Sunset Empire by Aggrathon

[raw]
made by Aggrathon for LD 43 (COMPO)

Cover

Description

Assume the leadership of one of the Aztec city-states. Fight with the your neighbours to prove your dominance and create prosperity for your state by pleasing the gods with ritualistic sacrifices. But beware the arrival of a technologically advanced foe!

Game Concepts

Worker Management - Manage what your people are doing - Ensure that there is enough food so that your state might grow - Observe that outfitting a warrior requires both food and gold

Spiritual Powers - Please the gods with human sacrifices (preferably prisoners) - Ask the gods to bless your state or curse your foes

Combat - Your warriors will defend your state agains attackers - Click on an enemy state to send your army to raid it for gold and prisoners

Development

Used Tools - Unity 2018.2 - Visual Studio - Paint.net - Gimp - Inkscape

Bugfixes - Fixed time not unpausing when restarting

Ratings

Overall 338th 3.175⭐ 22🧑‍⚖️
Fun 282th 3.15⭐ 22🧑‍⚖️
Innovation 274th 3.125⭐ 22🧑‍⚖️
Theme 294th 3.342⭐ 21🧑‍⚖️
Graphics 364th 2.875⭐ 22🧑‍⚖️
Given 30🗳️ 0🗨️

Feedback

wsKilljoy
03. Dec 2018 · 12:53 UTC
This game had a lot of depth, and I played for a while! Good job.
Zarkonnen
08. Dec 2018 · 20:13 UTC
Note that restarting the game seems to be broken? Time doesn't advance.
hugonun
08. Dec 2018 · 20:16 UTC
Great game, I wish I could destroy the enemies' bases.

By the way, I noticed this game hasn't many ratings yet, make sure that you review other games in order to receive reviews back, that's how Ludum Dare's balance works.
royur
09. Dec 2018 · 11:06 UTC
simple but fun. wish could obliterate enemy base. wish could attack that ship.
blanky
09. Dec 2018 · 12:43 UTC
I like your concept! and the implementation thereof. Too bad that you didn't get to add audio, i think it would have made quite a difference in the imersiveness of the game. Your game made me want to play again and again :)
Eli Delventhal
20. Dec 2018 · 21:43 UTC
Cool idea, nice and simple Galcon-y city management. I had a hard time understanding what was going on... wish there was a way to pause or something so I could try to understand.
frosty
21. Dec 2018 · 08:37 UTC
Pretty steep learning curve, but I like how you incorporated the theme into a light strategy game.
Emperor Eagle
30. Dec 2018 · 00:29 UTC
Bit confusing at the start but it's a nice game!
Izunah
30. Dec 2018 · 00:38 UTC
Overall enjoyed the game, found it extremely easy, I lost a couple times from not paying any attention at all to piety. I'm not 100% the benefit I was getting from attacking the enemy places but it quickly happened that there just didn't seem to be a challenge at all. I think the art worked well for what you had to do; but was overwhelmed by the choices at my disposal.
commanderstitch
30. Dec 2018 · 02:10 UTC
Neat little game. Lost a bit but figured out how to survive. Couldn't figure out how to win! I had 1000's of troops going everywhere and taking prisoners. Even tackling the boat from time to time, but no apparent way to win. :D
MerpADer
30. Dec 2018 · 21:27 UTC
Interesting idea but not too sure on the execution of it.the game looks confusing and I'd rather that you used a font different from the standard unity font.
Dining Philosopher
30. Dec 2018 · 21:48 UTC
Same as commanderstitch, I couldn't figure out how to win... Also it would be good to see from which state a group of warriors is.
Neato
30. Dec 2018 · 22:00 UTC
Yeah I think this is an endless game. What i missed most is the ability to build more units at once with a binding like shift click or similar. A solid compo entry nonetheless.