausted right now to find out why. Perhaps in a future Ludum Dare I'll use it correctly and get a better game. That's what Ludum Dare is about for me: learning. Which I'd say is certainly what's happened, seeing as [this](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=54512) was my first entry in Ludum Dare, almost 3 years ago
slunkey
24. Apr 2018 · 03:52 UTC
Interesting idea! At first I thought the lighted areas meant something, like I couldn't roll over them and I kept thinking I was getting "stuck" in them. But really it was just the mouse was in the same location as the tank. After I realized that I got the hang of it. I have never played Simon Says so I can't really say this recreates it but I definitely got the idea of anticipating the walls and having to shoot them down. I will have to look up Simon Says now!
🎤 Crown Games
24. Apr 2018 · 04:04 UTC
@slunkey The game itself isn't based on Simon Says, but the arena you play in is based on a Simon game from Hasbro. It looks like [this](https://i5.walmartimages.com/asr/874918ab-0e88-41b5-8830-ac2e84593ca7_1.71676979300df6412b73730972c68256.jpeg)
Bernhard
11. May 2018 · 13:24 UTC
It's quite a challenge! A game over screen would have been nice, I have no idea how high my score was. It was really really good I think! j/k :grin:
Johnny Turbo
12. May 2018 · 23:31 UTC
Hey cool little game! I really like the combination of the two games. Would have like to see you lean a bit more into the "memory" aspect of Simon Says. I think that the difficulty could ramp up a bit faster, the game is too easy at the beginning. Game looks and sounds great though! Congratulations on making a game in 48 hours!
sh1rogane
13. May 2018 · 09:56 UTC
Nice game and nicely executed. And some feedback. You can see the left and right side much earlier than top an bottom, would be nice with an game over screen and it would also be interesting to see bit more gameplay inspired from Simon Says rather than just the arena.
Zinkler
13. May 2018 · 13:46 UTC
I still question the usage of Simon here - the visibility of walls to shoot kind of ruins original gameplay, and if we consider Simon lights as a visual clue for the wall to come, left and right walls are still visible way earlier than top and bottom ones. Reminds me of Undertale Undyne fight. The visuals are nice though, and the game is pretty much fun to play. Good job!