SACRIFEATURE by Thob
SACRIFEATURE
Sacrifeature is a ~~(buggy)~~ little arena-shooter, but at the beginning of each game you have to choose wich abilities you are going to play with.
HOW TO PLAY ? - Move with Q and D - Jump with Space - Aim and shoot with the left click of the mouse.


ADVICES : - Last unlock is at 80 pts - ~~Be carefull went you choose your abilities, avoid clicking too fast or too much times, there is a lot of bugs :(~~ Fixed ! - ~~Sound checkbox doesn't work~~ Fixed ! - ~~There may be a score display bug.~~ Fixed !
UPDATES :
V1.0.1 (03/12): - Fixed a score bug that prevented unlocking all items.
V1.1 (10/12) : - Fixed the mains bugs : - Unselecting features in the main menu didn’t refund the points under certain circumstances - The sound feature didn't work - Add better resolutions support.
This prototype is my entry for the ludum dare 43, in Compo category ! The theme is "Sacrifice Must be Made".
I hope you'll like it !
Thob @Thobinambours
Ratings
| Overall | 388th | 3⭐ | 23🧑⚖️ |
| Fun | 355th | 2.95⭐ | 22🧑⚖️ |
| Innovation | 365th | 2.875⭐ | 22🧑⚖️ |
| Theme | 279th | 3.4⭐ | 22🧑⚖️ |
| Graphics | 164th | 3.6⭐ | 22🧑⚖️ |
| Humor | 310th | 2.467⭐ | 17🧑⚖️ |
| Mood | 302th | 3⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 15🗨️ |
**Edit : it should be working now :)**
C'est juste dommage qu'il n'y est pas de musique et plud de types d'ennemie (à mois que je ne les ai pas débloquée XP ). En tout cas bien joué :D
J'avais commencé à faire une musique mais je n'ai pas eu le temps de bien faire malheureusement donc j'ai préféré ne pas la mettre !
Et je n'ai même pas eu le temps de faire les graph' pour les 1er ennemis mais oui on peut imaginer d'autres armes, d'autres ennemis, etc ! En 48h c'était vraiment short pour tout faire !
Tu comptes le continuer ?
Art is great, especially background and bullet animation. I'm guessing you ran out of time to hit all the features and graphics you were hoping to, but really strong as a compo entry.
Well done!
Yeah I really ran out of time, I didn't even have the time to make proper ennemy ! Thank you for your feedback :)
@robowarrior1982 Merci beaucoup ! Oui un des 2 problèmes que j'aimerais régler actuellement c'est faire un support pour plusieurs résolutions, enfin mieux gérer ça.
Pour les ennemis je voulais faire une feature qui permettait d'avoir des balles plus fortes qui les tuaient en un seul coup ! Après est ce que tu as essayé d'activer les Ammo ? Parce que sinon tu as une seule balle avant de recharger et effectivement c'est très dur de tuer les ennemis, mais si tu actives Ammo tu as 15 munitions avant de recharger et ça permet de spammer un peu.
Et trop encombré dans quel sens, visuellement ?
Merci de tous tes retours en tout cas :)
-First of all, Art and Sound should NOT be things that you have to put a feature slot into, regardless of the theme. The game looks really pretty when it's selected, but I only get three points and I'm not gonna waste one on the looks or sounds.
-Second, the controls. Why Q instead of A? It's really uncomfortable.
-Also, the game is still fairly buggy. Things like the Art unlockable would stick from the previous game, regardless of whether or not I actually enabled it. If this is intentional then ignore my first comment about the art and sound selections, but if that's the case then the game should be much more clear about this.
But other than those complaints, it's quite fun for a bit.
-The game looks and sounds great (if you actually put slot points into those features, which isn't worth it). The animations are really great and stylized.
-The sacrifice mechanic (besides the art-and-sound thing) is pretty cool, even though you can just do ammo+health+movement and then camp in a corner, destroying the entire point of the system.
-The movement is smooth, and the gun controls work well (enemy AI could use some work though, it's very easy to manipulate)
Sorry if I come across as pretty negative, as I enjoyed playing this one. It needs a bit of work, but the concept is good.
Because of the movement of the enemies the balancing was a bit off. There was at least one point where you could just stay "hidden" from them and shoot at them and only very rarely some of them came to you (under the middle bar on the ground). I didn't feel jumping and moving where that important at that point. So if you had more time, I think the different abilities could be balanced a bit better. ;)
@taco360
- For Art and sound, that's the point of the theme for me : do you want to put point in things that don't actually impact the gameplay but make the game better or not ? Sacrifice Must be Made. But your opinion is very interresting, I'll think about it.
- Sorry for the controls, I'll add QWERTY controls. [Edit : it's fixed !]
- No it's not intentionnal I'll try to fix this ! (I fixed major bugs like : "Unselecting features in the main menu didn’t refund the points under certain circumstances"). [Edit : it's fixed too !]
Someone gave me the idea that the different capacities could not listen to the same number of points depending on whether they are important or not : the movements would cost 3 points and the sound and art 1 point for example (with more starting points).
Or that we could add penalties to get more points.
@ente
- I haven't even thought of a counter ! But it should be pretty easy to do indeed, thanks !
- Yes the game is not balanced at all there is safe point on the map were you can kill a lots of enemies without being hit. There is not real AI since I didn't have time to dev one, I just make the ennemy move and jump.
In english for everybody : A very original concept because this game brings all its flavor as and when you play. A good replay value.
Just a few minor suggestions really. Overall quite good!
Well done! The art and audio was good. The projectile effects were impactful too. I enjoyed this game.
@acaral Merci beaucoup d'avoir testé et pris le temps de me faire des retours sur ton expérience héhé !
@vinay-rao You're totaly right, with only 1 ammo the game is really .. mmh... annoying (?). And the level design of the arena isn't really interesting, there is several safe areas indeed. Thank a lot for testing my prototype and leaving feedbacks !
@erkberg Thank you ! The features are not really well balanced. The game would need a level and game design rework. No the score fix was something else, someone else suggest a score ingame, I dont know why I didn't think of it during the jam. Thank again :)