Lost In Space by Sargonius
Ten Cubes are locked inside the Escape Pod. They trying to survive and hold until they'll be evacuated and rescued. Sadly, the Escape Pod life support system isn't working very well. You must try to keep at least a few Cubes alive by managing Heat, Power and Oxygen supply.
- Use WASD to move came
- Use the mouse to interact with objects
- You can highlight interactive objects with TAB key
- You can move Cubes between slots (click to select the cube, then click on an empty slot to place him there)

| Source Code | https://github.com/Sargonius/LD43_LostInSpace |
| Windows | https://drive.google.com/open?id=16rh_JwomZU9klirk_iA4-8JveSfUWK5L |
| Original URL | https://ldjam.com/events/ludum-dare/43/lost-in-space |
Ratings
| Overall | 226th | 3.465⭐ | 59🧑⚖️ |
| Fun | 323th | 3.069⭐ | 60🧑⚖️ |
| Innovation | 197th | 3.319⭐ | 60🧑⚖️ |
| Theme | 121th | 3.862⭐ | 60🧑⚖️ |
| Graphics | 226th | 3.422⭐ | 60🧑⚖️ |
| Audio | 162th | 3.277⭐ | 58🧑⚖️ |
| Humor | 294th | 2.549⭐ | 53🧑⚖️ |
| Mood | 247th | 3.13⭐ | 56🧑⚖️ |
| Given | 94🗳️ | 64🗨️ |
checkout my game here https://ldjam.com/events/ludum-dare/43/sacrifice-must-be-done
Is it possible to save all 10 in any game, or it's just a random stuff?
Sounds and ambient works well with the style as well!
The only complaint I'd have is that it's a bit hard to parse the 3 needs with their 3 levels, over 10 cubes. That's a looot of info for the player. I know time is tight, but if you consider expanding this I'd go for much easier levels at the start (1 cube with 1 need to explain the mechanics).
I do agree that some type of a tutorial might have been a good option to have. Something as simple as a tool tip that briefly explained what each clickable's function was before starting the game.
Also the music was really cool, even though really simple it fit the game perfectly. Great job!
Overall this is a really solid entry, gameplay wise !
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/345723905
Random is tough right now and I think it's almost impossible to save all 10 cubes (but that's what the main menu says! :-)).
The time pressure worked well for me, it seemed fitting with the escape pod theme to have to decide quickly who to vent into space :)
Some couple of tweaks I would suggest for next time:
* Make the click hitbox for plates larger than their 3D model (I missed a lot of clicks with the time pressure).
* Add more contrast between the alive and dead state of the cubes (the eyes change colors, but because losing a cube is quite significant, this could have much stronger feedback).
Other than that, everything felt very polished and readable to me, well done!
The camera may be the only thing that bother me, it doesn't seem to have a real utility to make it moveable, a static camera work well in this case.
But aside from that it's a good game, I like the simple 3D presentation, it's pretty nice.
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=04h15m36s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin