Larry Kroft and the Temple of Booze by thomz12

[raw]
made by thomz12 for LD 40 (JAM)

Larry Kroft and the Temple of Booze

Out of money for burgers again, our roguish hero Larry Kroft attempts to repeat his sisters success and loot one of those temples for himself. These relics weigh a lot more than his sister made them seem...

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Created in 72 hours for Ludum Dare #40! (Music used: Weightless by Ross Bugden.) LarryLudumDare.gif

Created by the Jagaco team.

Ratings

Overall 244th 3.772⭐ 48🧑‍⚖️
Fun 295th 3.617⭐ 49🧑‍⚖️
Innovation 646th 3.087⭐ 48🧑‍⚖️
Theme 225th 3.891⭐ 48🧑‍⚖️
Graphics 271th 4⭐ 48🧑‍⚖️
Humor 96th 3.913⭐ 48🧑‍⚖️
Mood 283th 3.625⭐ 46🧑‍⚖️
Given 46🗳️ 41🗨️

Feedback

Miguel Polvora
05. Dec 2017 · 10:32 UTC
Good job you did well and was well related with the theme. The only thing I have to say is that attacking should have been according to the direction you were facing or the character should turn based on mouse position. Nonetheless congrats for the game!
Gustavhehehe
05. Dec 2017 · 10:46 UTC
Nice! I like that you've tied the points to your ammo :)
goxua
05. Dec 2017 · 10:53 UTC
Nice game! I was wondering why the guy was crying all the time, then i realized it was sweating because of the weight :D
eldogg
05. Dec 2017 · 10:54 UTC
Great graphics and animation.

Like the button pressure mechanic, throwing away the loot is fun.

Wish there were some check points.
Angry Squirrels
05. Dec 2017 · 10:57 UTC
I like the look of the character and the graphics in general. The game is hard but it is definitely fun :)
11tomi12
05. Dec 2017 · 10:58 UTC
Poor dude. He was carrying so much gold :D Great game!
Rob White
05. Dec 2017 · 11:03 UTC
Main menu transitions are great. A great unique character with quirky animations (such as the sweat pouring off of him). Good integration of the theme (linking ammunition to score and speed). Some of the sound effects grate on the ear a bit (the saw for example). I'm also not a huge fan of insta death mechanics (such as touching the saw). It could also do with some sort of checkpoint system.
Kieran Newland
05. Dec 2017 · 13:44 UTC
I enjoyed this! Probably the best implementation of looting i've seen yet.
Drauthius
05. Dec 2017 · 13:44 UTC
Great entry! Very fun to play, with some interesting mechanics as well.
TobiasNL
05. Dec 2017 · 13:45 UTC
Pretty good, I like it's style!
Marco
05. Dec 2017 · 13:48 UTC
Great game. I love the the graphics and the animation and the button push mechanism
Nights87
05. Dec 2017 · 13:51 UTC
I had fun with this! It was just what I wanted it to be. Makes me think of old school crash bandicoot! Nice one :)
Prostone
05. Dec 2017 · 13:55 UTC
Great game! Love the treasure concept, that you have to use it as weights and weapons, really unique.

Implementing a kind of checkpoint system would we awesome, and maybe changing the shoot direction or at least animation, so it doesn't clip through Larry, might even be a fun one, tossing it behind him while sweatily running away.
Grahamliphts
05. Dec 2017 · 13:56 UTC
Poor little Larry, his bag look so heavy ! I really like this implementation of loot weight, my favorite so far ^^
Bismark
05. Dec 2017 · 13:59 UTC
Awesome and marvelously fun :-D
IndieImpala
05. Dec 2017 · 14:02 UTC
Very cool, and nicely polished! Love the sweat poring off Larry as his bag gets heavier.
Sounds and Music matches the look and feel nicely. Well done!
interpol
05. Dec 2017 · 16:39 UTC
Funny game. Good concept with sort of logical puzzles. But I found a bug when you throw coins in opposite direction. It's quite hard to kill enemies.

But it's just a minor bug and I am sure you'll fix that!
muzigpuzig
05. Dec 2017 · 17:50 UTC
liked your game and your take on the theme, woudlve liked some more versatile puzzles, but the main mechanics and impression is pretty neat
the_ShaderMaster
05. Dec 2017 · 18:49 UTC
Love this one! Great concept, silly story setting and actually playable!
SVR_Audio
06. Dec 2017 · 13:19 UTC
This has to be in the top 5 of humor lol, great game, the game is not only hilarious it is pretty well done, with good graphics, a awesome music and sounds e the best is the concept really good, great work, this game is really good !
Jordan Neff
06. Dec 2017 · 16:41 UTC
Oh Larry, living in your sisters shadow for all these years. Well you definitely get points for humor! Oddly enough I think the menu section was really well polished compared to the gameplay itself. It became frustrating trying to drop items on the button pads and have them stay. I think simply making them not slide across the floor or adding another button to just 'drop' an item would have made huge improvements.

Still enjoyed playing it though. Well done, team!
zenmumbler
07. Dec 2017 · 18:06 UTC
Good usage of theme, great looks and good level layout! The music got on my nerves quickly but otherwise no complaints.
jfraser314
07. Dec 2017 · 18:56 UTC
People were crowding around my computer laughing at this game, watching him sweat more and more. Absolutely hilarious.
sawtan
07. Dec 2017 · 21:05 UTC
Hehe now here's a character I can identify myself with! Need to find the lost booze and save the day! Really great game, I had to restart a couple of times, and I just wanted to go further into the tomb and finding deadlier traps the further I came! The graphics is great, and the controls are super solid, which is really important in a game like this! Great job on this one!
Rolle
08. Dec 2017 · 06:33 UTC
OMG he need medical attention, sweating like that! Nice level building and fun to play. His sisters needs not to be ashamed of his brother in that area. The sweating and the boozing...well, that's something different. I had some problems getting the hand of dropping stuff in correct places, took a bit of trial-and-error but didn't take away from the fun game play. The music and sounds really fits well with the theme also. Did the sweating make him slower also? I don't think so, it was only a graphical thing..? Bravo, well done!
Fedor
09. Dec 2017 · 16:55 UTC
Really nice game. I like your graphics and animations. At first I let the rock go first and I couldn't go through it. Great entry ;)
LorenzoS
09. Dec 2017 · 16:58 UTC
Lol, Larry Kroft! I really enjoyed the game. Levels are nicely designed, with optional areas that make exploring fun. Despite my willingness to complete the whole level (are there more after "Level 0"?), I had to surrender at the spike+arrows traps + moving platform section. There's something wrong in the way Larry moves and jumps while on the platform. Maybe that was not too hard per-se, but restarting from the beginning is not fun :( Having a couple of checkpoints in between would have been an easy and appreciated addition!!!

3D art is wonderful, much above the average for a LD entry! Especially the walls of the temple itself, very great execution. Maybe mummies are hard to quickly spot in some area, but just making them whiter instead of brownish will solve this.
BenBurgh
09. Dec 2017 · 17:29 UTC
Love the direction you chose, with the setting and character! Levels are well-designed!
Joror
09. Dec 2017 · 18:01 UTC
Fun platformer & puzzler! Pulled off some good stuff in not alot of time. :) Good use of lighting!
I insta-died twice on the buzzsaw though - perhaps that would have been best a hitpoint reducer or something.
(starting over fully in LD games is a drag)
jaimuepe
09. Dec 2017 · 19:44 UTC
Poor Larry. Adventurer life is though!
It's a fun game with a lots of traps, congratulations. The only downside is that the level is too long - not sure if there are more levels, i only played level 0 because i died after a while and had to start again. Maybe some checkpoints would be nice. But the game has a lot of content, i think you guys made a great job.
NickZangus
10. Dec 2017 · 17:48 UTC
Great game! Perfect art and level design.

p.s. We have implemented the same "pick and throw" mechanic! :grin:
Fylipp
11. Dec 2017 · 09:22 UTC
Nice game!
abcdef65g
12. Dec 2017 · 03:03 UTC
Very nice game, and definitely not easy! Reminds me of the indie game La Mulana in the sense that random death is waiting at every corner in the temple. The game is quite polished for a LD game, so good work there!

The core mechanic of looting->carrying->throwing had a few problems though, since aiming at enemies was more difficult than it should have been, and trying to get the loot to say on a button is a nightmare. XD Maybe the loot could "stick" to certain objects when you throw it at them?

Overall, good fun!