Tomaton by ursagames

It's like dark souls but made from scratch during Ludum Dare. Also with robots!
If the game is lagging or feels slow,
please adjust graphic settings on the launcher.
Instructions on how to play are in the game.
A lot of planned features were cut, because after who knows how many jams I still can't contain my scope creep. Sorry about the lack of audio.
I'm just happy I got a lot of the core mechanics in place in the span of the JAM. The animations gave me a major headache, but I think it looks alright all things considered.
Hope you all enjoy! I do plan on finishing some stuff up on this post Jam!
| Windows | https://ursagames.itch.io/tomaton |
| macOS | https://ursagames.itch.io/tomaton |
| Linux | https://ursagames.itch.io/tomaton |
| Original URL | https://ldjam.com/events/ludum-dare/39/tomaton |
Ratings
| Overall | 167th | 3.75⭐ | 26🧑⚖️ |
| Fun | 96th | 3.8⭐ | 27🧑⚖️ |
| Innovation | 327th | 3.208⭐ | 26🧑⚖️ |
| Theme | 563th | 3.28⭐ | 27🧑⚖️ |
| Graphics | 228th | 4⭐ | 27🧑⚖️ |
| Humor | 151th | 3.227⭐ | 24🧑⚖️ |
| Mood | 430th | 3.208⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 27🗨️ |
Good job here, I am just missing some sound or background music.
By the way, tomaton in my country means big tomato hahahahah
for the animations giving you trouble you done a fab job.
I ended up getting attacked by a homing missile by a helicopter robot, well done.
@oboshape Thank you! I ended spending hours and hours fighting with animation bugs. I'm starting to think manually adding motion in and not trying to fiddle with switching between root motion would have been easier.

More seriously, that's a great entry and I'm impressed at what you managed to achieve in this short time frame. I played it for the long time, helping townspeople and exploring the cave with a lot of missile-shooting enemies, this is where I died. The dialogs were humorous, the graphics and animations were OK, too bad there's no sound ! Overall, great job !
The game is pretty nice, it was great to see different ennemies and a defensive position ; I would have liked some health pack in the tower because the helicopter robots were really hard to beat.
A little problem when rolling next to a wall : I'm beneath the building

No, really - blur/bloom time has passed by and we need to move forward. For god sake graphics programmers understand this nowadays and they use them in right places.
Overall, short and fun game, reminded me Gothic times. It was my dream to create third person exploration project like this, so thanks for inspiration!
Good job!
@zessirb I'm sorry about the low framerate! I should have added in some graphics settings. Interesting bug with the rolling, I think that's the root animation movement messing with the collision... I need to figure out a better solution for that!
@theflyingkeyboard Thank you! And that is noted, I will make sure not to add so much motion blur in the future!
Graphics-wise, the blur is way over the top. I'd argue against using a general depth of field at all but practically making your player visually impaired is definitely not great. I also experienced pretty apparent slowdowns with some particle effects.
In any case, I'd call this a job well done!
Please keep working on it, it would be interesting to see where this went!
With some basic audio, items (some sort of healing item is critical), and checkpoints for a larger map, I could see this being a super-good post-jam entry.
Nice work! :thumbsup:
All in all fantastic entry though. I loved it :)