Taint - A LD42 Game by Pyja and BKAT by Pyjamaboy
This is my LD42 game Taint, submitted for Jam, created by PYJA and KATB. The theme of the competition was running out of space, and we fulfilled this by having a spreading corruption chasing you away, and enemies constantly producing high damage dealing corruption. This can be swiped away with your broom.
Controls :
LMB - MELEE
RMB - RANGED
WASD - MOVE
SPACE - JUMP
"F" - Fly / Swap to Run

Ratings
| Overall | 604th | 3.38⭐ | 27🧑⚖️ |
| Fun | 928th | 2.88⭐ | 27🧑⚖️ |
| Innovation | 665th | 3.104⭐ | 26🧑⚖️ |
| Theme | 459th | 3.66⭐ | 27🧑⚖️ |
| Graphics | 208th | 4.06⭐ | 27🧑⚖️ |
| Audio | 443th | 3.167⭐ | 26🧑⚖️ |
| Humor | 803th | 2.125⭐ | 26🧑⚖️ |
| Mood | 253th | 3.522⭐ | 25🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
Well done.
Also, like @megalink said, this game could use some more checkpoints.
Anyways, it was a great game and with a little more polish it could turn out to be something even more excellent! Great job!
Overall, this game is worth a play.
The limited visibility lends itself well to the dark atmosphere of the game. There's just enough light that you can kind of see where you're going, but you'll still need to have a path memorized if you want to clear a level before the spreading corruption catches up to you.
Other people have mentioned checkpoints already, but yes, please add them to the game. Checkpoints in the right places are crucial for a game like this. The game demands many, many retries of each section for the player to learn the layout of the terrain and the placement of enemies, and to do that, players need to be able to quickly get back to the area they're trying to beat.
Lastly, when I'm getting off the broom, it sometimes gets stuck at some point in the animation and it completely prevents me from jumping. Lost many times from this, sadly.
But overall, I think this has the potential to be a most excellent game, and I would love to see a more developed version of this, if and/or when that happens.
It's pretty hard, but the gameplay is good and consistent.
A bit dark for me, a larger, lighter view would help.
It's hard enough without darkening :smirk:
I agree a tutorial would really help, though I didn't have time in the jam.
I'll try get one in after GMTK 2018.