{"author_link":"\/users\/lintfordpickle","author_name":"Lintfordpickle","author_uid":"1000148","comments":[{"author_name":"AcsiD","author_uid":"1006391","time":"2017-12-04T17:31:52Z","epoch":1512408712,"modified":1512408712,"text":"Can you make a linux build ?","likes":1,"format":"md"},{"author_name":"AcsiD","author_uid":"1006391","time":"2017-12-04T17:39:44Z","epoch":1512409184,"modified":1512409184,"text":"its hard the 1st time because you don't know the race.\nwhen you going fast its hard to dodge the other because the vision is limited.\nbut overall good game","likes":0,"format":"md"},{"author_name":"Odrez","author_uid":"1012039","time":"2017-12-04T21:13:40Z","epoch":1512422020,"modified":1512422020,"text":"@acsid This game is written in java, so in theory it should be possible to run it with java -jar Tachyon.jar. However, I get the following error:\n\nException in thread \"main\" java.lang.NoClassDefFoundError: org\/lwjgl\/glfw\/GLFWKeyCallbackI\n\nWith Oracle Java 9. So no Linux version for us it seems. I'll play this later.","likes":0,"format":"md"},{"author_name":"Lintfordpickle","author_uid":"1000148","time":"2017-12-04T22:12:57Z","epoch":1512425577,"modified":1512511672,"text":"Sorry about that, I'm having trouble exporting the project with Linux natives, so its missing lwjgl.so and a bunch of other linux specific libraries. When I get it working, I'll upload a link\n\nI have provided a version for windows with a bundled JRE in case it helps someone","likes":1,"format":"md"},{"author_name":"TobiasNL","author_uid":"1054062","time":"2017-12-07T18:36:02Z","epoch":1512671762,"modified":1512671762,"text":"The gameplay itself was pretty nice, I liked the steering which felt smooth. The collisions were still a bit rough on the edges, but it was mostly the view that made the game really hard. Try increasing the view size so you can actually see the bends coming. The graphcis were pretty nice, and the music was okay too. Pretty good job man! :)","likes":0,"format":"md"}],"format":"md","images":["ld40\/50481-5a450eead9f3910c5633a21f389093f4.png"],"links":[{"url":"https:\/\/github.com\/LintfordPickle\/LD40-TachyonRunner","text":"Source Code (GIT)"},{"url":"https:\/\/lintfordpickle.itch.io\/tachyon-r","text":"Windows"},{"url":"https:\/\/lintfordpickle.itch.io\/tachyon-r","text":"Windows"},{"url":"https:\/\/www.youtube.com\/watch?v=4kaVwLjdKoI&feature=youtu.be","text":"Other (web)"},{"url":"https:\/\/lintfordpickle.itch.io\/tachyon-r","text":"Linux Jar *"}],"metadata":{"g_key":"43954","g_author":"1000148","g_event":"LD40","g_eventkey":"70","g_subevent":"COMPO","g_urlkey":"241694","g_title":"Tachyon-R","g_status":"USEAR3","g_place":"99999","g_commentcount":"5","g_site2_node_id":"50481","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"50481","n_urlkey":"241694","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/tachyon-r","n_slug":"tachyon-r","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"148","n_created":"1510336854","n_modified":"1512585754","n_version":"202286","n_status":"COMMIT"},"node":{"id":50481,"parent":49883,"superparent":9,"author":148,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-12-04T01:41:59Z","created":"2017-11-10T18:00:54Z","modified":"2017-12-06T18:42:34Z","version":202286,"slug":"tachyon-r","name":"Tachyon-R","body":"Tachyon-R: A brutally fast futuristic racing game. \nTearing around the narrow tracks at breakneck speeds can be deadly enough, but factor in the opponents and it becomes insane - 'more [opponents] you have, the worse it is ..'\n\n***\n  \n![Banner.gif](\/\/\/raw\/49\/z\/b8c7.gif)\n  \n***\n\nI'm extremely happy with how this compo worked out and with what I achieved. I've long ago giving up the idea of finishing a complete and fun game within the 48 hour limit, as this just seems way too difficult - so instead this time I've concentrated on a genre of game I've never attempted before: a racing game.\n\nI used a library which I have been building up over the last 7-8 Ludum Dares and this time around I had to write (copy\/paste from stack overflow) some new methods for particular collision\/response code but I still managed to get a full track generator, track\/car physics and a crude A.I. racing around. The challenge is definitely shallow: simply finish the track without exploding.\n\nAs usual, I left too little time to do any decent graphics and I totally neglected soundFX\/music (the only music is from Incomputech: of course I disabled the sound rating).\n\nThere is definitely a lot of room to expand on this game in coming weeks: pickups, weapons being the obvious missing components to make this a proper 2d wipeout clone - and better track generation with loops, intersections and jump would be cool. The vehicle physics are quite fun, although there is no real opportunity to use the hand-brake which is a shame.\n\n***\n\nInstructions:\n\nWASD   - movement\nSPACE  - Air-brake\nM      - Toggle music on\/off\n\n***\n\n![title.png](\/\/\/raw\/49\/z\/b745.png)\n  \n  \n***\n  \n* Linux Build\nI just uploaded a linux build (with LWJGL .so natives). Unfortunately when I tested it on VMWare\/Ubuntu\/OpenJDK the timing function seems to be broken. I've uploaded it because maybe it is just related to my setup. This is something I'd like to fix though so feedback on how the linux build performed would be appreciated, thanks!","meta":{"author":[148],"grade-06-out":"1","cover":"\/\/\/content\/49\/z\/abe9.png","allow-anonymous-comments":"1","link-01":"https:\/\/github.com\/LintfordPickle\/LD40-TachyonRunner","link-01-name":"Source Code (Git)","link-02":"https:\/\/lintfordpickle.itch.io\/tachyon-r","link-02-tag":"42337","link-02-name":"Runnable Jar","link-03":"https:\/\/lintfordpickle.itch.io\/tachyon-r","link-03-tag":"42337","link-03-name":"Exe (Bundled JRE)","link-04":"https:\/\/www.youtube.com\/watch?v=4kaVwLjdKoI&feature=youtu.be","link-04-tag":"42440","link-04-name":"Timelapse","link-05":"https:\/\/lintfordpickle.itch.io\/tachyon-r","link-05-name":"Linux Jar *"},"path":"\/events\/ludum-dare\/40\/tachyon-r","parents":[1,5,9,49883],"love":0,"notes":5,"notes-timestamp":"2017-12-07T18:36:02Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-05":4,"grade-07":3,"grade-08":3},"magic":{"cool":91.287092917528,"feedback":3,"given":1.875,"grade":3.7142857142857,"grade-01-average":3,"grade-02-average":3.25,"grade-03-average":2.5,"grade-04-average":2.5,"grade-05-average":3,"grade-07-average":3,"grade-08-average":3.5,"smart":-10.509919117976}},"text":"Tachyon-R: A brutally fast futuristic racing game. \nTearing around the narrow tracks at breakneck speeds can be deadly enough, but factor in the opponents and it becomes insane - 'more [opponents] you have, the worse it is ..'\n\n***\n  \n![Banner.gif](\/\/\/raw\/49\/z\/b8c7.gif)\n  \n***\n\nI'm extremely happy with how this compo worked out and with what I achieved. I've long ago giving up the idea of finishing a complete and fun game within the 48 hour limit, as this just seems way too difficult - so instead this time I've concentrated on a genre of game I've never attempted before: a racing game.\n\nI used a library which I have been building up over the last 7-8 Ludum Dares and this time around I had to write (copy\/paste from stack overflow) some new methods for particular collision\/response code but I still managed to get a full track generator, track\/car physics and a crude A.I. racing around. The challenge is definitely shallow: simply finish the track without exploding.\n\nAs usual, I left too little time to do any decent graphics and I totally neglected soundFX\/music (the only music is from Incomputech: of course I disabled the sound rating).\n\nThere is definitely a lot of room to expand on this game in coming weeks: pickups, weapons being the obvious missing components to make this a proper 2d wipeout clone - and better track generation with loops, intersections and jump would be cool. The vehicle physics are quite fun, although there is no real opportunity to use the hand-brake which is a shame.\n\n***\n\nInstructions:\n\nWASD   - movement\nSPACE  - Air-brake\nM      - Toggle music on\/off\n\n***\n\n![title.png](\/\/\/raw\/49\/z\/b745.png)\n  \n  \n***\n  \n* Linux Build\nI just uploaded a linux build (with LWJGL .so natives). Unfortunately when I tested it on VMWare\/Ubuntu\/OpenJDK the timing function seems to be broken. I've uploaded it because maybe it is just related to my setup. This is something I'd like to fix though so feedback on how the linux build performed would be appreciated, thanks!","title":"Tachyon-R"}