Althea and the Magical Fruit by Nights87

The Game
Welcome to the simple town of little weeping valley. A town that couldn't be any less exciting for the young outdoor hating bookworm Althea. Until one day, adventure calls, of what type she can only imagine.
Go on a full 3 day adventure and watch as the regular town of little warps into something beyond this world! You are helpless to stop it...but can you escape?
Controls w,a,s,d = Move Enter/Return = Check/Talk/Pick up item
Dev Notes:
In this small town, the more peaches you collect for the townsfolk, the more mysterious and strange things happen. We originally intended it so that the more peaches you give the villagers the more difficult it will be to escape on day 3. Unfortunately that dynamic had to be cut and the whole town has to be fed before going to the next day
This is our first submission to a game jam! So its not perfect but I think we did pretty well for a first attempt! Thankfully we still managed to get a complete game finished. We had a blast doing this! So much was learnt, we will know what to buckle down on next time!
Hope you have fun!
Screenshots

Ratings
| Overall | 778th | 3.214⭐ | 23🧑⚖️ |
| Fun | 959th | 2.786⭐ | 23🧑⚖️ |
| Innovation | 1039th | 2.5⭐ | 23🧑⚖️ |
| Theme | 947th | 2.881⭐ | 23🧑⚖️ |
| Graphics | 686th | 3.295⭐ | 24🧑⚖️ |
| Humor | 593th | 2.868⭐ | 21🧑⚖️ |
| Mood | 568th | 3.286⭐ | 23🧑⚖️ |
| Given | 12🗳️ | 14🗨️ |
I love how every citizen of the little town has its own personality.
And the ball! You can move it to peoples home, that was a surprise.
So, I have some feedback ready. First of all, letter sound can be annoying after 15 minutes of play. I suggest you to lower it's volume a little bit. Secondly, I like the overall idea and I think that you can create a full version of that. Plus you know some famous games like Undertale which all have some similar aspects and they did well.
I think you can work on the story to create a few hours adventure.
Graphics are solid, I understand that it's hard to create something polished and for 72-hour work it's more than OK. The good part is that interactive objects easily distinguished from environment sprites.
Good job, hope to see this game polished and ready to Steam.
I gave peaches to mom, the dog, the sorceress and the family in the village, there's one more home I couldn't entered in and when I'll try to sleep, it says I have more peaches to give.
It takes quite a long time to travel around the map and controls feels laggy so I gave up.
I really wanted to see what will be going on and was very entertained by the idea behind.
The mood in the game is really good, graphics are very nice too but I could not make it (to the most interesting part I suppose).
I feel like the category this game excels at is 'Mood', since it's more about the dialog and events, and I think the game had a decent pace.
The graphics were good, but quite inconsistent at times, and a fitting font would've made a big difference in the dialog.
The absense of sound in this game was a bit disappointing, since good sounds could've ramped up the 'Mood' quite a bit. Also the text scroll sound was a bit too loud.
My biggest pet peeve with this game was the distances you had to travel, and the fact that you couldn't speed up the walking speed at all (although why you couldn't came clear to me at the third day).
All in all, I enjoyed the dialog and the story of the game, and even though I wasn't able to finish it (Couldn't get the keys without failing), I still found it enjoyable experience, good job d:
And as a hint for getting the keys: The Thompson family has one notable weakness ;)
Really good work on the art! All the characters look neat! Lol but what was up with the flower pot out side the house? Looked like it was made in Paint xD (Last min asset i guess :p). I also liked the interactive things like the football. I also liked how she got out of bed, very smart! It was the down arrow animation frame.
All in all, well done! And all the best :)
One thing though: sometimes webgl gets all stuttery and this enables you to clip through collision(and stuck there) Had to replay the game from the beginning(got stuck at the end of the second day, in the Thompson's furniture =D )
@kyoute Yep plenty to work on to improve but can't wait for the one! The keys are tricky but the Thompson's give you a hint on one of the previous days ;) Thanks for your comment
It was quite obvious what might happen (after reading your small information below the game), but I missed some introduction to the third day. Something like the mother eating the dog - what ever :P something that tells you - WOAH, I should avoid them now.
For example, one trauma of my early kid days when playing Terranigma there's that zombie town. First everything is okay and so, but after sleeping everything is destroyed and the character says when waking up "It smells like rotten flesh...". This was so terrifying, I still remember this moment so well. Maybe something like this would improve the third day for you too.
Since I'm not the only one failing the key part, maybe you should add some help after failing too often. Also blocking the path to the farm might be good on the third day (I tried and found nothing at the tree :P). Also the reading boxes - make it skippable after the first time read (I accidentally read the farmers notice 4 times in a row >.<).
To sum it up - very nice, I like these kind of games. But keep the stale running parts to a minimum and focus on the action parts!
Sorry you made the trip to the tree on the third day and found nothing. It sounded like a 'fruitless' venture :P We really should block the path on the final day. Thanks for playing!
If I can offer some advice: make some more, smaller changes to throw the player off sooner, like the mushroom circle changing shape / size / numbers. And definitely add music, especially since the text noise is kind of annoying. And I don't know if this was in the original vision, but I thought there were a lot things that were introduced but never expanded upon, like the mushroom circle, abandoned playground, soccer ball, fallen log blocking the alternate path down the forest... Also, play, vote, and comment on other people's games!