Lead by pvtroswold

[raw]
made by pvtroswold for LD 39 (COMPO)

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Lead (L.E.A.D.) - Legacy Electro-Anarchy Demolition!

Destroy the enemies via electrification (yes, that's a real word). Careful not to deplete your guage too quickly!

So making something in 48 hours is kinda hard. But kinda rewarding. Cheers


Post compo version: https://drive.google.com/uc?export=download&id=0B7gP6lZ9gFv6MktlUkRIcWFKMkU


Ratings

Overall 567th 2.806⭐ 33🧑‍⚖️
Fun 567th 2.613⭐ 33🧑‍⚖️
Innovation 419th 2.903⭐ 33🧑‍⚖️
Theme 464th 3.258⭐ 33🧑‍⚖️
Graphics 521th 2.677⭐ 33🧑‍⚖️
Audio 192th 3.226⭐ 33🧑‍⚖️
Humor 287th 2.423⭐ 28🧑‍⚖️
Mood 242th 3.172⭐ 31🧑‍⚖️
Given 33🗳️ 25🗨️

Feedback

stephen321
31. Jul 2017 · 13:30 UTC
The music was very and along with the background moving about I thought it created a nice relaxing mood. Good job!
vkmicro
31. Jul 2017 · 13:34 UTC
**Overall game impression:** I like the idea of going for a "recharge" to zzzap your enemies some more hahah :D The game is really short, possibly one of the shortest games i've played so far but that's not necessarily a bad thing. More levels with different designs would definitely be welcomed though. The movement and collision detection were all smooth. Graphics looked quite pleasant honestly and sound effects were fitting. Overall a pretty good game and I enjoyed it.

**Suggestions and comments on improvement:** More levels, that's about all.


p.s. check out my game as well please.
Jay Valencia
31. Jul 2017 · 15:36 UTC
Good game, the art is bad though
TastyMascarpwne
31. Jul 2017 · 16:42 UTC
Making something in 48 hours is hard, indeed!

The art is just fine.
hhsaez
31. Jul 2017 · 16:57 UTC
Good game. The art and the music reminded me to the old Atari 2600 games.
You should add more levels
Good work!
Maldo19
31. Jul 2017 · 21:04 UTC
I liked the concept, but I would prefer if there was a lose state or something like that. I really liked the music, and the weird background was a good touch.
Vivoubos
01. Aug 2017 · 16:34 UTC
The sound are fun ^^
Maybe the game is too short?! And how can we loose?

Can you please explain the input? I was lost at the beginning.

Nice work!
player2point0
01. Aug 2017 · 19:25 UTC
It has a nice look and feel, with an interesting mechanic. But I thought that it was a bit too easy.
automatonvx
01. Aug 2017 · 19:50 UTC
Well not too much to it as a game, but nice while it lasts. Also agree that the art is fine, hats off for taking the hard option and writing it in C, I even flicked through the code.
LooksLikeSomething
01. Aug 2017 · 21:58 UTC
A calm music and cool sounds effect!

That's a nice little game. Honestly, I tried to see if we could loose, either by getting hit by the enemies or by having the battery totally red, haha!

Like others said above, we want more levels! Nice job!
junjunlowpoly
02. Aug 2017 · 03:04 UTC
It's a quite short game. I beat it but I don't quite understand how the mechanism actually works. The enemies do not really attack you or something so how can you lose this game? Having more levels may help express how the game works better.

Also, I suggest to add instruction about controls to the game. I could not figure out how to interact with object until I accidently hit Z (Later I realized that you have a readme file explaning this).
Wizard.Exe
02. Aug 2017 · 03:18 UTC
This needed a bit more cooking time in the brainstorming department. There is a start but it isn't so much a game yet. But what was there wasn't unpleasant, the music and sound and graphics worked.
Nek
02. Aug 2017 · 07:38 UTC
The game was short and simple however you created a great atmosphere,i'd love to play more levels with a bit of polish of course,cheers.
Pixel Programmer
02. Aug 2017 · 17:58 UTC
Very short and simple, but I liked the concept. It could be greatly expanded upon in the future. Good job! :-)
KunoNoOni
04. Aug 2017 · 01:02 UTC
I know programming in C isn't an easy job. Was there a reason you didn't include more levels? I like what you have but I would have liked to play more of it.

And yes making a game in 48 hours is hard but you managed and that's a good thing! Cheers! :smile:
BelowParallel_Ian
04. Aug 2017 · 22:16 UTC
Graphics and audio are very nice, but there is no challenge if there is no way to lose. This could definitely be turned into something fun though.
silkworm_sweatshop
05. Aug 2017 · 20:39 UTC
Not much of a game here yet but you did a thing so cheers for that! Art and sounds are pleasant.
nanolotl
06. Aug 2017 · 08:54 UTC
Definitely an idea with potential for more levels. What you had implemented felt pretty good to play.
Elizabeth Thomas
06. Aug 2017 · 15:22 UTC
I like the semi transparent flooring and the trippy swirls moving in the background. The music was nice. This is a really neat little game. . Mechanisms are working correctly so good job. Making something in 48 hours is indeed difficult but this is interesting and fun to play Also I love the ending. You did the thing!
🎤 pvtroswold
06. Aug 2017 · 18:45 UTC
Hello everyone! Thanks, I have been reading your comments (and play+rating your games!) and this weekend I was feeling like making a post-compo version of the game.. I took into account your major points and fixed up the intro screen as well as the dynamic music system.. Of course you should still play the official compo version for rating purposes, but if you want you can play the updated version at the top.. Thanks!
christina-antoinette-neofotistou
07. Aug 2017 · 11:28 UTC
Making something in 48 hours is super hard and you should be super proud! I killed all the cuties with electrification :D

Also, loved the post-compo <33