How to please a Dragon by Kruemelkatze
Shovel for your life! The dragon loots like a pro and fills its cave. Steal trinkets to upgrade shovels and coin containers but be careful not to enrage the dragon!
How long will you last until you run out of space?

Ratings
| Overall | 583th | 3.395⭐ | 21🧑⚖️ |
| Fun | 917th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 767th | 3⭐ | 21🧑⚖️ |
| Theme | 545th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 291th | 3.895⭐ | 21🧑⚖️ |
| Audio | 363th | 3.306⭐ | 20🧑⚖️ |
| Humor | 245th | 3.316⭐ | 21🧑⚖️ |
| Mood | 634th | 3.079⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 10🗨️ |
On the other hand, you have to loot bigger shelves in order not to run out of space for gold. But one time or another, you'll run out of space. :)
We should have made these mechanics clearer in the game.
* The rage-o-meter should be on the UI, the player is quite lost when he has to make a choice, as he doesn't know if he is going to get eaten by the dragon or not
* The moment the choices appear seems to be random, so I was founding myself waiting for it when all my containers were full
* In the end the player just spam space and wait for a choice
However:
* Graphics are stunning (though the player animation could be less stiff
* Audio doesn't get annoying even after a while, and the coin sound is very realistic
* The theme is well-used, the dragon cavern stuff fits perfectly
* Humour is on the spot, the dragon dialogue are very funny (especially the never gonna give you up ^^)
Keep up the good job
I don't think I was offered enough chance cards - by the end I think I was shovelling gold into a full container for 2 minutes and it wasn't offering me anything. Perhaps making them pseudorandom or fixed might keep things more balanced.
That all said, I love polished games - it's clear you put a lot of care into this.
The chance for getting shelf upgrades are already pseudorandom, though. The fuller your shelves, the higher the chance. But apparently, the rate was not well fittet. ;)