Alien Swarm by oxrock

The world's gone to hell and you're the lone survivor against a never ending swarm of aliens. You might not make it out of this alive but you're gonna give em hell before you go!
judging game link: https://oxrock.itch.io/alien-swarm
updated game link: https://oxrock.itch.io/alien-swarm-updated
Explanation:
Aliens can drop fuel cans. Collect the fuel cans and refill your generator to power your turrets. Turrets increase fuel consumption while activated. You're going to need to use them to survive but you also have to make that fuel last because you're gonna need it! Generator health and fuel bars are on the top right. If it runs out of health or fuel the turrets shut off. Add in more fuel and you can activate turrets again as long as it still has health. If the generator is dead, you're on your own.
LEAVE A COMMENT WITH YOUR SCORE! I'd love to know how far people get. I'm wondering if ANYONE has even seen all the enemies.
Screenshots:


controls: * movement = wasd * fire = left mouse click * interact = e * escape toggles hide mouse * mouse y axis tilts the gun up and down * mouse x axis rotates player
tools used: * unity * GIMP * Audacity * BFXR
source: https://github.com/oxrock/LD39
| Original URL | https://ldjam.com/events/ludum-dare/39/alien-swarm |
Ratings
| Overall | 473th | 3.063⭐ | 50🧑⚖️ |
| Fun | 368th | 3.082⭐ | 51🧑⚖️ |
| Innovation | 507th | 2.694⭐ | 51🧑⚖️ |
| Theme | 446th | 3.292⭐ | 50🧑⚖️ |
| Graphics | 564th | 2.49⭐ | 51🧑⚖️ |
| Audio | 380th | 2.633⭐ | 51🧑⚖️ |
| Humor | 138th | 3.085⭐ | 49🧑⚖️ |
| Mood | 504th | 2.545⭐ | 46🧑⚖️ |
| Given | 56🗳️ | 41🗨️ |
Here are some advices:
* It lacks of a tutorial, the time to understand it all requires to die once haha
* A splashscreen to tell "I'm ready to play now" would have been appreciated
* The theme is literaly applied, good job !
* The UI is efficient, I liked it
* The shooting system is fun, trying to adjust like with a real gun; however I played the web version and managing to keep the mouse in the game area while aiming was laborious. I don't know hot to solve it, can you block the mouse somehow ? I don't know, just telling.
* It definitly lacks of music haha
Nice entry, be proud of you ! :)
Enemies still went for the gas tank even after it was completely destroyed...
Seriously good job. The art looks so basic though. Could have improved that.
But damn that game is fun.
The difficulty should ramp up faster. It got a bit stale already at around 3 minutes. Then at 5 minutes things started happening so at least it didn't take longer than that.
Safe and simple entry.
Not sure if you're using 2 cameras for actual gun aim and visual gun position, but I don't think you are - would make aiming a little easier even without crosshairs if it was 'from my perspective' for the aiming, and the visual representation of the gun was an offset from that
Thank you everyone for the feedback thus far and especially the words of encouragement. I'll definitely keep them in mind for the next time around.
It's always cool when someone tries to do a FPS for compo, and I understand that it's not that easy to do, but the controls are really a bit weird. There really needs to be an aiming reticule, as I never understood where I was even aiming. You say that that's not how shotguns work. Well, there are also no Alien Swarms attacking us yet, so in the future there may be. :wink: And it's a game anyway, so don't try to be realistic, but make it fun instead. It already does feel like a rifle to be honest and I didn't even get that it's supposed to be a shotgun.
The graphics are pretty nice and the SFX are okay. Other than the reticule there's not much I don't like about the game. Except for the missing music maybe. It's pretty challenging after the first few enemies, which I did like.
The theme is also incorporated pretty well. So overall very nice job.
** Gameplay **: I like your shooting mechanic, but as others have said it was really hard to aim, maybe it would have been better if i just hit an enemy that he takes damage?^^
** Sound **: I found the sound effects really fitting for your game great job there :)
** Graphics **: You managed to make various fitting 3D objects :O that is really quite something for a compo :)
** Overall **: Great compo entry, good job you can be proud :)
Good work making a complete game in 48 hours!
I'm sure i could make it better, I just haven't put the time in to be pro yet.
So, first thing's first: I'm one of those 'Inverted Y' freaks, so aiming was very difficult for me. If it wasn't for the targeting laser (Which works WONDERFULLY, BTW), I would have been truely screwed.
The only real problem here is that gas can drops appear to be random. My first game I had plenty and barely had any the second go-around.
Leaderboards weren't working when I tried. Just sat at 'Fetching data' for a while.
Maybe it's from growing up in the era of Pac-Man Fever, but I adore your aliens :)
@ditzel wow, thanks for that compliment. All models were made in engine by simply sticking default 3d shapes together and modifying their scale and material. I'm simply not fast enough in blender to warrant creating models in a 48 hour jam.
Very nicely done, a lot of fun to play! The aliens were really creepy, looking at you with their lifeless eyes. It was really cool trying to keep your shit together, killing aliens, collecting fuel and health. It was one big balancing act going crazy. Once the UFO's came I died almost immediately, so maybe they're a bit overpowered.
The only criticisms I have is that the aiming is a bit weird. I got used to it but I would rather have seen a more conventional FPS control. And the walking speed is on the slow side. When you shoot an enemy from a long range you'll have to walk really long to get the fuel. Also the drops could be a bit more balanced. Sometimes I only got health packages for one minute long, and shortly after that I had loads of fuel.
Overall a lot of fun to play, and that counts. Well done!!!
Is very challenging to try to optimize the turrets and also collect the fuel at the same time, and is great.
The only problems I see are some pacing issues and that is very hard to target (maybe a crosshair will be enough)
Congratulations, I think?