Contagion by mrnyarlathotep
Since the pestilence entered our lands, it has been official policy to remove any plaguebearers and place them within the secure walls of the Tower. Many have criticised this decision to leave the sufferers of the contagion to fend for themselves, and eventually die alone and unaided, but it is a small sacrifice for the benefit of our country, is it not?
Gameplay
Should all be fairly self explanatory; the icons available are move north / south / east / west on the left hand side of the controls Look around / Attack / Eat / Take / Run away / Climb on the right hand side.
Things you can't currently do get greyed out and become inactive.
Known Bugs
Really went to the wire on time limits with this one, so there's some annoying bugs I didn't get to fix before my time limit was up; * Restarting via menu button breaks things pretty badly on a second run through - if you want to play again, just refresh your browser * sometimes all the doors in a room will open for no reason (they're only supposed to be open when you return to a room to help you navigate easier) * some missing strings on things like "you were attacked by a " * Lack of variety - I actually have code support for as many NPCs, rooms, decorations and chests as I want... but the time limits of a Compo entry meant I ended up only making one of each
Tools Used
- Unity for the big picture stuff
- Pyxel Edit for the visuals
- Bosca Coeil for the music
- BFXR for the sound effects
| HTML5 (web) | https://nologogames.itch.io/ld43-contagion |
| Source code | https://bit.ly/2rhPMzi |
| Original URL | https://ldjam.com/events/ludum-dare/43/contagion |
Ratings
| Overall | 414th | 2.929⭐ | 30🧑⚖️ |
| Fun | 437th | 2.643⭐ | 30🧑⚖️ |
| Innovation | 462th | 2.411⭐ | 30🧑⚖️ |
| Theme | 465th | 2.554⭐ | 30🧑⚖️ |
| Graphics | 194th | 3.536⭐ | 30🧑⚖️ |
| Audio | 200th | 3.161⭐ | 30🧑⚖️ |
| Mood | 206th | 3.259⭐ | 29🧑⚖️ |
| Given | 30🗳️ | 23🗨️ |
Does the look feature ever reveal anything? I tried it time and time again but always seemed to get the same 3 responses. It reminds me a lot of dungeon exploration games I played as a child, and I'm probably just as bad at them now as I was then. Man, it took me FOREVER to find the first ladder! Anyhow, congrats on yet another game done to keep your streak alive.
The look feature was intended to be more of a 'search' feature where sometimes you can find hidden food caches, but you know, features cut to hit a deadline XD
Yeah, more advanced floor generation was backburnered for time constraints - I just went with a nested for loop for this build.
@william-derksen - lol, an auto-mapping feature was *definitely* not on the cards timewise for this entry; a lot of the old school dungeon crawlers had you drawing your own maps with graph paper 'back in the day' XD
It lacks just a little bit more of variation and less randomness, specially in the search for the stairs.
I played until floor 11, does it have an end?
(no, sorry, its mostly procgen, I'm impressed you managed to juggle resources that far though)
Teeny tiny minor bug I didn't see mentioned: The text doesn't ask you what you want to do about the chest until after you've opened it. Like I said, super tiny.
Very good job! :v:
I didn't understand at first how the movement controls related to my in game movement through the world. Some indicator of how I was moving through the world such as a quick animation would have helped.