THE STORY ABOUT THE ROBOT THAT WAS ON LEVEL 1 WHEN SOMETHING HAPPENED by Mesuko

That's a sad story about the robot that was on level 1 when somethin happened.
The game genre is Platform (3D) and it has 16 levels and a emotional final. I hope you enjoy.
Tools: - Unity - Blender - Audacity


UPDATES LOGS: - The water collision was fix. (you fall and didn't die) - First levels the walls was corrected. (Like the platforms more slow down).
Game controls: - W/A/S/D to move. - Space bar to Jump. - Left Shift to Run. - Is very important RUN in this game.
| Windows | http://gamejolt.com/games/STORYABOUTROBOT/273357 |
| Original URL | https://ldjam.com/events/ludum-dare/39/the-story-about-the-robot-that-was-on-level-1-when-something-happened |
Ratings
| Overall | 761th | 2.792⭐ | 26🧑⚖️ |
| Fun | 695th | 2.708⭐ | 26🧑⚖️ |
| Innovation | 665th | 2.625⭐ | 26🧑⚖️ |
| Theme | 818th | 2.375⭐ | 26🧑⚖️ |
| Humor | 273th | 2.75⭐ | 26🧑⚖️ |
| Mood | 613th | 2.833⭐ | 26🧑⚖️ |
| Given | 35🗳️ | 3🗨️ |
The narration at the beginning was great. :)
that being said i loved the character and story, if the puzzle/platforming section wasnt so hard i would have done the entire game based on that alone just to figure out what was going to happen. i found the character to be neat and although his sound was a bit weird it was comical at the same time :).
I run it on Win10 64bit.
Doesn't work :(
Overall, I liked it! It was great, great idea, and an intersting concept to say the least!
It's great that you made 16 levels, but the difficult curb stopped me seeing like 80% of them.
I think it looked pretty nice, clean style.
Cool project!
I like this funny graphics and an audio game start)
Jump mechanics are pretty hard, and it looks like I am a bit lame with this game XD
Passed something like 3 levels, then didn't get how to pass a fast orange wall.

Levels are hard and it looks like they lacks some mechanics explanation. I still not quite sure how the robot leg position influences jumps and is it influence at all.
Also recommend you to start with easier levels - make platforms closer to each other.
It will be very good if you give someone to play your levels and watch how they are playing.
Then it will much easier to make the level design decisions.
Better to have less levels, but tested and polished.
Anyway a good project. And it is solo! You did a great job! :)
I am really grateful for all feedbacks, I'm learning a lot with this ludum dare.
I appreciate each comment, for real.
Thank you.
Some games, like "I wanna be the guy" or "meatboy" can get away with close to this kind of precision, but that's because they have super precise controls and very visable character models. Your robots movement animation make's it very difficult to determine where the floor is in relation to the character, making precise jumps really difficult, and the slow acceleration means you can't pass the orange walls when you get to them, instead you have to guess with incredible precision where they'll be when you're a few meters away and then pick the right time to slowly accelerate in order to hopefully get passed.
If you want to keep the character model and animations as is I'd suggest making the platforming easier and instead focusing on puzzle elements similar to something like "portal", "limbo" or "inside".
Sorry if this comes off as a little frustrated but I was really looking forward to playing the rest of your game! Despite what I said I really like the robot design and I wanted to see what other cool obsticals you used in the later levels and I wanted to get to the emotional final so bad!
Gostei bastante do game,a narração no começo ficou bem massa, achei engraçado. As mecânicas são bem legais, fácil de aprender. Mas eu também não consegui passar da fase 3. É bem difícil conseguir chegar ao outro lado da água, e quando chego, não consigo passar antes que o cubo laranja me acerte :o
De qualquer forma, são apenas pequenos ajustes, o game em si está muito bom!!
Parabéns :D
- non intuitive controls (i think the main problem here is when you want to move backwards but the robot take a couple of steps to the side to turn around).
- Lack of inertia in the player, making landing after a jump a little hard.
- Unfair level design, i can handle difficult jumps and try to beat the level before time limits, but speed cubes (light speed movement and unpredictable) that kill you and reset the level was to much for me :disappointed:
Things that i like:
- Robot Design
- Story and Intro
- Water Effect
I think this game have a good potencial, you need to work on the "feels" of the controls and make fair the levels! :thumbsup: