{"author_link":"\/users\/ragnta","author_name":"ragnta","author_uid":"1001150","comments":[{"author_name":"ericm","author_uid":"1058775","time":"2018-12-04T01:34:55Z","epoch":1543887295,"modified":1543887295,"text":"I liked the art!","likes":0,"format":"md"},{"author_name":"tomdeal","author_uid":"1005275","time":"2018-12-04T10:27:21Z","epoch":1543919241,"modified":1543919241,"text":"I feel like a mouse in a labyrinth :-) Interesting concept, I like it. The yellow cheese graphics color could differ a bit more from the background color, but that's the only issue I had when playing the game.","likes":0,"format":"md"},{"author_name":"ragnta","author_uid":"1001150","time":"2018-12-04T10:38:55Z","epoch":1543919935,"modified":1543919935,"text":"@tomdeal thank you for your feedback. Yeah, I see, I didn't write about it in my prologue, but I was in panic, when I didn't find any program for edit infinite tilemap, soo I created a temporary tile for labyrinth tile for that. Unfortunatelly it's the finally tile, too. :D","likes":0,"format":"md"},{"author_name":"Erendelous","author_uid":"1109650","time":"2018-12-04T10:46:27Z","epoch":1543920387,"modified":1543920409,"text":"I'm not sure if i understand the whole idea, but it's pretty interesting concept) ","likes":0,"format":"md"},{"author_name":"Slashee the Cow","author_uid":"1029716","time":"2018-12-04T11:16:01Z","epoch":1543922161,"modified":1543922161,"text":"Reading the story, I think you tried to bite off a bit more than you (or anyone) could chew in 48 hours (I try to aim low, and then still rarely manage to do everything I want to).\n\nIt's an interesting game though. I like puzzles so I certainly didn't mind having to find my way through mazes. Might have been more interesting if there were more mechanics (like locked doors you need to find keys for, for example) but I understand you probably ran out of time.\n\nSo I'll say what I say on a lot of games (which is good for both you personally and LD in general if so many people are turning out games that meet this kind of quality standard): it's a good start, could be great with a bit more tweaking, could be excellent if you wanted to put more time in and develop it further.","likes":0,"format":"md"},{"author_name":"mrnyarlathotep","author_uid":"1005345","time":"2018-12-04T19:31:36Z","epoch":1543951896,"modified":1543951896,"text":"Hey man, I just want to say - you shouldn't put a description of the troubles you had on your game entry page - it makes it look like you are apologising for how bad your game is, and let me tell you I have played games that are much worse than your entry in this jam, I played much worse games in every jam so far, and i will play games that are much worse in every future jam I enter.\n\nIf you want to get it off your chest, do a blogpost - everyone doing the compo knows how tough it is to get things done in time, and everyone doing a compo entry knows about having to lose features for time, but the people playing the game will never know what features you wanted but couldnt get.\n\nyou should be proud of what you have made - it might not be the best, but its not the worst, and at the end of the day... you made something! By yourself! Thats a good thing! Don't apologise for it!","likes":1,"format":"md"},{"author_name":"mrspeaker","author_uid":"1013726","time":"2018-12-05T06:10:42Z","epoch":1543990242,"modified":1543990242,"text":"I like the style and the feel of the game, but I don't understand what the goal is - what do the K and P buttons do?","likes":0,"format":"md"}],"format":"md","images":["ld43\/127680-ea38f44045e97b19fca66d52b4b3c4d0.png"],"links":[{"url":"https:\/\/ragnta.itch.io\/the-secret-experiment","text":"HTML5 (web)"},{"url":"https:\/\/ragnta.itch.io\/the-secret-experiment","text":"Source code"}],"metadata":{"g_key":"44072","g_author":"1001150","g_event":"LD43","g_eventkey":"71","g_subevent":"COMPO","g_urlkey":"226588","g_title":"The secret experiment","g_status":"USEAR3","g_place":"99999","g_commentcount":"7","g_site2_node_id":"127680","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"127680","n_urlkey":"226588","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/the-secret-experiment","n_slug":"the-secret-experiment","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"1150","n_created":"1543602565","n_modified":"1543862430","n_version":"390446","n_status":"COMMIT"},"node":{"id":127680,"parent":120415,"superparent":9,"author":1150,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-12-03T02:06:48Z","created":"2018-11-30T18:29:25Z","modified":"2018-12-03T18:40:30Z","version":390446,"slug":"the-secret-experiment","name":"The secret experiment","body":"Hi guys,\n\n\nUnfortunatelly I was running out of compo time. Let me explain you why...\n\n\n#---Tale of my 8th Ludum Dare---\n\n1. The theme: \n\n -History: I had a lot of idea with this theme, but I found my ideas too hard for one man and 48 hours. What I think about sacrafice? It's a moral deal for the player. The player can use something with his cons, or not. It's all about the deal of the player. So my ideas were complex role play games. In those case I couldn't implement the whole role role playing system in 48 hours, so I dropped my ideas.\n\n -Implement: It's a sadly thing, but my game doesn't contain too much from this theme. If are you looking for game with hard theme, it won't be your game. The story is the following: You are the mouse, who sacraficed him for the science :) You can't choose from the deals, only you suffer the bad ideas of your professor. The professor has an experiment about how can load you with useless\/useful things, and what will be the result of his decide.\n\n2. Programing:\n\n -History: I would have liked to create a game with random dungeon generator (when you check my other games, you see I tried it, but those weren't too good). There are a lot of documentation about labirynth\/dungeon generation on the Internet.\nFirst off all, what is the difference between labyrinth and dungeon? The labyrinth contains only paths, but the dungeon contains rooms, too. The most algorithms are using some of binary tree algorithm ( https:\/\/en.wikipedia.org\/wiki\/Binary_tree ). When you generate a labyrinth, the meaning of the Mase solving algorithm can be useful for you, too ( https:\/\/en.wikipedia.org\/wiki\/Maze_solving_algorithm ). What about dungeons? The dungeon algorithms are different because of you have to generate a lot of room, and generate some paths to them. That's all. Isn't it? No, It's not, because you need to solve these maps, too.\n\n -Implementation: I was looking for a good algorithm for that, and I found a great one. It's called BSP alorithm ( https:\/\/en.wikipedia.org\/wiki\/Binary_space_partitioning http:\/\/www.roguebasin.com\/index.php?title=Basic_BSP_Dungeon_generation ). I used to draw the whole map from a matrix before, so I tought I generate a binary matrix with BSP, and draw it. It sounds easily. You have to know if you use recursive algorithm, that you can be in infinity loop, so if you can avoid a recursive call, you do it. Why is it important? Because if you generate 10 random sized rectangle in a 20*20 sized rectangle, you can't avoid the infinity loop in 100%. My statistic is 400\/32... After I finished the algorithm, I realized that there is an another important question in case of random levels: The balance...\n\n3. Arts:\n -History: I had a \"good\" idea: if there are animations between the leveles, it will have more fun. I tought when those animations will have good pixel arts, and the levels have too, the game will be fine.\n\n -Implementation: I created 4 pictures (32x32) about a **** cheese and a mouse(100x200) in 5 hours (4819 pixels\/hour)( No it's not the mouse of the cover image). The sadly truth is if I would like to create highly detailed pixel art animation for the videos(3-4 800*600 pictures * 3 video), the task is more than 1195 hours long (if there are the same arts, it will be success in 800 hours). The result looks good. I created 4 cheese, but I haven't time for backgrounds, especially for the game over screen... The \"videos\" are really static, and because of my poor english, I don't know that those are fine ore not.\n\n4. Music:\n -History: I don't like to create musics.\n -Implementation: There is a good silence with sfx. :)\n\n5. The Balance\n -History: The first idea is you can shop things from the professor, but all of the things have a price, because of that you suffer your decides. the As remember, I realized on Sunday, there is no chance to create an interactive system of decide. I tought, here is no goal, or barrier, so it's not a game. Can I balance a random generated map where the player can't decide? the answer is below. \n\n -Implementation: No. I created some goals for the random maps. Because of the randomize, the level 7 can be easier than level 6. I didn't create tutorial screen, because the people don't read it, but I created 4 \"tutorial level\".\n\nEnjoy it!\n\n# ---Instructions---\n\nw,a,s,d - direction\n\np - green action\n\nk - red action\n\nselect - enter\n\n# ---UPDATE---\n03.12 I found some critical issues during the tests, those crashed the browser -> FIXED\n","meta":{"author":[1150],"grade-06-out":"1","cover":"\/\/\/content\/e74\/z\/1c5e6.png","link-01":"https:\/\/ragnta.itch.io\/the-secret-experiment","link-01-tag":"42336","link-02":"https:\/\/ragnta.itch.io\/the-secret-experiment","link-02-tag":"42332"},"path":"\/events\/ludum-dare\/43\/the-secret-experiment","parents":[1,5,9,120415],"love":0,"notes":7,"notes-timestamp":"2018-12-05T06:10:42Z","grade":{"grade-01":10,"grade-02":10,"grade-03":10,"grade-04":10,"grade-05":10,"grade-07":9,"grade-08":9},"magic":{"cool":107.23805294764,"feedback":11,"given":8.625,"grade":9.7142857142857,"grade-01-average":2.688,"grade-02-average":2.375,"grade-03-average":2.438,"grade-04-average":2,"grade-05-average":2.625,"grade-07-average":2.357,"grade-08-average":2.286,"smart":17.595371204275}},"text":"Hi guys,\n\n\nUnfortunatelly I was running out of compo time. Let me explain you why...\n\n\n#---Tale of my 8th Ludum Dare---\n\n1. The theme: \n\n -History: I had a lot of idea with this theme, but I found my ideas too hard for one man and 48 hours. What I think about sacrafice? It's a moral deal for the player. The player can use something with his cons, or not. It's all about the deal of the player. So my ideas were complex role play games. In those case I couldn't implement the whole role role playing system in 48 hours, so I dropped my ideas.\n\n -Implement: It's a sadly thing, but my game doesn't contain too much from this theme. If are you looking for game with hard theme, it won't be your game. The story is the following: You are the mouse, who sacraficed him for the science :) You can't choose from the deals, only you suffer the bad ideas of your professor. The professor has an experiment about how can load you with useless\/useful things, and what will be the result of his decide.\n\n2. Programing:\n\n -History: I would have liked to create a game with random dungeon generator (when you check my other games, you see I tried it, but those weren't too good). There are a lot of documentation about labirynth\/dungeon generation on the Internet.\nFirst off all, what is the difference between labyrinth and dungeon? The labyrinth contains only paths, but the dungeon contains rooms, too. The most algorithms are using some of binary tree algorithm ( https:\/\/en.wikipedia.org\/wiki\/Binary_tree ). When you generate a labyrinth, the meaning of the Mase solving algorithm can be useful for you, too ( https:\/\/en.wikipedia.org\/wiki\/Maze_solving_algorithm ). What about dungeons? The dungeon algorithms are different because of you have to generate a lot of room, and generate some paths to them. That's all. Isn't it? No, It's not, because you need to solve these maps, too.\n\n -Implementation: I was looking for a good algorithm for that, and I found a great one. It's called BSP alorithm ( https:\/\/en.wikipedia.org\/wiki\/Binary_space_partitioning http:\/\/www.roguebasin.com\/index.php?title=Basic_BSP_Dungeon_generation ). I used to draw the whole map from a matrix before, so I tought I generate a binary matrix with BSP, and draw it. It sounds easily. You have to know if you use recursive algorithm, that you can be in infinity loop, so if you can avoid a recursive call, you do it. Why is it important? Because if you generate 10 random sized rectangle in a 20*20 sized rectangle, you can't avoid the infinity loop in 100%. My statistic is 400\/32... After I finished the algorithm, I realized that there is an another important question in case of random levels: The balance...\n\n3. Arts:\n -History: I had a \"good\" idea: if there are animations between the leveles, it will have more fun. I tought when those animations will have good pixel arts, and the levels have too, the game will be fine.\n\n -Implementation: I created 4 pictures (32x32) about a **** cheese and a mouse(100x200) in 5 hours (4819 pixels\/hour)( No it's not the mouse of the cover image). The sadly truth is if I would like to create highly detailed pixel art animation for the videos(3-4 800*600 pictures * 3 video), the task is more than 1195 hours long (if there are the same arts, it will be success in 800 hours). The result looks good. I created 4 cheese, but I haven't time for backgrounds, especially for the game over screen... The \"videos\" are really static, and because of my poor english, I don't know that those are fine ore not.\n\n4. Music:\n -History: I don't like to create musics.\n -Implementation: There is a good silence with sfx. :)\n\n5. The Balance\n -History: The first idea is you can shop things from the professor, but all of the things have a price, because of that you suffer your decides. the As remember, I realized on Sunday, there is no chance to create an interactive system of decide. I tought, here is no goal, or barrier, so it's not a game. Can I balance a random generated map where the player can't decide? the answer is below. \n\n -Implementation: No. I created some goals for the random maps. Because of the randomize, the level 7 can be easier than level 6. I didn't create tutorial screen, because the people don't read it, but I created 4 \"tutorial level\".\n\nEnjoy it!\n\n# ---Instructions---\n\nw,a,s,d - direction\n\np - green action\n\nk - red action\n\nselect - enter\n\n# ---UPDATE---\n03.12 I found some critical issues during the tests, those crashed the browser -> FIXED\n","title":"The secret experiment"}