Populistic Optimization by Genetic Selection by erikkire

[raw]
made by erikkire for LD 44 (COMPO)

You are in dept and you need to repay in souls. A creature have been created in your image. It will breed and try to create a small society. However, you can select which properties of the creatures that will be passed on to future generations. A well-growing population allows you to harvest souls to pay your dept.

Controls

LMB - Select Creature

RMB - Sacrifice Creature

Space - See Help info

Help The population will grow faster with more productive creatures, resulting in new creatures moving in. Note that the likelihood of creatures to have offspring increases with less time spent working.

screen1.png

Ratings

Given 7🗳️ 7🗨️

Feedback

NinjaCatz
29. Apr 2019 · 17:49 UTC
The game is very atmospheric, I liked how the cubes stagger)) Good job!
RustyCrow
29. Apr 2019 · 18:04 UTC
This game was a very unique game, the art style and audio really complement this "sad" world. I was really struggling to get past the aggressive creatures stage. I have 1 problem which might just be me but its your choice of stats meter style of the creatures, i struggle to see which is good or bad. Other then that a very enjoyable game. I would take this further.![Stuck.PNG](///raw/e62/91/z/220fb.png)
Youpeoples
29. Apr 2019 · 18:04 UTC
Very interesting game. Game gets alot more interesting when you introduce virgin births.
cogcomp
29. Apr 2019 · 18:04 UTC
Nice mood, but I had a hard time understanding the mechanics at first.
argensis
29. Apr 2019 · 18:10 UTC
Fits the theme well, mechanics eventually clicked though the meters are _very_ small which made it hard to read information to make decisions. Didn't make it past the aggresive creatures stage, though that might be my fault for killing off all the outer units at tbeginning assuming they were the hostile ones.
sunnray
29. Apr 2019 · 18:19 UTC
I enjoyed playing this game, and the art style, while being simple, fits the game really well. On the other note, the sound of killing a creature was too loud, and the bars where kinda hard to see.
🎤 erikkire
29. Apr 2019 · 18:47 UTC
Thanks for the feedback @rustycrow I agree that the good/bad indicator could be confusing. I made it so that if the bar indicator is on the right side it is a good thing for all properties.
wrimo
29. Apr 2019 · 20:14 UTC
Fantastic job establishing a mood. The simulation you created of a society was great. My biggest gripe is that there is no incentive to play the way you intended. It is easy to kill people and rather than wait and establish a productive society, even if the latter is quicker.
Dumivid
30. Apr 2019 · 14:45 UTC
Graphics fits perfectly the gameplay. Dark kingdom when you can get an instant lighting bolt on your ass for not being an blue hedgehog. Nice little game dude, you hit the mark with theme interpretation, hope you had as much during development as I did playing it.
Mika la Grand
02. May 2019 · 15:27 UTC
The game doesn't work, this is all I see.

![Schermopname (280).png](///raw/2cc/c1/z/2457e.png)