Space Defender by Timco

[raw]
made by Timco for LD 40 (JAM)

In Space Defender you control a plasma ball to defend a Planet. The planet absorbs the energy balls and grows up until it explodes. We published for android and webplayer.

https://youtu.be/BCBm-ekZ6Xo

Ratings

Overall 510th 3.5⭐ 28🧑‍⚖️
Fun 481th 3.411⭐ 30🧑‍⚖️
Innovation 777th 2.942⭐ 28🧑‍⚖️
Theme 625th 3.375⭐ 30🧑‍⚖️
Graphics 429th 3.722⭐ 29🧑‍⚖️
Audio 302th 3.481⭐ 29🧑‍⚖️
Humor 863th 2.261⭐ 25🧑‍⚖️
Mood 682th 3.148⭐ 29🧑‍⚖️
Given 17🗳️ 12🗨️

Feedback

secretstage
05. Dec 2017 · 02:00 UTC
Fun little game, simple and classic gameplay.
My only criticism is that on the WebGL version you can see beyond the boundaries and some feedback about the damage to the planet would be nice. I can imagine this being even better in the Android version, thanks for providing both!
🎤 Timco
05. Dec 2017 · 02:03 UTC
Thanks for feedback, the planet will switch the color from green to red before it explode. But our plan was to integrate a health bar. So much to do ;)
RickSquanchez
05. Dec 2017 · 11:55 UTC
personally would like the game to be a little more punishing, but overall fun game.
greg
05. Dec 2017 · 13:14 UTC
Simple little game, I really liked the graphics.
The gameplay was a bit too simple for my taste, it would benefit greatly from a few powerups and enemy types, but liked it overall.
🎤 Timco
05. Dec 2017 · 15:02 UTC
@greg This is our next step to grow up with Space Defender ;)
Lance Krasniqi
05. Dec 2017 · 15:26 UTC
Fun little game. The absorption mechanic is nice, reminds me of an older game "Solar". Overall, pretty good. So, mobile release when? ;)
Casper
05. Dec 2017 · 15:27 UTC
Nice! Hoped for more features in your game in the future. Keep it up!
Yetman
05. Dec 2017 · 16:00 UTC
Nice game, the game viewport was too long for my laptop screen so I had to only focus on the center. The art and music are good. In the middle of the game, I was doubting if the objects were causing damage to me but since the only I could do was to shoot them, I kept shooting :D
Josef21296
05. Dec 2017 · 16:50 UTC
Simple but cool. Nice job :)
mooncalf
06. Dec 2017 · 19:38 UTC
Simple, fun game. Looked good and played well. I felt most the action took place on the edges of the screen, it was more a game of moving to the arrows than shooting the things. I think the camera could be pulled out (or something). Fun to play, thanks!
ArturasD
07. Dec 2017 · 21:51 UTC
That's neat! Very smooth gameplay, easy to understand what your objective is, nice art. Couple things to mention:
The sound was conflicting. The bacground music seemed to be washed up by the shooting sound (shooting sound could have been a little less loud). I would like some sort of powerups added, new skins for charaters or planets. So much to expand on! I hope you guys release the full project and one day we'll see it at the top of google Play! Amazing job, keep it up!
icxon
07. Dec 2017 · 22:09 UTC
Screenshot reminds me Osmos, but this one is different for sure. Really nice visual effects.

You definitely should add bonuses/power-ups and some mini-bosses (that will not fly into the sphere, but spin around).

![99 score](///raw/2e1/z/e3a2.png)
jchaplin
07. Dec 2017 · 22:20 UTC
Very nice game. will be playing much more of it! Awesome job!
Vija02
07. Dec 2017 · 22:42 UTC
Fast and fun game :). A little more polish and this game is something i can find showing up in playstore as recommended.
Drekler
07. Dec 2017 · 23:55 UTC
Very enjoyable, fast paced gameplay. I ended up around 90, but I had to open the door for my girlfriend and took a few hits since I didn't notice the big pause button. :p

I appreciated the sound effects and music, especially with how few games had time to implement them. The theme fit the jam perfectly and the visual style was very well executed. I would have like to see some type of powerups or special abilities, maybe a short shield that pops up around the planet or something that clears the stage of meteors. Keep up the great work!
saviourgaming
08. Dec 2017 · 00:03 UTC
Good game! I liked the idea. The sound effect matched the environment, and the graphics were great.
Neill Robson
08. Dec 2017 · 00:06 UTC
Loved the simplicity and addictiveness of the gameplay! I agree with others that some extra powerups and such would have been nice, but as it is, you published an excellent and cohesive product in terms of function, graphics, and sound. Great work!
SubZtep
13. Dec 2017 · 21:01 UTC
Nice one, I liked that idea to show the the direction of meteors with an arrow.
Joror
13. Dec 2017 · 21:28 UTC
Very addictive little game. The auto-shooting was a nice touch, we do that in most of these games anyway. :smile:
Would have like a speed indicator on the arrows somehow, and perhaps some more slow moving ones, so you have a more prioritization.
The whole is nicely rounded (harr) and plays smoothly. Well done!
Artur Hawkwing
13. Dec 2017 · 22:51 UTC
Very nice! I particularly loved the graphics with the stars and meteor explosions. And I love how the meteors travel in non-linear paths--it makes it more challenging to hit them. And I love the music--it really adds to the game!
Flubz
14. Dec 2017 · 04:26 UTC
I found the game surprisingly fun given how simple it was. The soundtrack works wonders here to build up the ambiance and mood. The simplicity of the graphics is nice but it would work better with some post processing, bloom in particular with a vignette, it would add a bit more to the mood of the game. Also it would be nice to know how much health is left, preferably without a UI so you can further immerse the player, maybe by changing the player core color. :relaxed:

I think that would be the best additions you could make to the game. But besides that, it was wonderful. Made it to 120 something! Cheers!
ksbdude
16. Dec 2017 · 07:16 UTC
Awesome game, your right its a little similar to the one I came up with. Great job with it
11tomi12
28. Dec 2017 · 19:47 UTC
Nice game! Well done