Get Energised! by GalaxStudios
Hey there! I'm an amateur coder. Here is what I'm using:
19/08/17: WAIT!... Wait...I'm from the future: I just made a quick trailer (meant to be funny and not taken seriously) for my game. Check it out! https://www.youtube.com/watch?v=LeKVVYiG7n0 Share it if you want but it is unlisted. Thanks! (Back to my original post)
- Game Maker Studio 1.4 = Coding
- Pixlr Editor = Art
- bfxr = Sound
So lets get right into my idea:
I first thought of an energy collecting game but didn't know how to make it fit. I then thought of a space crew stranded somewhere, trying to get home but I decided to mix the two. You have to kill enough electrons (which can take power away from you) to get enough energy to fill your 3 bars to make you overcharge and explode, making you go to the next planet. Currently there are 15 planets and in the last one, you win! Simples.
Actual plot: You are running out of power quickly and stranded on a planet. You kill the electrons around you and gain enough energy to go to the next planet, eventually reaching your home planet to sit back and recharge! Fun for all the family! :)
-=- Controls -=-
WASD to move
1 to switch to pistol
2 to switch to machine gun
Left click to shoot (you can hold)
Right click to reload (you cannot hold)
Demo video: https://www.dropbox.com/s/vgevy038qc7qfm2/Demo%20for%20LD39%20GE%21.mp4?dl=0 (Sorry that it is dropbox, I can't use youtube, meaning that the video quality is BAD)
Play it here: https://gamejolt.com/games/get-energised-ld39/272800
Hope you enjoy!
Galax Studios
| Windows | https://gamejolt.com/games/get-energised-ld39/272800 |
| Original URL | https://ldjam.com/events/ludum-dare/39/get-energised |
Ratings
| Overall | 796th | 2.675⭐ | 42🧑⚖️ |
| Fun | 709th | 2.675⭐ | 42🧑⚖️ |
| Innovation | 776th | 2.35⭐ | 42🧑⚖️ |
| Theme | 656th | 3.103⭐ | 41🧑⚖️ |
| Graphics | 720th | 2.6⭐ | 42🧑⚖️ |
| Audio | 542th | 2.282⭐ | 41🧑⚖️ |
| Humor | 429th | 2.375⭐ | 42🧑⚖️ |
| Mood | 731th | 2.5⭐ | 42🧑⚖️ |
| Given | 50🗳️ | 24🗨️ |
By the way the bullets go through the walls
I tried to understand the game mechanics, but I don't have time for that because I must find energy within the first 4 seconds.
Here are a few things that could have made your game a little enjoyable: writing the control buttons somewhere is important (even if you don't have time to do it in the game, at least do it in the description); make an easy first level so we have time to understand the mechanics.
Several minor display amount of bugs from the menu to the game over screen.
Menu and game over screen are ugly as hell, my eyes are puking, what could have possibly led to such a monstrosity!!!
Depending on the background, the score and data are unreadable.
The game does require a lot more polish/balancing though. I tried ~6-7 times and I think my highest level was...2? 3?
Visually I won't say it was extremely pleasing, but it was ok. the UIs/Menus though could be improved upon.
A tutorial would be nice too.
I made it to level 14, but at that point, the game spawned such a large amount of electrons that the game slowed down to a crawl. Also, in one of the previous missions, suddenly no enemies spawned, dooming me to run out of energy. The concept is pretty solid though, despite the bugs.
>Stranded and alone.
>Attacked by the electrons.
>Kill them for power!
Thanks for the feedback
Also some indicator that weapon reloading is needed might be helpful.
Update includes:
Reloading has 1/2 second cooldown.
UI looks cleaner.
Controls marked in options
Refined some buttons
Difficulty changed to how much energy you start with and not the energy decrease-ion.
So yeah, its releasing in 5mins.
I had the same problem with my game (sometimes mobs would spawn distant, other times would spawn fewer mobs), so I ended up remaking it completely for LOWREZJAM, to fix everything that I thought was needed (balancing enemy spawns, levels and some other things).
You could, as soon as level advances, increase little by little the steps the level generator uses, so further levels would look bigger and more like mazes, giving a more stranded feeling! ;)
Controls worked really nicely and I really liked the fact that you could zoom in/out the camera, that the screen is resizable and kinda responsive, but try to keep the interface without zooming ;). Also, try to give the crosshair some kind of border, so it won't disappear in parts or completely in dark areas/backgrounds. :)
Anyway, overall, it's really fun to play and I really liked the concept! The graphics look cool and the explosion animation was really nicely done! :D With more polish you totally have a nice game here! :)
Good job, keep making! ;)
P.s.: try to zip your game, instead of placing it an installer, as not everyone likes to install, most people will just extract and play, as it's faster.
When I filled all three bars on Level 11, the game simply froze.
Also, I don't see why you would ever use the pistol, as the machine gun really has no disadvantage and is much more effective at getting the bars filled up.
Anyways thanks for the review/rate!