rop by cyfixus
source: https://github.com/cyfixus/ld-39_rop

The commander of a powerful robot army has spent his days machine learning. The commander has become so well versed in military pursuits, artificial intelligence has encouraged the possibility of life outside of a regimented schedule. The commander's subordinates constantly seek admiration and approval... but the commander's newfound curiosity has lead to the realization that a recharge is in order, the commander is running out of power.
In the wee hours of the morn, when every other robot, save the sentries, is in sleep mode on a charger, the commander finally sees a chance! As escape begins, it quickly becomes apparent the commander forgot to take anytime in sleep mode on the charger.... now the commander's journey to run out of power may end with.... the commander actually running out of power and getting stuck.
Any hiccups in escape increase the chance of the possibility that other's may discover the commander is missing, and ensue a search party
Not every morning is a good one to try to escape... tents might have been thrown about and trapped you, or the boxes! Reset and try again the next morning >< ( my wife says this is a lame excuse for poor coding, but I spent too much time trying to make a random maze, and decided to let the stuff fall where it falls and put in a reset button).
I apologize for the font, the text is listed above. I misinterpreted the font rule and thought I had to make my own, trust me even though its blocky and ugly its way easier to read than the whispy version that came out before I figured out fontforge... and then I had half an hour left =p
Ratings
| Overall | 554th | 2.867⭐ | 32🧑⚖️ |
| Fun | 564th | 2.633⭐ | 32🧑⚖️ |
| Innovation | 420th | 2.9⭐ | 32🧑⚖️ |
| Theme | 514th | 3.1⭐ | 32🧑⚖️ |
| Graphics | 494th | 2.767⭐ | 32🧑⚖️ |
| Audio | 242th | 3.071⭐ | 30🧑⚖️ |
| Humor | 381th | 2.115⭐ | 28🧑⚖️ |
| Mood | 400th | 2.793⭐ | 31🧑⚖️ |
| Given | 29🗳️ | 30🗨️ |
i found the title screen font a trudge to read, given how much text there is
i wasn't able to figure out how to jump w/ the crates :(
music works well!
Anyway, it was nice'n tense, but since there's no warning beforehand, one of those purple mobs could drop right next to you.
I like the light effect for the avatar; you could probably have done the same for the other robo's (just add their light to your own).
The thought was that they randomly wake up and look for the commander to ask a question or something.
Also, I'm not sure if its only on my computer (not very powerful), but the lights don't always appear for the sentries outside the walls or the wanderers. But the light collisions are still present, this can make escaping very difficult ><
That being said, I had a hard time with the dpad on android. Maybe make the touch zones a little bigger than the image - I frequently found it not recognizing my inputs, especially when i tried sliding from one button to another. 60 FPS would be sweet too, especially with thecool lighting, but i realize that may not be in the cards.
Awesome game! will chime back in when i actually beat it.
That said, it's still a pretty good game, and I had a lot of fun playing it. Keep up the good work! :)
Congrats on the game!
I'm really happy with how Godot allowed me to very very very quickly test my ideas, I didn't quite have time to learn to compile the engine with my own C++ modules, so things are a lot more clunkier than I would have liked and had imagined so I'm definitely going to pursue this venture further. I wanted to test the game on the toilet so exported to android and I figured out the touch buttons, but found I was getting stuck with only the cardinal directions, so I added the diagonals last minute and don't think they're reading smoothly for some reason.
I wanted to have the boxes stackable, so you could only pick up one at a time, and then bring them all together at a wall for them to "stack up" so you can escape... which is why there is a drop option. so if you're carrying one box, but you come by another one that recently had a wanderer show up near and decide you need to grab that one before that area becomes to dangerous.
I forgot to adjust the amount of power given by the batteries, so they're pretty op, but if you wait/hide for 10-15 seconds you'll 'die' from running out of power.
I'm real shitty at AI so I just have the wanderer's pick a random direction for a few steps.
I tried to create a grid system, but I couldn't wrap my head around it at the time and didn't have time to individually create each level to ensure stuff wouldn't instance colliding, but I decided to take a creative leap for the sake of time and use the story as my scapegoat for the inability to escape every game. Its not always a good morning to escape the camp!
The wanderers were supposed to randomly spawn from a tent entrance after you pass it, and if you collided with a tent while carrying the box, the box would drop. This is still in my code, but I broke it somehow and forgot to look back at it ><
I also pictured the little HQ thing in the corner spawning in different places, and being more powerful than the batteries, but I forgot to up its power and after all the issues with the collision and boxes, I decided to leave the saving grace in a safe zone. I put in way too many batteries for this to serve any purpose. I imagined it being where you'd go to gather some energy to collect the last box and maybe swing by from time to time to get a boost, but you'd have to be quick because the wonderers would tend to want to wander around this area.
I really want to get the lighting polished in this, I had a ton of fun making it!
It took me 8-10 tries, but I finally escaped! I ran into a few issues with the boxes spawning ontop of enemies that are trapped in walls. The game is much harder when you don't spawn with batteries next to the starting point!