Maze Escape by Akerspoket
It was really funny to try and make a whole game from scratch and not just the programming. I was the only one who wanted to participate from my newly started Indie studio (https://www.facebook.com/loopholeinteractive/) and therefor I had to make everything my self from scratch and felt that the Compo challenge was perfect. This was the first time I used Blender for modeling and animation and the first time I tried to make music in LMMS. Hope you enjoy the game, and don't press alt+f4 when you get to scared ;)
The game takes place in a procedurally generated maze, meaning that each maze you play is unique! The goal is to find a green goal box which is located somewhere inside the maze. Pick up new batteries and light balls as you walk through the maze, but be wary, an enemy lurks in the maze!
Don't forget to play it with sound, preferably a good headset with good 3D sound. This greatly increases the mood of the game!


Controls:
WASD to move
LMB for flashlight
RMB for light ball
I'm a developer at a newly started Indie game development studio called Loophole Interactive. We are working on a new couch play party game for 2-4 players! Visit our Facebook page for more information on Loophole Interactive and the game we are making :) https://www.facebook.com/loopholeinteractive/
| Windows | http://gamejolt.com/games/MazeEscape/272966 |
| Source code | https://github.com/akerspoket/LudumDare39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/maze-escape |
Ratings
| Overall | 461th | 3.091⭐ | 24🧑⚖️ |
| Fun | 488th | 2.818⭐ | 24🧑⚖️ |
| Innovation | 574th | 2.455⭐ | 24🧑⚖️ |
| Theme | 470th | 3.227⭐ | 24🧑⚖️ |
| Graphics | 397th | 3.045⭐ | 24🧑⚖️ |
| Audio | 324th | 2.818⭐ | 24🧑⚖️ |
| Humor | 469th | 1.762⭐ | 23🧑⚖️ |
| Mood | 85th | 3.636⭐ | 24🧑⚖️ |
| Given | 26🗳️ | 15🗨️ |
This game is in sore need of some sort of HUD. I couldn't tell how many lightballs I had at any one time, or if the flashlight was running out of battery, or what. So that would help a lot
That said, I agree with the others: the game definitely needs a HUD or some kind of visual indicator of how much light you have left. I also think that the occasional squealing noise is a bit unnecessary, and actually serves to break the immersion a bit.
I feel like your game could also do with a bit of graphical flair. You should check out the latest official Unity post-processing stack -- it's super easy to use and with a bit of tweaking can make everything look a whole lot better with effects like motion-blur, bloom, chromatic aberration and the like. Check out a few examples here.
https://www.youtube.com/watch?v=KtoJ_CoRSyg
Anyway, keep up the good work. I hope I see you around next Ludum Dare as well! :)
Great game. I agree that there's no way to tell how many light balls you have at any moment.
I like the mood and the sound.
Nice work!
And I almost shit my pants when that tall thing came on to me lol :D
The music is pretty scarry.
I played through the game three times. I still don't know what the batteries or the red thingies are good for.
In one way I like that there are no GUI elements on the other hand it would be great to have some information.
I would also have liked to have a map of the maze. Without the map I feel that I just wander around in the maze without sense of direction...
Overall it was fun, but felt like it was missing just one more mechanic to make it sing, and perhaps just a little more detail in the world. Having a ceiling instead of a skybox might have made it feel more claustrophobic. Great job though for a first time Compo!
What i noticed first is the odd music, you are presented a short loop made with 4 notes, a low string instrument and a flute being accompanied by low rumbling. It simply lacks.
Only after reading a comment here i realized the clicking sound was supposed to be that entity who follows you and is the main threat in the game.
Getting killed by it once i gotta say it actually is scary when you suddenly face it.
Since gameplay in such a game relies heavily on atmosphere, it doesn't deliver that for me.
The art doesn't complement it, nor the music.
But, the option to use those red flairs or what they were was cool. They gave the gameplay some more dynamic.
It was more on the easier side, with the flashlight taking a long time to run out.
Overall, it's ok but doesn't excel anywhere.