UFO Abduction by dreadloaf
Hey everyone, this is my game UFO Abduction. I hope that you enjoy any comments are welcome!
You are an alien UFO who has discovered Earth. However the long journey has left your ship damaged so you are slowly running out of power. You must abduct Earth's inhabitants in order to try to survive as long as possible.
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Abduction bonuses:
Regular Humans: Just provide a small amount of power.
Soldiers: Provide power and upgrade your damage.
Scientists: Provide a lot of power and upgrade your max power.
Scrap(from turrets): Provide power and upgrade your max speed.
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Controls(Also shown ingame): WASD to move, Left Mouse to shoot and Space to Abduct

Ratings
| Overall | 423th | 3.148⭐ | 29🧑⚖️ |
| Fun | 339th | 3.148⭐ | 29🧑⚖️ |
| Innovation | 363th | 3⭐ | 29🧑⚖️ |
| Theme | 332th | 3.5⭐ | 28🧑⚖️ |
| Graphics | 613th | 2.148⭐ | 29🧑⚖️ |
| Audio | 451th | 2.296⭐ | 29🧑⚖️ |
| Humor | 208th | 2.76⭐ | 27🧑⚖️ |
| Mood | 465th | 2.625⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 37🗨️ |
I really liked the creativity of the game. It's a creative idea and fits the theme well. The controls were simple to understand and the gameplay was straightforward. The graphics certainly aren't groundbreaking but it works well for what the game is and there's no clashing styles of art, so the game looks nice overall.
Cons:
After two playthroughs, I wasn't able to figure out what the Max Speed score under the UFO Stats is in reference to. I'm not sure if this is my fault of not. The movement keys occasionally felt a little sticky if I was starting to press them after having recently fired a shot.
Ending thoughts:
I played the game twice and playing more than once is a good sign. If I had to rate the game in a few words, I'd say it's simple and enjoyable.
I'd like to level up my ship explicitly, rather automatically getting bonuses from the different human types. It would let me know what types of humans/scrap to go for too! Also the soldiers were very readable with their guns, a little treatment for the scientists would go a long way to communicating what they were.
Nice work!
I did feel like the abduction mechanic was a bit stale as you couldn't move or interact while doing it, I understand that was probably a balancing choice but it made the game feel a bit sluggish to me.
Very nice concept and some lovely interacting mechanics.
Suggestions:
* Have the power be % based so it's quicker/easier to understand. Something like this. int perc = (int)(0.5f + ((100f * Power ) / MaxPower ));
* Things move to slowly and it feels sluggish. Have everything move faster Damage, power gained, etc. Punish me for making mistakes and reward me for playing "correctly".
* More juice. Screen shake on damage, explosions when I destroy a turret, have the ship sway and float to the movement, etc. This game is would be 10,000% better with some juice.
I understand completely this was done in 48 hours so the suggestions are more if you continue development on it. /Cheers!
About the abduction part... man, how did this thing even fly here when it discharges quicker than a regular smartphone?! :D It basically harvests the population of a village in a minute. Oh, there was a moment when the UFO was flying all over the place by itself, I guess the controls were stuck, at least they were non reactive.
Overall, I liked playing it, really cool stuff. Make more games! :)
Soldiers should try to stay out of the beam, and could grow in number over time, and the civilian count could go down over time. This way, the game would get more difficult as you progress.
Also, capturing scientists and scrap materials might better go toward the number of abductions in progress you can have at once, as speed isn't really a factor in game play, and the battery capacity is fine as it is.
Overall however, this is a neat idea, and a cool game.