QTechnologic Quest by BottledMajesticness
Our first Ludum Dare 39 submission.
Play as little cutesy robot in this very little adventure.
Collect batteries and get to the exit to finish the QT.Lib download.
- Coding and failing by BottledMajesticness (@bottledmajesticness)
- Sprites by Vi "Cherry" (@Violet)
- Music and sfx by SVR Audio (@SVR-Audio)
PS. from BottledMajesticness: The game should have been longer but in the last 4-3 hours till the deadline Unity screwed my level loading system over, so to make it playable I had to leave only one level(.
| Windows | https://bottledmajesticness.itch.io/qtechnologic-quest |
| Original URL | https://ldjam.com/events/ludum-dare/39/qtechnologic-quest |
Ratings
| Overall | 755th | 2.806⭐ | 69🧑⚖️ |
| Fun | 702th | 2.687⭐ | 69🧑⚖️ |
| Innovation | 734th | 2.478⭐ | 69🧑⚖️ |
| Theme | 485th | 3.403⭐ | 69🧑⚖️ |
| Graphics | 513th | 3.284⭐ | 69🧑⚖️ |
| Audio | 284th | 3.318⭐ | 68🧑⚖️ |
| Humor | 304th | 2.667⭐ | 62🧑⚖️ |
| Mood | 672th | 2.703⭐ | 66🧑⚖️ |
| Given | 114🗳️ | 111🗨️ |
One thing I did notice is even if your power is at 0, you still keep moving and the counter goes into the negative. Also, is there supposed to be only one level?
Either way, I'm happy this cute little robot managed to get QT.Lib :D.
The song is really catchy too.
And thanks for taking the time to play our game and give us a feedback =D
Some of my suggestions:
Since you made the game in unity try to also make a port for HTML5 and host it freely in kongregate or itchio. It won't take you a lot of extra work and it makes it easier for a lot of people to play.
I would make the robot move/turn with the WASD key combo which the gaming community is more used to.
Loved the game. Congrats!
It was fun, the graphics were very cute, and the music was amazing. The game played really smoothly. Wished to see more levels though! :D
Congratulations and good luck! :)
P.S. There is a bug in the current state of the game. You can have a wall spawn on top of your head and then you walk around with it.
Bug screenshot: http://imgur.com/a/YN7uJ
The Music is really catchy and fits well with the game.
The graphics are okay, by that I mean that most of the sprites looks super cute but the world doesn't really. I also did not understand if the different color tiles serve other purpose than just a decorating one.
Also, and I would have preferred to test other levels of the game before giving my opinion on this, I Do not really find the control scheme intuitive. I would have preferred a direct mapping between the arrow pressed and the direction the robot will move toward. But depending on how you exploit it, it could also be totally valid to use the present control scheme.
And in any case, congratulations on submitting ( an such a cute game ) on you first ludum dare :)
I found the gameplay to be a bit lacking for a couple of reason (eventhough the game has potential). First of all, it seems like the levels are randomly generated (?) but you have to close the game and open it again everytime you complete a level (because you can't get out of the splashscreen), which is a bit annoying. The levels also seem a bit too easy, there needs to be some additional obstacles/enemies (but I understand if it wasn't possible because of the time constraints).
Overall it's a nice little game, but the gameplay needs to be tweeked a bit
...ahem. I'd love to see some more levels to judge it properly :smile:
The soundeffects that are in the game work well, there could have been a bit more though.
It looks like it was meant to be a puzzle game, putting the boxes on the accordingly colored spaces.
In this build however you can't die and carrying boxes around doesn't do much either. The mechanics all work still.
If you get to the end you're rewarded by a cute game over screen.
All around it looks nice and feels good to move around, there is no real gameplay at the moment though.
The idea is simple yet effective, and the robot's sound effect was hilarious, but because of time constrains there are barely any elements in the game apart from the batteries, blocks and the playable character. I would totally play a postmortem version of this, to see what you came up with! That "max level" screen, though meme-like, has some really interesting design and art elements. I would be very pleased if those elements were applied to the art direction or artstyle of the game, or experimented with. My 13 cents.
That is sad that you failed to make level loader work. I would play some more levels of the game.
Please consider making "exit" button on the last screen.