Chaos Cell by hoogmin

[raw]
made by hoogmin for LD 40 (COMPO)

My second Ludum Dare entry.

Play as a white cell and defend the red blood cells from the green invading cells. The more invading cells, the harder the game becomes. The more red blood cells, the more you have to defend. The more cells, the harder the game becomes. :wink:

How many invading cells can you kill?

WebGL version now playable! Go Fullscreen For Best Experience.

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Ratings

Overall 612th 2.738⭐ 23🧑‍⚖️
Fun 579th 2.738⭐ 23🧑‍⚖️
Innovation 632th 2.333⭐ 23🧑‍⚖️
Theme 385th 3.35⭐ 22🧑‍⚖️
Graphics 651th 2⭐ 23🧑‍⚖️
Audio 488th 2⭐ 21🧑‍⚖️
Given 12🗳️ 13🗨️

Feedback

crazygamingfab
04. Dec 2017 · 12:37 UTC
Its really nice game
crazygamingfab
04. Dec 2017 · 22:31 UTC
i hade to do my job on the voting so i did not make everything 5 stars
🎤 hoogmin
05. Dec 2017 · 00:37 UTC
@crazygamingfab Thanks for rating and I hope you enjoyed the stream man! By the way, thanks for making that video on my game. :smiley:
KeiLazu
05. Dec 2017 · 01:52 UTC
cool.....but sadly i always ran to the border, maybe add a border....oh no that would be terrible, anyway good game mate :D

oh yes, maybe i don't see it but is there a time indicator for each time we picked up the "power up thingy" there?
botreats
05. Dec 2017 · 01:54 UTC
A border would go a long way for playability
EX3D0
05. Dec 2017 · 01:56 UTC
Pretty fun game. The sound when you kill a green cell was kind of annoying in my opinion but that's just a really minor thing.

The controls were nice and responsive and it was pretty simple to understand.
05. Dec 2017 · 01:57 UTC
A simple but cute little game, tho i'm a bit confused by what triggers the game-over state? Is it because too many of the red ones died?
05. Dec 2017 · 02:08 UTC
It's not bad. But why not always zoom out. Why should I zoom in? ;)
Siege
05. Dec 2017 · 02:49 UTC
A neat idea! I liked chasing the germs. It would have been nice to have some way to know where the germs are so I could chase them better, and also some kind of visible border would have helped.

To answer your question about Tenant Chaos, I didn't decide to make a game about apartments until Saturday. I spent a lot of time thinking about what to do, and a friend of mine who works in building maintenance gave me the idea of more and more tenants meaning more and more complaints. So that's why I went with that.
LanceJZ
05. Dec 2017 · 05:07 UTC
Cute idea and game.
ursagames
05. Dec 2017 · 06:08 UTC
That was a fun game! I think it might have been more intuitive to make the player character a shade of red as well so you it's more reinforced that you are on the "red team" taking out the green invaders.
basti
05. Dec 2017 · 09:00 UTC
I like the overall concept and the little animation for your white cell is really cute.

I gotta agree, I wasn't really sure what triggered the game ending, when I played it. Was it a timer or the number of red cells I wasn't able to rescue?

Of course some background music would be neat, but since this is a Compo entry I completely understand why you didn't have the time to create any.

Well done! :)
arly
08. Dec 2017 · 04:05 UTC
Nice concept! I dig the defensively oriented gameplay, I can see it being really compelling with some more polish around the gameplay. I definitely think limiting the map would make a big difference, and give you more control over the difficulty of the game through enemy generation and level size.
crazygamingfab
24. Dec 2017 · 16:41 UTC
I gave this game 5 stars on fun because its just a great game compared to mine