And Here Again by PerduGames
You are a programmer and your cigarettes are gone, you have only one coin, and you have to go on the street behind a sale to buy, but outside there are people (also thieves who can steal your coin), and they suck your energy just by Watching. What I wanted to pass on is life, when I need to go out and face the world, even if it's to pack my cigarette, it's difficult, I feel people sucking me the little life I have left, that's the problem of cities, many minds emitting Frequencies that are most often pessimistic intensities, if I can say "pessimas", we only exist, and this is too heavy.
https://www.youtube.com/watch?v=ELuLNr_KHec
What's in the game?
- You (The programmer)
- People and thieves
- Note that depending on the time of your system, it may be day or night.
- A sale.
- And other things you will need to play a little bit to find out.
Controls:
W, A, S, D - Move
E - Interacts
SHIFT - Speed
ESC - Pause
Goal:
Buy a cigarette and try to get back to your room before it goes turn off, or thieves steal your coin, or your energy runs out.
What I intend to do in the future:
https://www.youtube.com/watch?v=v2CEiuG7YYM
I'm sorry, I did not have time to do everything, which I think of in the future:
- To really create a city
- More songs
- More objects to interact
- More Animations
- Some instructions
- Make the game more fun with the interaction of objects/player/people
- And more
Note: Graphics, sounds, programming done by me. My first game in this full top down perspective. Forgive me for my bad English.
https://twitter.com/perdugames
Bug Fixes:
- Decrease the streets
- Decreases the player's collider that interferes with passing through the doors
- Fixed the AI that was not working properly (I was passing in degrees and asked in radian, that was leaving it all bugged)
| Linux | https://perdugames.itch.io/aha |
| Windows | https://perdugames.itch.io/aha |
| macOS | https://perdugames.itch.io/aha |
| Source code | https://github.com/PerduGames/AndHereAgain |
| Original URL | https://ldjam.com/events/ludum-dare/39/and-here-again |
Ratings
| Overall | 575th | 2.796⭐ | 51🧑⚖️ |
| Fun | 630th | 2.25⭐ | 50🧑⚖️ |
| Innovation | 499th | 2.708⭐ | 50🧑⚖️ |
| Theme | 532th | 3.041⭐ | 51🧑⚖️ |
| Graphics | 504th | 2.735⭐ | 51🧑⚖️ |
| Audio | 246th | 3.061⭐ | 51🧑⚖️ |
| Humor | 273th | 2.452⭐ | 44🧑⚖️ |
| Mood | 79th | 3.653⭐ | 51🧑⚖️ |
| Given | 50🗳️ | 41🗨️ |
- It's confusing as heck, I have no idea what to do, where to go. Apparently I picked up a cigarette, it's now in my hand, and I expect that it's a weapon, but have no idea what to do with it. I have a yellow blob, and people on the street are yellow blobs. I thought it was a jelly zombie apocalypse.
- If this was "going to the shops", wouldn't you know where the shops were? I have no clue, there are no directions. That, coupled with the super slow speed (yes you can shift to run but that basically is pointless because I don't know where I'm going and therefore will run out of energy before I get there and be forced to start over again.
- The "yellow people" have completely unpredictable movement or non-movement, and move faster than you, and that's not fun.
Like others are saying, I like the atmosphere, and the music helps a lot to set the mood. Nice work!
Few nitpicks that kinda annoyed me were the clunky movement and sketchy AI. Just being in the sight lines of enemies kills me? Even through closed doors which was super cheap when they sometimes just camped my spawn room door. Also, the doors were too tight. I would increase their size a bit or decrease the player hitbox so it wouldn't be so pixel perfect to be able to go trough them.
And now I watched to video above and still can't quite understand the game. It looked like you were doing even worse than me playing it :D
All the nitpicky critiques aside, good job!
I added more information in the description, it was that I was tired, I uploaded and went to sleep, sorry.
I edited the description, it was that yesterday I was really tired, I just uploaded it and went to sleep, I hope it can help to understand the game. @Lyon in my previous comment I talked about the coin, it's a coin, sorry for the bad design, I had to run with them, And the thieves have an AI different from the people, they are not the ones that drain energy, in the video appears one of them. XD but "not knowing what to do", was really what I wanted to spend, we are in life and not We know a lot what we have to do, the idea was to walk the world and go discovering things, of course I have to improve a lot, the streets are too wide, I would like to create a city, where there were many objects, and of course keep the energy issue and the atmosphere of the game, I wander through it, and go interacting with the objects, follow me on itch.io or twitter @perdugames that when possible, I will continue the game, I do not know the rules of LD, so I do not know when I can update the game, it's mine First LD XD
Could use some guides. :) Like, what's the lore behind the yellow people? What's the cigarette for?
I get the theme and the dark music. Really fits into the game. As a game, this feels like it lacks something somewhere, but I can't place my finger on it. Don't get me wrong! I liked the game and can't wait to see a complete version of this.
Good luck to you man! And congratulations. :D
Thanks for the feedback, I do not know if you could get the time to see the update I made in the description, I try to explain the game better. Yellow people suck their energy just by watching you, and the cigarette, there is a possible end to the game, try to come alive with the coin and buy a cigarette in the bar and go back to your room before it erases that will have a message on the screen And you go to the menu, and the game is over. I had to be fast, there were great difficulties that disturbed me, and I also have less than a month in the engine I used, and I stayed hours to be able to rotate correctly until I discovered that the editor uses "degrees" and what I was using was "rad" , And I was only find out after sending, today, so imagine the rules gambiarra that is in the code to just correctly rotate people XD
Thanks for the feedback, I also think there is a lot to improve, I did not have time to create the animations, but I plan to continue it and finish, set everything up so that it sounds better, and you can run with "SHIFT", but lose power XD, the question It was the same time, I would have to do a lot of things, and it's really far away, I did the scenario first and then the character and when I went to see the character was too small, but then I left it to settle in the end, and ended up not giving time To repair. But the idea is to be a much narrower street even as the IA tried to do something more complex and ended up wasting time, if it had been simple would be working better and would have spent the time to fix other things, wanted a music for each environment too, But I did not have time.
Thanks for the feedback, know where the people's eyes are, this is very easy to implement, it is that I did not have time to think about everything, but I do not know if I could do this in a fixer bug, but how much speed I think possible, I put it faster than before, before they were very slow , I think I did not find the balance XD but it is going, as for the graphics, I think of taking it forward, even creating a city with several objects to interact, and improve people's AI.
I do think about having a more worked death, maybe even saying why he died, or some information like that, I appreciate the feedback.
more money... did I forget to bring my coin? Anyways, it besides the hard gameplay it was interesting and well composed :)