Destroy Your Country by roflmoqkz
You are a president. Uh-oh, a secret organization has stolen your secret information, and threatens to release it. However, you can be safe if you will ruin the country. But, don't ruin it too much, or your citizens will become angrier, and you will lose political power, making it impossible to run a country.
Note: This game is Windows only (sorry).
Screenshots:

Ratings
| Overall | 265th | 3.421⭐ | 21🧑⚖️ |
| Fun | 172th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 128th | 3.579⭐ | 21🧑⚖️ |
| Theme | 199th | 3.737⭐ | 21🧑⚖️ |
| Graphics | 580th | 2.368⭐ | 21🧑⚖️ |
| Audio | 420th | 2.474⭐ | 21🧑⚖️ |
| Humor | 94th | 3.316⭐ | 21🧑⚖️ |
| Mood | 285th | 3.053⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 0🗨️ |
I can't figure out how to win, though.
I tried boosting power first, then happiness, then disabling power.
I end up with very high power and hapiness but I can't enact other policies without creating a revolt.
Care to give me a clue?
**Gameplay**
Reminds me a lot of idle games like "a dark room". Was fun to try out various combinations of oppressive policies. I found no bug to speak of, everything worked fine and in a predictable way.
**Ambiance**
I AM THE MOST POPULAR DICTATOR EVER MWAHAHA
It's a neat and different idea however, with some obvious political references ;)
Overall it's a cool little game - well done!
It's a little bit to read at the start, but it's worth getting through and the game won't hold your hand afterwards.
The graphics are really functional and clean, albeit it would have been nice to enlarge the window.
For the gameplay, it was fun figuring stuff out at first, with the twitter responses making it more interesting.
Later it seems like there is only one obvious path to take:
Increase Power and Happiness ->get the others as high as possible before they assassinate you, and then remove some power policies while gradually reducing their rights again.
EDIT: Looks like there's more to it, disabling already enacted policies is a must.. it also seems like what the people on twitter say is playing a role and you have to act accordingly.
I think you could have merged the two tabs into one though and enlarged the window just a bit.
Audio is nothing ground breaking, but functional in assisting the gameplay
Overall: It's fun! :)
The mechanic where you incrementally increase (or decrease) your level of total power, which in turn unlocks new policies, worked very well. The icons were clear and gave a vibe of fun that had an interesting contrast with the game's theme.
Nice work!
>Obey, brings Ruin!
>Ignore, also brings Ruin.
>Destroy the world then...