Sunken by j-nat
Find the game at http://www.jnat.fr/LD38 (Javascript Pixi.js browser game)

BEWARE ! The game has no end, no title screen, music or sound whatsoever. Unless you play the postjam version you are not going to have a lot of fun. Even the postjam version is pretty empty ^^ Enjoy anyway !
Intended design :
This game is about a diver that sank with a treasure he found. He must seek the help of fishes in order to save himself from the deep.
Use arrows to move, spacebar to trigger dialogues.
Result:
I couldn't finish the compo with a working game. That's sad but I had fun. The puzzle resolution is not implemented, I focused on some animations and a dialogue system (maybe too much)
I'll update a post jam version at http://www.jnat.fr/LD38/PostJam
Links and stuff
- https://twitter.com/HdeBallsack
- http://www.jnat.fr
| Original URL | https://ldjam.com/events/ludum-dare/38/sunken |
Ratings
| Given | 2🗳️ | 1🗨️ |
I'll investigate some more once I get some sleep and I'll provide a post jam update.
The art style is cute, and the game has a nice sense of humour, and I'm super thankful I'm not seeing yet another space/planet game for this theme, well done for thinking beyond the obvious. I like how the screen wraps around, makes a nice change from simply having colliders on the edges.
Downside, the controls feel very floaty, I'm not sure if that's what you were trying to do what with it being underwater and all, but I kept accidentally sliding past the activation points for the fish conversation, and missing half of what he was saying. Also it would be nice to jump. Not that jumping necessarily has an impact on gameplay, but it would make the game feel perhaps a little more responsive.
For a single person dev-team in under 48 hours this is a good effort, and I hope that you continue in developing games and learn from the experience of making this one.
Thanks for the feedback !
The floating behavior is "as designed" just to make you feel the floaty environment.
You mentioned problems that I did not have time to address during the 48 hours period of time.
However, most of the problems are corrected in the post jam version (http://www.jnat.fr/LD38/PostJam)
You'll notice that the hero character stops when a speech is shown on screen.
You can now pick the treasure and give it to the fish and he lets you move off the breathing tube that holds you in a small area of the level. For the jump I decided to skip it to save some time, even if it's peanuts to implement.
Also, yeah, no title screen, no music, game content : not so much. I did not manage to hold my horses on design versus implementation.
In fact, as a postmortem, I just lost too much time implementing a dialog system which handles flags and keys to handle the narration/puzzle system.
I had a hard time working on it because I went out of my comfort zone by choosing to develop a game in javascript (I am more versed in the c++ / UE4 combo myself).
I'll never make another content based game for a ludum dare in the future since it takes me too much time to get the "empty shell" working and doesn't leave me time to actually fill it with something.
For the "art part" I just when with it as I could. It was very relaxing but it's so time consuming. Kudos to the artists out there making awesome graphs for their games in so little time ^^
I am learning everytime I do theses jams, this is a lot of fun.
Thanks a lot!
Jnat
The original version is not finished in any way.
I am glad you enjoyed the few there is to be played here ;)