Knights and Kings by Chaosinism
Your kingdom is being invaded by the dark army! Although reinforcements are on the way, due to their special identities, you are not sure if they are help or burden...
Tools:
Construct 2
Adobe Photoshop
Music Studio (iOS app)


| HTML5 (web) | https://chaosinism.github.io/LudumDare40/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/knights-and-kings |
Ratings
| Overall | 470th | 3.125⭐ | 22🧑⚖️ |
| Fun | 403th | 3.15⭐ | 22🧑⚖️ |
| Innovation | 152th | 3.575⭐ | 22🧑⚖️ |
| Theme | 543th | 2.925⭐ | 22🧑⚖️ |
| Graphics | 421th | 3.1⭐ | 22🧑⚖️ |
| Audio | 255th | 3.158⭐ | 21🧑⚖️ |
| Humor | 450th | 2.263⭐ | 21🧑⚖️ |
| Mood | 271th | 3.211⭐ | 21🧑⚖️ |
| Given | 29🗳️ | 4🗨️ |
As the others, I'm not sure about the game being real-time. However, that's not my main complaint, but the fact that pieces can break others just by passing by their side. I think pieces should only destroy others if they actually fall in the corresponding square. The game sometimes feels kind of random because of that (for example, I was trying a strategy and suddenly a bishop in the black squares killed my king in a white square).
Good job with the music and the graphics too!
Nice take on chess, the real time element needs more restrictions though. At the end, the only effective strategy I found was to only play king… and dodge like crazy.
Congratulation on your entry.
Suggestion: Don't restart the music loop when the player lose. On my firsts tries, I died a lot at first level, so the loop restarts very frequently.
My record was 85 points after keep playing for almost a hour.