I Want To Explore by joekinglake
Explore the island using the mouse to navigate.
I used this Ludum Dare to experiment with two colours and simple pixel art as well as picking up Game Maker again. I hope you enjoy playing! :-)
Source & Game downloads here:
https://pjyama-cat.itch.io/i-want-to-explore

https://www.youtube.com/watch?v=4jqJz1p2ylg
all assets & content made by me, custom for Ludum Dare 38
| Original URL | https://ldjam.com/events/ludum-dare/38/joes-game-2 |
Ratings
| Overall | 190th | 3.5⭐ | 24🧑⚖️ |
| Fun | 423th | 2.727⭐ | 24🧑⚖️ |
| Innovation | 117th | 3.591⭐ | 24🧑⚖️ |
| Theme | 11th | 4.364⭐ | 24🧑⚖️ |
| Graphics | 43th | 4.227⭐ | 24🧑⚖️ |
| Audio | 126th | 3.409⭐ | 24🧑⚖️ |
| Humor | 334th | 2.263⭐ | 21🧑⚖️ |
| Mood | 42th | 3.95⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 26🗨️ |
Just a comment: Please mark the game as Windows-compatible on itch.io, otherwise it won't be playable from the itch client.
I understand the 1-bit aesthetic that you tried to recreate, but overall darkness of the scene hurt my eyes a bit because of the palette. It would probably be better if the game was stylized for LCD display with sort of greenish color for the background and black color for the foreground, though it's just an assumption.
I love minimalist graphics in general and you pulled it off very nicely. It's hard to make low-res, low-color graphics look expressive but it works well in your case, especially with the blinking indicators you added. I wish it had a fullscreen or zoom option, as it would be less straining for the eyes.
The music is really good and creates a dire, eerie atmosphere.
I would really suggest you added arrows at the bottom of the screen, since it is not really easy to figure how to advance. The arrows would solve another problem as well, which is that the mouse pointer indicator vanishes whenever you display text. Of course you want to prevent the player from advancing while an animation plays, but the way you do it is a bit confusing, since it is not clear why the indicator doesn't react. If you don't like arrows because they disrupt the mood, you could incorporate items in the graphics that need to be clicked to advance.
Also an ending screen would have really helped to make clear that the game is over. Once you leave via the boat, the game is over and just restarts. Since it restarts with a boat, I would think that you deliberately wanted it to be a cyclic experience, in which case I would have loved to have the second playthrough to be sort of different and the task would be to break the cycle somehow, but I guess one can only do so much in 48 hours.
So besides these comments, I really enjoyed your game and think you created a wonderful little experience.
Good suggestion on highlighting how the moving works on the first screen - i think as well something that would definitely help is having the marker update when animations finish playing so the player can move.
Definitely if i had more time i would have changed the second playthroughs but as you said, time was limited :-)
Thanks again for playing! Very much appreciated!
And good point on the starting location - as i mentioned to cerno, i think adding some help on how the movement works initially would definitely help. Thanks :)
Btw, I and @quaternius made a snow globe game too, if you wanna check it out, head here:
https://ldjam.com/events/ludum-dare/38/hibernaculum
Makes me want to play more =D
The art style is simple but very well done.
Good job!
My criticisms mirror those above:
- Colours very dark, I had to crank up the brightness on my screen and zoom it right in.
- I didn't know what to do at the start until I read the comments.
- I didn't know what happened at the end the first time I completed it. I thought I'd died from going into the water (but maybe the cyclic uncertainty was deliberate?).
- The cursor is hard to see / a bit confusing at times.
Great graphics, I like the atmosphere and the stripped down aesthetic. The music matched the overall feel very well. Great job!
I like it very much. Nice take on the theme, I find the little, but endless world really spot on. While there could be some more gameplay, I can see that your aim was to get the vibe and theme right, and you did indeed.
Great pixel art, I actually went through the whole thing three times and sometimes just played with the pixels (very good job with the cursor!). Music is also just right, while the loop is short it's never annoying.
This was a surprisingly nice experience, for me it's a very good project. I expect many people will find it lacking gameplay, but hey, you can't please everybody, especially in compo.
Cheers, and stay awesome!
@Veksell thanks for playing, definitely agreed! I think the problem became a lot more apparent when i played on another monitor to my own haha. Gives me something to think about next time ;-)
https://www.youtube.com/watch?v=xNjIIPVrvYI