Space Defender by Timco
In Space Defender you control a plasma ball to defend a Planet. The planet absorbs the energy balls and grows up until it explodes. We published for android and webplayer.
https://youtu.be/BCBm-ekZ6Xo
| HTML5 (web) | https://timco.itch.io/space-defender |
| Android | https://play.google.com/store/apps/details?id=com.timco.SpaceDefender |
| Original URL | https://ldjam.com/events/ludum-dare/40/space-defender |
Ratings
| Overall | 510th | 3.5⭐ | 28🧑⚖️ |
| Fun | 481th | 3.411⭐ | 30🧑⚖️ |
| Innovation | 777th | 2.942⭐ | 28🧑⚖️ |
| Theme | 625th | 3.375⭐ | 30🧑⚖️ |
| Graphics | 429th | 3.722⭐ | 29🧑⚖️ |
| Audio | 302th | 3.481⭐ | 29🧑⚖️ |
| Humor | 863th | 2.261⭐ | 25🧑⚖️ |
| Mood | 682th | 3.148⭐ | 29🧑⚖️ |
| Given | 17🗳️ | 12🗨️ |
My only criticism is that on the WebGL version you can see beyond the boundaries and some feedback about the damage to the planet would be nice. I can imagine this being even better in the Android version, thanks for providing both!
The gameplay was a bit too simple for my taste, it would benefit greatly from a few powerups and enemy types, but liked it overall.
The sound was conflicting. The bacground music seemed to be washed up by the shooting sound (shooting sound could have been a little less loud). I would like some sort of powerups added, new skins for charaters or planets. So much to expand on! I hope you guys release the full project and one day we'll see it at the top of google Play! Amazing job, keep it up!
You definitely should add bonuses/power-ups and some mini-bosses (that will not fly into the sphere, but spin around).

I appreciated the sound effects and music, especially with how few games had time to implement them. The theme fit the jam perfectly and the visual style was very well executed. I would have like to see some type of powerups or special abilities, maybe a short shield that pops up around the planet or something that clears the stage of meteors. Keep up the great work!
Would have like a speed indicator on the arrows somehow, and perhaps some more slow moving ones, so you have a more prioritization.
The whole is nicely rounded (harr) and plays smoothly. Well done!
I think that would be the best additions you could make to the game. But besides that, it was wonderful. Made it to 120 something! Cheers!