Landshift by undefinist

About
Landshift is a small puzzler about connecting roads and rivers.
Kind of like Threes meets Carcassonne?
Links
Play Online (Web)
| Original URL | https://ldjam.com/events/ludum-dare/38/landshift |
Ratings
| Overall | 108th | 3.745⭐ | 53🧑⚖️ |
| Fun | 150th | 3.51⭐ | 53🧑⚖️ |
| Innovation | 108th | 3.627⭐ | 53🧑⚖️ |
| Theme | 146th | 3.74⭐ | 52🧑⚖️ |
| Graphics | 80th | 4.059⭐ | 53🧑⚖️ |
| Audio | 278th | 2.848⭐ | 48🧑⚖️ |
| Mood | 320th | 2.956⭐ | 47🧑⚖️ |
| Given | 30🗳️ | 39🗨️ |
Why is it that sometimes you can add a new block from both sides of the grid and other times only from one side of the grid? This oddity kills any kind of long term planning for me as once I finally get the piece I need I cannot add it from the side that I needed to add it from. Surely this must be a bug, right?
Other than that, a solid brain teaser. Have a :confused:
@huvaakoodia If you can't push any tiles on rows/columns, you can't spawn any -- but I do agree it's kinda stupid! (So i'll probably change it -- but no, it's not a bug!)
@jk5000 @darknesszx I do agree on it's difficulty, but it's also quite a hard problem to tackle. When @tempestcognitor told me he had a 2000+ highscore, I was amazed. Then I played a game, stopped and thought of every move I did, and got 9000+. That said, I had thought of making stuff like bomb/volcano tiles, or even weather effects.
Definitely worth expanding in the future!
I think porting it to mobile sounds like a great idea :)
But I think people who had no previous experience with similar game(s) will have a hard time understanding the rule, and thus there should be some kind of introduction or tutorial somewhere.
The art style and audio was awesome though, feels good :)
Only suggestion would be an (optional) background music track :-)
Awesome stuff!
Good job, it's a nice compo game :)
You can do more levels with different bricks and size to do a complete game for phones :)
I would be happy if you find time to checkout my little LD piece.
https://ldjam.com/events/ludum-dare/38/noizy
Have a good day:)
Great choices, great job overall! Left you a rating, and thanks for your earlier feedback!
Cheers!
Gameplay-wise I would like the option to be able to slide tiles in a direction regardless of if tiles are obstructed by an edge however. I feel like that might make it not quite as difficult.
All in all a fanstastic entry. Well done! :D
@avavt @wtoa yeah tutorial and tweaking difficulty is definitely on a to-do list
@joekinglake that's awesome to hear! :grin: appreciate it! Yeah, a background track will definitely be in a future release.
@yetikatt regarding that, yeah, I'll look into it!
The level of polish is also quite high, especially for a compo entry.
With a bit more work I could easily see it as a mobile or handheld game. Great job!
For some reasons I kept clicking on the wrong arrow when wanting to add a puzzle piece, so I spawned on the other side of the line, maybe a smoother animation of the line sliding could make this kind of confusion less frequent
Good work though!
Even after a lot of tries, I don't understand why sometimes you can push and sometimes not (I mean, when there is card in the row and empty place too, sometimes we can't...).
And it took me time to understand that ways and rivers can go out...
Add a tutoriel and clarify rules and you have a great and addictive puzzle game!
(best: 1170)
My best is 3180. One thing though that I noticed: you might want to consider adding some sort of late game hook... something that keeps the game fresh the deeper you get into it. Otherwise, I still really like it.
Strangely I found it a lot harder than some of these games, I think it's because in Threes when you 'connect' 2 numbers you merge 2 tiles together and make another space on the grid, giving you more room. Whereas here, you have to complete an entire 'Feature' before you can make space. Because of that I found the board filled up a bit quickly, does that make sense?
@photon yeah, a late game hook is something I've been pondering hard on.
@seconddimension yeah it's definitely harder. I wouldn't say that's the reason, more so it's harder to complete a feature.
Was perplexed at first but once I understand the possible patterns and pausing and thinking through every move helped. I now got up to 4520.
Edit: Got to 6120
Edit: I wonder how much easier/nicer it would be if instead of only being able to insert new pieces into rows/columns which allow at least one piece to move to allow insertion everywhere.
The graphics are really clean and professional. Same thing for the sound effects. The game looks/plays/sounds like something out of the Play Store. You should seriously consider putting it on Android/iOS actually!
Great job!
https://www.youtube.com/watch?v=ZTDci7P3_cI
i like the graphic style also, very clean
I got my butt handed to me several times. I suck at it. You could probably add a Restart button, and a background music could be nice. Other than that, everything is very well done!
Congratulations! Great job.
Ps. I checked out your graphics updates in post jam version. Overall everything looks better but you might want rethink that awfully saturated background. It’s bit hard on eyes.
Sound is also very good and fits perfect! Awesome Work!
Would love to play it on mobile!