The Missing Piece by comenoha
With inspiration from poet Shel Silverstein, in this puzzle/platformer you will help Ralph find his missing piece!

————THE MISSING PIECE - INSTRUCTIONS————
WASD: Movement
Space: Jump
R: Restart Level
Esc: Level Select
————CREDITS————
Jackson Wakefield - Game Designer, Programmer, Animator
Ethan Xie - Game Designer, Programmer
Mason Flowers - Level Designer, Programmer, Animator
AJ Prosser/Trevor Kulawiak - Sounds, Music - Music

| Windows | https://www.dropbox.com/sh/51n0r9t0m21e0w3/AABTEteppEgQi05SNUX6LbZ3a?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-missing-piece |
Ratings
| Overall | 70th | 4.04⭐ | 27🧑⚖️ |
| Fun | 32th | 4.12⭐ | 27🧑⚖️ |
| Innovation | 77th | 3.88⭐ | 27🧑⚖️ |
| Theme | 206th | 3.94⭐ | 27🧑⚖️ |
| Graphics | 270th | 3.981⭐ | 28🧑⚖️ |
| Audio | 186th | 3.64⭐ | 27🧑⚖️ |
| Humor | 464th | 2.958⭐ | 26🧑⚖️ |
| Mood | 296th | 3.6⭐ | 27🧑⚖️ |
| Given | 34🗳️ | 9🗨️ |
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/347128584
Great job!
One minor specific nitpick is that some levels could've been better tailored. Level 2, for example, could have the pencils placed so the player would fall exactly on the next one if pressing right all the way to the end. I think it'd feel better, but it's not a big deal.
I really like the sketch book setting adn art style, it really sells the whole game for me. The sound is good too!
The platformer controls were tight, and the level design was lenient enough to feel fair, while the puzzle design made it appear difficult. Game mechanics were introduced naturally and the overall experience was very pleasant. Only encountered a few annoyances: one, it's hard to tell which switch moves which platform, and more importantly, how the platform moved. Some levels may have benefited from a checkpoint; the one with a big wall in the middle, and requires the player to fall in particular comes to mind, since the platform moves very slowly, and I got annoyed waiting for it to come down each time I messed up. The music got repetitive after a while as well. Finally, I thought it was weird that on my screen, the game forced itself to windows mode, even though it still supported widescreen (which still revealed the seams in the background).
To be clear, these are all minor in a very-well packaged game. I'd like to see more, such as new special pieces formed after colliding into a pencil.