Beatcraft by Ithildin
Space Rhythm RTS.

Objective:
Destroy your rival's planet before she does the same to yours. To do so, first you'll need to develop your base by colonising other planets, acquiring resources and building ships.
Sounds easy, right? Well, your actions must follow the rhythm, so you can't simply spam and deploy ships.
The timeline on the top of the screen will help you track the beats, and the planet icons will let you know what you need for your next action.
Controls:
Tap on any planet with the left mouse button following the music beats. That's all you need to do :)
Changelog
- 23/04/2018: Submission version. ~~It seems I won't be able to publish a WebGL build today because I didn't realise until now that it didn't support certain audio-specific functionality.~~
- Later on the same day: MacOSX build.
- Even later on that same day: Web build. While it is functionally the same, I had to reimplement the bpm tracking logic to circumvent Unity's threading limitations on WebGL builds. I didn't realise until I was actually preparing the submission 🤦♀️
- 25/04/2018: Android version.
Dev stack:
- Unity3D + Visual Studio 2017 (Using Demigiant's DOTween Lite for tweening magic)
- Inkscape + Photoshop CS6.
- Bosca Ceoil + Audacity.
- Trello
| Source code | https://github.com/wildrabbit/ld41 |
| HTML5 (web) | https://ithildin.itch.io/beatcraft |
| Windows | |
| macOS | |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/41/beatcraft |
Ratings
| Overall | 532th | 3.083⭐ | 32🧑⚖️ |
| Fun | 511th | 2.983⭐ | 32🧑⚖️ |
| Innovation | 400th | 3.276⭐ | 31🧑⚖️ |
| Theme | 262th | 3.767⭐ | 32🧑⚖️ |
| Graphics | 554th | 2.7⭐ | 32🧑⚖️ |
| Audio | 274th | 3.069⭐ | 31🧑⚖️ |
| Mood | 404th | 2.931⭐ | 31🧑⚖️ |
| Given | 31🗳️ | 25🗨️ |
FYI, Trying to replay threw up an error message box on the HTML5 version
The concept is unique and interesting, but I feel like you could've expanded on it better. There's some lost potential in there with the resource management and RTS-aspect of it. The combination of the two themes works pretty well too, but I feel like there's more in there waiting to be uncovered... I can't quite tell you what it is though.
Anyway, great job on the game!
Overall, cool game that deserve to be expanded. The only downside is it's become repetitive quite fastly.
Congratulation on making the audio vs interaction work this well I know it wasn't as easy as it looks.
Also, the idea is quite innovative. Good job :)