Feathers by MikomiKisomi
A short story about a young harpy who has too many friends and feathers.

I originally dropped out Saturday due to IRL stuff, but at lunch today I buckled down and decided "hey, I haven't missed one yet, and I'll be damned if I do!" so I wrote out a short story in Twine. It was my first time using Twine for a game, so sorry if it's not as amazing looking as it could be. You can play this in-browser on my Itch.io linked below.
| HTML5 (web) | https://mikomikisomi.itch.io/feathers |
| Original URL | https://ldjam.com/events/ludum-dare/40/feathers |
Ratings
| Overall | 454th | 3.553⭐ | 21🧑⚖️ |
| Fun | 619th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 606th | 3.132⭐ | 21🧑⚖️ |
| Theme | 322th | 3.737⭐ | 21🧑⚖️ |
| Mood | 279th | 3.632⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 12🗨️ |
Good job writing from the Harpy's point of view though, it felt a little alien (in a good way) and I felt emotions for them!
but I say WRONG! I think interactive novels are very entertaining, especially if you can enjoy a nice stor, and I'm very much a person who can really enjoy and appreciate a nice story.
Which brings me to next point :D awesome story. I think it was really well written and unique xD definitely enjoyable.
Well done overall, I liked. The story reflecting the theme really well. Awesome!
Really nice entry though!
Very enjoyable story. Something that I thought was sort of confusing that I actually grew to find pretty clever was how the in-paragraph words would reveal almost randomly-placed sections of the story. At first it was a little annoying, but then I thought of how well it reflected the scattered thoughts of the MC, especially near the end. I'm glad the friend turned out to be a friend; I was initially worried they'd ultimately be a trapper as well.
Great stuff.
Even though the story is relatively short, it touches on an impressive amount of themes: The blissful innocence of not knowing good friends from bad, the experience of making a new friend, and even darker themes like the uncertainty about the fate of loved ones, horror, and panic. Yet the progression and mix of themes still feel natural, if a bit fast paced due to the short length of the story.
As @jjjjason mentioned, the combination of various text-effects and placement, to represent thoughts jumbling around in panic, worked really well!
Considering the small amount of time you had to complete the game, it was probably a good decision that you decided to add extra depth to the story (i.e. opportunities to learn more detail), rather than extra breadth (branching choices). It still left the player with the single important decision of whether to engage fully with the story, or not.
The characterization of the various characters was short, but in most cases still sufficient to get a good sense of them. The carnival scene might have been more impactful if the build-up had been stretched out a bit before the reveal (e.g. by hinting at the cruelty to come).
All in all, this was an engaging story, with some interesting twists on how you used the medium!
>Friendless with feathers.
>Siblings gone! New friend arrives!
>Happiness at last!