The Missing Piece by comenoha

[raw]
made by comenoha for LD 43 (JAM)

With inspiration from poet Shel Silverstein, in this puzzle/platformer you will help Ralph find his missing piece!

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————THE MISSING PIECE - INSTRUCTIONS————

WASD: Movement

Space: Jump

R: Restart Level

Esc: Level Select

————CREDITS————

Jackson Wakefield - Game Designer, Programmer, Animator

Ethan Xie - Game Designer, Programmer

Mason Flowers - Level Designer, Programmer, Animator

AJ Prosser/Trevor Kulawiak - Sounds, Music - Music

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Ratings

Overall 70th 4.04⭐ 27🧑‍⚖️
Fun 32th 4.12⭐ 27🧑‍⚖️
Innovation 77th 3.88⭐ 27🧑‍⚖️
Theme 206th 3.94⭐ 27🧑‍⚖️
Graphics 270th 3.981⭐ 28🧑‍⚖️
Audio 186th 3.64⭐ 27🧑‍⚖️
Humor 464th 2.958⭐ 26🧑‍⚖️
Mood 296th 3.6⭐ 27🧑‍⚖️
Given 34🗳️ 9🗨️

Feedback

Trusty
05. Dec 2018 · 01:38 UTC
Great game, I think I found *my* missing piece.
Sky
05. Dec 2018 · 02:04 UTC
Very solid entry! I beat all 16 levels and then the screen turned all white and I couldn't do anything, but other than that I didn't find any other problems, so well done!
Sockyman
05. Dec 2018 · 02:07 UTC
Quite enjoyable! Good game mechanics and atmosphere.
wo_ogy
06. Dec 2018 · 22:14 UTC
Wow! I beat all 16 levels too. What an interesting concept! And good realization. Haven't noticed any bugs!
jk5000
09. Dec 2018 · 08:34 UTC
I love the idea and graphics in this game. For me the level design, made the game a bit too difficult. Overall a fine LD game. Well done.
Marc Garcia-Penche
09. Dec 2018 · 20:42 UTC
Really cool! I found it pretty interesting and the game design whas really good (a bit hard though). I liked the level where you have to press the button until the spikes kill your poor buddy. Good job.
EdwinGameDev
09. Dec 2018 · 20:50 UTC
Nice entry, the game fits the theme very well. The missing piece is a very good metaphor. good job!
Mertios
09. Dec 2018 · 21:06 UTC
WebGL/Linux version?
Anyonebacon
10. Dec 2018 · 00:22 UTC
Really well made, loved the art and the puzzles! It did take me a minute to get into but when I did it was very solid. Nice work!
saoi-games
10. Dec 2018 · 06:11 UTC
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/347128584
ursagames
11. Dec 2018 · 07:07 UTC
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on the sixth day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8
Toast Toaster
15. Dec 2018 · 06:50 UTC
Haha I didn't think anyone else read that book! This was awesome!
Carbonara
15. Dec 2018 · 13:32 UTC
Pretty nice game, I like the paper design, maybe some times I have the feel that I won but not in the way that I was supposed to do? Realy intesting game mechanics, probably one of the best that I tried during this ludum.

Great job!
Pompi Pompi
15. Dec 2018 · 14:35 UTC
One of the few games that take the clone and die mechanic and implements it so elegantly. Kudos
MerpADer
16. Dec 2018 · 16:09 UTC
Surprisingly difficult puzzles! this is really good! I loved the audio and art! I did notice that on Chapter 8 the tilemap looks a bit wonky because the wall was one long. Other that that, this was amazing.
Suchista
16. Dec 2018 · 17:19 UTC
I beat them all! Greeeat game, very good level design :) The art and music are nice too. One of my favorites :)
HDugmag
16. Dec 2018 · 17:45 UTC
Great game! Although the jumping after dying controls needed some time to get used to, the art and music went really well together, and the flawless implementation of the theme had me playing till I finished it. Well done.
AFlatThrasher
18. Dec 2018 · 16:38 UTC
Really fun game! Love the art style and the puzzle design. Excellent job taking a few mechanics and turning them into very interesting levels.
BrazMogu
21. Dec 2018 · 15:47 UTC
Very nice, I haven't played all the levels but I like these mechanics of copying and sacrificing. I did consider making a game like this, too. I especially like the idea of creating a new self and having it jump right away as a mechanic.

One minor specific nitpick is that some levels could've been better tailored. Level 2, for example, could have the pencils placed so the player would fall exactly on the next one if pressing right all the way to the end. I think it'd feel better, but it's not a big deal.
VikTris
22. Dec 2018 · 15:09 UTC
this was the most fun I've had yet with an entry, ahha. very smooth movement!
wildcard
25. Dec 2018 · 13:48 UTC
You have a really well done platformer here! The chaos that occurs in certain levels is hillarious :D Personally I would like the gravity to be a little bit weaker so that you don't fall quite as fast but that is just me.
I really like the sketch book setting adn art style, it really sells the whole game for me. The sound is good too!
Omiya Games
26. Dec 2018 · 00:52 UTC
Very cute. You've managed to strike into my nostalgic heart with a Shel Silverstein aesthetic. I had a lot of fun.

The platformer controls were tight, and the level design was lenient enough to feel fair, while the puzzle design made it appear difficult. Game mechanics were introduced naturally and the overall experience was very pleasant. Only encountered a few annoyances: one, it's hard to tell which switch moves which platform, and more importantly, how the platform moved. Some levels may have benefited from a checkpoint; the one with a big wall in the middle, and requires the player to fall in particular comes to mind, since the platform moves very slowly, and I got annoyed waiting for it to come down each time I messed up. The music got repetitive after a while as well. Finally, I thought it was weird that on my screen, the game forced itself to windows mode, even though it still supported widescreen (which still revealed the seams in the background).

To be clear, these are all minor in a very-well packaged game. I'd like to see more, such as new special pieces formed after colliding into a pencil.